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16  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 22, 2016, 07:30:57 PM
Look in the resource section on here.
17  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 (build has been removed) on: January 15, 2016, 01:08:42 AM
Reason why he removed it was because it contained elements from Project M which had been canned by the team, and Nebulon doesn't wanna risk himself and the PM Team from getting into trouble incase PM had gotten a cease and desist.
18  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 09, 2015, 10:53:39 PM
If you're meaning to try and revert the CSS background back to normal, I believe that you'd just have to replace MiscData[30] With a clean version, and just simply add the clone names back in.
19  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 09, 2015, 12:53:49 PM
If you're referring to the Background KJP. The reason why it's not animated is because it's a static image placed over the Mario Portrait from the Special Brawl section.
20  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Re: Super Smash Sisters Final Conflict (make a Costume Pack request!!!!) on: November 29, 2015, 05:40:56 PM
I might know what's causing the crash. I believe that White Mage import you're using has renamed bones, which would mean that the PSA is incompatible, as the White Mage that Tyshy uses in the pack is nothing more than a major vertex of Peach, so there's no renamed bones.
21  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Re: Super Smash Sisters Final Conflict (make a DLC Pack request!!!!) on: November 21, 2015, 01:21:53 AM
Real snazzy.
22  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Re: Super Smash Sisters Final Conflict (New Designs!!!!!!) on: November 10, 2015, 06:03:29 PM
I do like the Skyward Sword Zelda Alt costume.
23  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Re: Super Smash Sisters Final Conflict (New Designs!!!!!!) on: November 10, 2015, 01:07:08 AM
Makes sense. Don't wanna have too many clones in your game.
24  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Re: Super Smash Sisters Final Conflict (New Designs!!!!!!) on: November 09, 2015, 10:00:02 PM
I agree. They really do look good.
25  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Re: Super Smash Sisters Final Conflict (New Designs!!!!!!) on: November 06, 2015, 06:12:52 PM
Looks like the no name tags over the CSS Icons really came in handy. I don't even think that you'd even be able to ready those nametags even if they were kept with how many fighters that Roster has.
26  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Re: Super Smash Sisters Final Conflict (New Designs!!!!!!) on: November 04, 2015, 04:20:38 PM
Wow, Tiara sure looks fancy.
27  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Re: Super Smash Sisters Final Conflict (New Designs!!!!!!) on: October 24, 2015, 11:36:20 PM
You're welcome and those renders actually make Peach and Daisy surprisingly look more like they'd fit in with the Smash 3 artstyle. I actually might try comparing the two to see if it is, or if you created your own artstyle.
28  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Re: Super Smash Sisters Final Conflict (New Designs!!!!!!) on: October 24, 2015, 10:21:08 PM
Real impressive looking in my opinion Tyshy.
29  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 20, 2015, 03:26:16 AM
It works the same way as Solo Sheik and ZSS, you need to add their configs into the brawlex folder, and edit the CSSRoster.dat file to include them.
30  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Re: Super Smash Sisters Final Conflict (striker and fire daisy!!!!!!) on: October 04, 2015, 04:12:55 PM
That should definitely be enough 'fire power' for Mario and Luigi. Though hopefully it won't get too 'hot' in the castle for the plumbers with Rosalina, Peach, and Daisy around. Cheesy
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