That really wasn't targeted at you at all bro lol, lets not start a flame war, as i have a lot of respect for you and i would rather not have you lose respect for me. It's been a long weekend for me so i'm getting pissed off pretty easily. I'm just tired of people in general never being satisfied no matter how much work you put into something. Not saying the shaders/normals dont need to be fixed, but the rig? it's a skeleton, bones don't bend.
@ Nanobuds
Well looks like i will probably never use them, filesize is my worst enemy.
Ladies please, its a [censored]ing videogame mod. No need to [censored] about it, It's not like it has to be perfect. Some people here take brawl hacking too seriously, like it's a way of life. Get outside.
Nano, Dry Bowser looks great, I haven't had a chance to try it out yet but I sure as hell downloaded it. Do spec maps bring up the filesize a lot? i would of given one to Marston but i barely even had room for expressions.
I really don't see why Sephiroth needs another update. But if you feel you need to go ahead.
Anyways, voted Frank West. Though I would prefer his UMvC3 model, but if you're sticking to his original DR model, thats ok.
I will revamp Frank some day, but with the DR model because UMvC3 textures suck and don't fit brawl at all, plus i'd prefer the model of Frank I actually played as.
make something new, u keep revamping and revamping, just like the old vertex days, of course, if you've already made all the characters you wanted in brawl, then go ahead and revamp whatever u want
<.< You should custom model something. For example, your Crystal King over Dedede. That vertex of him is the [censored], and I think someone, maybe you, should make a full-fledged custom model.
I would but i replaced Dedede with Cloud. i kinda miss Dedede though so i might just have too get him back.
I think you should do Tyranitar over Charizard. I still have your vertex, and a rig would be a nice update. I haven't done it myself, because I thought you'd do it eventually.
I would have done him a long time ago but he will need bone edits to look good and i don't think i will ever touch bones edits again because they are tedious as hell to pull off and not worth all the hassle. I will import him but i am scared to touch bone edits, unless someone would do it for me.
I am great when it comes to rigging, good when it comes to modeling and texturing, but get me near bone edits and i will explode of stress.
@ Thread
Screw revamps, i will not be making any yet. I still have 50 things left on my to-do-list to finish. We will see what's next, probably something obscure that will only get 20 DLs like John Marston.
judging from the pics at IST he looks really nice ^^
Thanks everyone! i went the extra mile when importing him so he came out pretty sick.
New poll, i don't even know if I will revamp anything now but I want to know what revamp is most needed.
Any revamp will likely be treated with improved or new rig, better textures if needed, (I am thinking about trying to brawlize them like Pik, Star, Dot, and Beyond do) and lastly added face expressions if filesize will let me.
vote away.
EDIT:
Please post what you voted below, i kind of want to hear feedback on what should be done on the update.
I sent you a PM a week or so ago too, lol. I was just asking if I could release some recolors I made for Bombette. I also sent pictures of them to know what you think.
I saw your PM awhile ago, i guess i forgot to reply.
Anyways, the recolors look really good, the color schemes just seem to flow more y'know. I like how there is a bob-omb texture as well. You can release those whenever you feel like it, i am the chillest guy when it comes to my work being used, i admire it when people make recolors actually.
Just a little something I'm doing in between requests....I'm redoing one of my favorite antagonists from a certain interstellar, laser gun-wielding vulpine hero-related game
That's right! He will be over Wolf, but with a one-size slot mod.
All the t-posing done by me, but if it weren't for Nanobuds for teaching me that it's even remotely possible to edit vertices in this manner, I would have gotten as far as I have. So yeah, I guess one could say I've learned a thing or two about editing the vertices ever since starting last May. I also plan on doing recolors as well.
Nanobuds, my wanting to learn more about hacking by redoing an older import is no reflection on my gratitude for your help
Nice randomnizer, Scales has needed a revamp. You sure have improved a lot in rigging since you started, all of us have really. I think everyone sucked at rigging at first.
Next project: John Marson from Red Dead Redemption over Snake.
i know KTH made one but let's just say it could be a lot better. It's kind of tricky getting his finger bones matched up, the rest of bone alignment was very easy.
Cool he is released! I'm about to try this bad boy.
You know me too well Brandon! Also, instead of cookies for the winning price on the race, I'm sure you have an idea of what I was thinking instead lol ;p
lol maybe that's why Anivernage didn't reply to my PMs, probably has tons of them or something. xD Also I didn't have too much of a hard time with SMG2 Yoshi, I wonder if it was experience, the way I rigged him, or just plain luck.
Who knows, he might not be hard but he's a lot more tedious to work with than someone like Ike or Mario.
@ Thread
Next project: John Marson from Red Dead Redemption over Snake.
i know KTH made one but let's just say it could be a lot better. It's kind of tricky getting his finger bones matched up, the rest of bone alignment was very easy.
Interpret this scene however the hell you guys want to, but don't forget about the imports themselves. While Mario might be finished, Peach, and Bowser aren't, and I'm not releasing Mario before doing Luigi (*ahem* model hack by Staraxxon, don't ask how many times I'll say that), nor am I releasing the Bowser Fight without the other two.
Tbh, I've never played any of the AC games so I can be like "OMG, it's Altair! He's SOOO much better now."
But all seriousness, he does look pretty boss compared to your older one. It's nice to see Marth hacks every now and then. (Rather than having like 15 uploaded back-to-back)
And for my own curiosity, how do you improve a rig? Is it just re-adjusting the model to the bones and setting the vertices into more fitting placements?
Nano ninja'd me, what he said is pretty much it. There is actually a lack of good Marth imports IMO.