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16  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 30, 2014, 11:26:00 AM
And the new Knuckle Joe does too. He's in my build. I'm trying to release soon, I just want to put in 1 more character... I'm having a hard time with current options.

Hey Nebulon how many characters are going to added in your next build?

Post Merge: April 30, 2014, 11:27:36 AM
And the new Knuckle Joe does too. He's in my build. I'm trying to release soon, I just want to put in 1 more character... I'm having a hard time with current options.

Hey Nebulon how many characters are going to added in your next build?
17  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 28, 2014, 04:29:52 PM
1.  nope we cant go pass fighter 63, but we have been able to reach about 98 total characters using boss slots.

How do you enable the boss slots/forbidden 7 slots?
18  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 27, 2014, 11:34:57 PM
I've kind of been dead for awhile and no way in hell am I alive again but would someone kindly answer a few questions of mine?

1. Can we add more characters now past fighter 63? I heard rumblings of using boss slots but I am unsure how to utilize them

2. How well does MeleeMaster's ProjectM patch work? Is it glitchy or does it work well? (Using Nebulon's pack)

3. Any new character modules or character ports?

4. Any new major development finds for BrawlEx?

I'd rather not read 200 pages so if anyone could answer my questions that would be most appreciated.
19  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 26, 2014, 01:01:40 PM
Segtendo, I figured it out. You have to add a mdl0 and add a new color sequence for each new franchise icon entry, with correct names and materials matching it.
20  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 26, 2014, 11:00:45 AM
I'll check when I get home in a bit.

Thank you very much.
21  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 26, 2014, 10:50:26 AM
Works fine for me.
Make sure you add it to the PAT0 entry and extend the frame count to one above.
Works fine for me.
Make sure you add it to the PAT0 entry and extend the frame count to one above.

Where exactly is the MenSelchrMark PAT0 data in the Result.pac? I searched all the AnmTexPat data in miscdata110 and couldn't find anything that relates to the MenSelchrMark.XX textures.

I'm inspecting Asf1nk's result.pac btw.
22  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 26, 2014, 10:27:38 AM
Has anyone actually got results screen franchise icons to work besides asf1nk? I asked him via PM but he never replied.

Sammi covered it in his tutorial but it didn't actually work, there has to be more to it than adding the texture because it crashes if that is all you do.
23  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 08, 2014, 08:42:50 AM
I got 37 characters workin, but here's some freezes. i've doublechecked all the files and idk why these dont work, some of you might no sobme obvious reason or something.
 
lightning (final fantasy)-pikachu-soft freeze at stage selection (she's got the standard fit-pac, a couple of costumes and an animation file. I added the rest of pikachu's files to her directory)
sora(Kingdom hearts)-MARTH- Crash when selecting the stage
dante (DMC)-ike-instant crash when selecting

all the module files are up to date, with the correct character and hex

Did you do anything with the cosmetic files yet?
24  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 07, 2014, 07:37:41 PM
Captain Falcon and Ganondorf.

Recent talk on the thread suggests that R.O.B. and Ness are in the works.

Captain Falcon eh, I assume Pikazz or Sammi or EternalYoshi made it?

I remember PW posting Ganondorf's module awhile ago that one made me very happy.

is captain falcon's final smash glitch fixed?
also where are the download links
in someone's sig?

Ganondorf's module is included in the latest brawlex download, PW made it.


As well as Toon Link and I think Luigi.

A Toon Link BrawlEx module would be freaking awesome, he has some excellent PSAs. Hope we get it soon.
25  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 07, 2014, 06:52:22 PM
Why are people so dedicated on getting BrawlEx on Riivo? With the SDHC code, the sound engine and the Project-M launcher you can save snapshots to the card, use sfx and have unlimited file size. The only thing Riivo has now that the Project-M launcher doesn't is THP support and more stability with the CSE.

On another not, I haven't tracked this thread too much for the past week, do we have any new BrawlEx modules?
26  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 06, 2014, 12:14:09 PM
Okay cool, that's what I had heard. Do you have any idea when that next update may be?

I don't know, all i know is PhantomWings will come out of nowhere and post it blowing our minds again like he usually does. Tongue
27  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 06, 2014, 10:30:42 AM
Are we still not able to max out the roster to 100?
I know the CSS has been maxed out, but can we import enough clones to have 100?

Not yet actually, I believe the boss slots render several of those clone slots (around 20 I believe) unusable, you can add them to the roster but I don't believe they will work.

I am around 70 some characters myself.

PhantomWings did say in the next BrawlEX update he will make those usable by rerouting a lot of the coding in the bx_fighter.rel.
28  Super Smash Bros. Brawl Hacking / Stages / Re: CutterKirby64 Stage Hacks [ Deku Palace UPDATED!! (05 March 14) ] on: March 04, 2014, 10:00:19 PM
Downloads update*

As I said on IST, i think this is one of your best stages yet. You really nailed every detail and it looks like an import.

I think a Gloam Valley v2 would be cool to see, that's probably one of my favorite stages of yours. It's already pretty good but there is always room for improvement.
29  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 28, 2014, 05:38:08 PM
Here's where I got lucky...

My back up generic files I had downloaded has the random icon. I have no idea how it happened. I did nothing. I'm serious. This isn't the first time I've been asked, I simply don't know what to say :/ Even when I was watching Sammi's tutorial I had a weird Green stock Icon in my pack that wasn't his, and a 21st emblem and all sorts of differences. I don't know who made it, I thought I downloaded it from the cache, but I don't know anymore. BUT I'm not complaining Smiley

By the way, I have 2 spots left for characters before I'll have to set up the CSSslot, Fighter, etc around the bosses slots and inbetween other bits of data. You wouldn't happen to have made one of those work, would you've?

Post Merge: February 28, 2014, 12:07:36 AM
Oh, and because people keep asking about my GCT, I remade it in Code Manager. Hope it helps people this way? People were asking about it, and having problems reading it. Also included a cod sheet inside of the cods folder... so I guess that other link can be axed in my sig. So yeah, enjoy.

Strange. But I guess that eliminates having to mess with the result.pac much.

And I have yet to try to get the boss slots working, I think I will just wait for PhantomWing's CSS Expansion v2. Hopefully we will have a Toon Link rel by then too, there is a lot of clone potential there. Tongue
30  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 27, 2014, 11:23:20 PM
We worked on it together. :)I used the VJ over Yoshi on a Marth clone. To get his GFX to work I built a CF PSA around him since VJ has corrupt mdls. My Ridley was also built around him, which is why they can all be in play. Make sure you give VJ CF's brf files though, otherwise CF's fire will be pink and pixilated. Or just download mine and put them altogether. Works already done for everyone Smiley

Ah, I see. I am so tempted to switch to your pack now but my build took me like a month to make and I am at 71 characters. I will probably just make a composite using many elements of your pack.

Also I looked at your Result.pac and noticed it doesn't read new franchise icons, it reads a mystery symbol but you have franchise icons aligned for the clones. How did you get it to just read that mystery symbol texture? (I never got result franchise icons to work) Tongue
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