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226  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 14, 2012, 01:57:59 PM
Its about that time..





More images on my thread.



Great to see you getting back into stage again! There is a serious lack of good stages on the vault anymore. That was my favorite stage, good to see it get a revamp.
227  Super Smash Bros. Brawl Hacking / Model Imports / Re: [Of­ficial] Get a load of this! Beyonds love all over your body! on: November 11, 2012, 10:13:50 PM
ideas?

Zero and Goku need revamps, the rigs are kinda bad no offense, but they were your early ones, my first rigs sucked too.

Amaterasu or Kratos being finished would be nice.

Asked for new ideas, DMC3 that has been edited to be more high quality or DMC4 Dante. The MVC3 models and textures suck because they just dont fit brawl at all, i am so sick of people using those models.
228  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Final Chief Preview, sent off to BlackJax on: November 09, 2012, 07:34:38 PM
i want Desmond over Sheik, but i would be very happy with Grevious as well. Who would Grevous or Mr. Stark be over?
229  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: Mew POLL on: November 09, 2012, 07:12:52 PM
Sorry I'm late...

But I have a few things to point out in Sephiroth's rig. And normals.





As you can seem his normals are a bit off. Now for the rig itself.


His arms seem a bit off.



His wrists twist very oddly.


His neck is still a slight bit off... But not as much as it was at least. If someone makes a PSA, this can be gotten around.

All and all, he still needs a bit of work... On the plus side, I didn't find anything else wrong, though perhaps I need to test a bit more... Sorry for sounding so negative. Have some cool pictures.





idk why the normals look bad, i guess max does such a bad job rendering them that i didnt notice it, testing it in-game the normals only have issues on extreme lighting but it is still the first fix that needs to be done, im guessing it messed up when i smoothed him extremely so there idk why the wrist does that, i thought i fixed it but it is an easy fix, the neck looks a lot better, the rig for it is perfect, its just bone alignment that needs adjustment.

Im going to be honest, i did not have any sort of desire to make a v3. But with the pointed out issues, it needs to be done. But not any time soon, he got maybe 10-20 Dls yesterday when i expected a good 100-200. Plus i have several other projects at hand that need to be finished.

it's not so much that the bones need to be completely unused, it's more that you won't be rigging them to the new model.  

so for example, you could easily use Ness's Mouth bones, CapJ, RWaistNb and LWaistNb, and probably even the WaistNb for the tail.  that's 7 bones that you could use for the tail.  and if you want some movement for it, after you position the bones, you can rename them to match other bones, like the LArmJ for example, and it'll use the same rotations and stuff but applied to the tail.

and if you need any help with the bone edits, i'd be happy to help.  bone edits can be a bit tricky sometimes.


Thanks for explaining a lot of that, this will help a lot. I have a couple quesions though...

So if we are using something like rshoulderjb to replace rshouldern to move the arm bones into his body some, we delete the original rshouldern and after making rshoulderjb the new parent rename it to rshouldern?

Also, we move the bones using xtranslations will moving any of the children that have a new bone as a parent mess up anything?

Lastly if i were to rename one of the tail bones rarmj and i still had rarmj in effect there would be nothing wrong?
230  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: Mew POLL on: November 08, 2012, 11:11:56 PM
Isn't his backpack bone useless? not sure if it'd work but I think he has one.

i dont think it is useless, the backpack still has influence on the backpack vertices, not a single other import would use it but a lot of people still have Ness on their sd cards and it would mess up his animations i believe.
231  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: Mew POLL on: November 08, 2012, 11:04:13 PM
So i want reboot Mew... again. Im srs here

But this time with bone edits and added tail bones. I feel like that would make the mod a lot better.

I inspected Snoopy's guide, i think i finally understand it but i couldnt seem to find any unused bones on Ness to even pull it off. So what do you guys think i should do, if there are unused bones then prove me wrong please.
232  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 08, 2012, 09:02:02 PM
More progress on the stage.


just need to create the glass dome, skybox, outerdomes, spotlights, TVs, and rig the speakers so that I can animate them


looking great! R&C needs a stage.
233  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: Sephiroth v2 RELEASED on: November 07, 2012, 02:11:19 PM
*le downloads*

le re-download.

i uploaded the wrong files a minute ago.
234  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: Sephiroth v2 RELEASED on: November 07, 2012, 02:04:57 PM
im guessing/hoping seph will come right-handed as well, right?


Of course, he also has shine textures, rig fixes, fixed moving eyes, etc.

@ Thread

Sephiroth v2 is finally RELEASED.

He didn't get a blogpost because i don't like making a blogpost for revamps.

Enjoy! >__>
 
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28546
235  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Final Chief Preview, sent off to BlackJax on: November 07, 2012, 07:51:09 AM
nitpick ftw, the legs' texture looks pretty different from the main body, not blaming u, after all u had to get rid of the dirt and moss and blabla, but at least i, can see a clear difference between the editted part and the original, it's mostly those black outlines, they seem too thick



Better? I think it looks a LOT better IMO, but im using the dirt legs myself.



keep in mind i had to pretty much texture it from scratch. Either way im done, im sick of texturing him. I have 5 other projects to finish.
236  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Chief release soon! on: November 03, 2012, 04:10:04 PM
for [censored]s sake im fixing it. Im srs here idk why everyone cares so much, but im removing the slog [censored] so people will appreciate the work me, nano and blackjax will get done.
237  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Chief release soon! on: November 03, 2012, 12:00:49 AM
@ mr mw

i know how to remove it, its just a [censored] to do it and retain a quality looking metal.
238  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 02, 2012, 09:07:45 PM
This didn't take long at all. Any thoughts before I start rigging?


looks good, texture looks a bit low-res, but then again max does a terrible job rendering textures in the viewport.

@ Thread

Master Chief without the dirty leg armor isnt going to happen, its too hard to remove and i dont have enough time with working a full time job and full time college.

As Johnson from Halo once Said...

Deal with it.

Just Deal with it!


Texture is now complete.



I added the 117 on his armor like in Halo: Forward Unto Dawn but that will just be an optional texture, whatever your preference is.

He wont be this bright in-game because the normals are nulled in this image obviously and blackjax is adding a custom shader/shine effect to him.
239  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Chief release soon! on: November 02, 2012, 09:03:41 PM
Master Chief without the dirty leg armor isnt going to happen, its too hard to remove and i dont have enough time with working a full time job and full time college.

As Johnson from Halo once Said...

Deal with it.

Just Deal with it!


Texture is now complete.



I added the 117 on his armor like in Halo: Forward Unto Dawn but that will just be an optional texture, whatever your preference is.
240  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 02, 2012, 09:47:01 AM
Those foot textures look kinda gross D=


Btw that was King DayDayDay

its going to be a [censored]ing pain in the ass to remove, since it was already on the texture originally. but i will make a version without it.
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