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211  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 12, 2011, 01:06:49 PM
.....lol then no FREE c# for u
212  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 12, 2011, 01:01:29 PM
its unlimited as long as you sign up for msdn..which is also free lol
1 sec gettn dl

edit: @naru-lol i doubt he'd gimmie it(plus he didnt make bb...) and at the face comment ->???
...i hate when i ask sum1 for sumthin and they sign off >.>

edit:

http://www.microsoft.com/express/Downloads/
213  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 12, 2011, 12:54:11 PM
@ naru -i dun got the souce code for 6.3d

@noah -> wut u looking for? ive gone thru it a few times and do you think you can upload your 3.2 source code so i can dl cuz i dun think the original link/dl is there anymore

@tcll- not a rip off if its free imo lol
214  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 12, 2011, 12:39:53 PM
ill read it(saw it in the modset thread)...i got an idea too -> injecting bone animations into existing ones.But i can't...no1 answered my problem on smashboards about the error i get when building the source code...so i cant do anything lol
215  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 12, 2011, 11:55:25 AM
 i use the same one in the link that bero gave out -> microsoft visual c# 2010 Express edition

- i also got the 2008 express edition
216  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 12, 2011, 08:53:37 AM
Yeh ive gotten better. Itd be nice to use the BB source code for some of my ideas i got...but i also get that error >.>

edit:

Each of these programs are done in c#.  Im working on the new bone tree editor(c#) and something else in c#...everything is c# lol
217  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 12, 2011, 07:53:58 AM
lol

ima update the bone tree editor so it can edit fake bones -> shouldNT be too hard.
I'm_okay_with_this.jpg

lol just noticed....
218  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawlbox Modset 4.1 is here! Draggable bones, among other things on: January 11, 2011, 03:13:09 PM
hey noah.. this is a bit off topic..kind of. But did bero give u the actual source code, or do you use the one thats on the op of the modset thread?

-just asking cuz i dl the one on the op and i always get an error trying to build/debug it....
219  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 10, 2011, 03:33:34 PM
@ black jax - lol
@ tcll- to be very general...it creates a copy of most(all?) of the mdl0 and just relocates it after the original data.  After using the fw add program, there are 2 trees. The first one becomes useless, so you gotta edit the 2nd one.
220  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 10, 2011, 02:42:40 PM
lol

ima update the bone tree editor so it can edit fake bones -> should be too hard.
221  Help & Tutorials / Model Tutorials / Re: A noobs guide to model swapping and glitch fixing :Update 11-9: Item glitch fix! on: January 10, 2011, 02:19:43 PM
nope...id have to figure out how to attach polygons to bones..which i somewhat know...It only allows you to rebuild the tree anyway you want.  The polygons will still be attached to the same bones tho...
222  Help & Tutorials / Model Tutorials / Re: A noobs guide to model swapping and glitch fixing :Update 11-9: Item glitch fix! on: January 10, 2011, 02:08:15 PM
@snoopy - yeh you can edit them, just edit the 2nd tree
@vontower - cant you already change the index with tabuu? or plain hexing?....or my old bone tree editor?
223  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Looking for GC Models for a future hack. on: January 10, 2011, 12:44:44 AM
^ Srry this isn't really related. But do u just need the game disk to use 3d ripper, or do u have to extract the iso first?
224  Help & Tutorials / Model Tutorials / Re: A noobs guide to model swapping and glitch fixing :Update 11-9: Item glitch fix! on: January 09, 2011, 11:57:50 PM
I havent tested to see if they are "real" and I doubt it is.

Yes it's the structure. For Mario it was located at 281116(decimal) instead of 9136.  And to clear it up a bit more, fortwaffles program creates a copy of most(all?)of the mdl0. That's why the size is bigger n there are two trees instead of one.
225  Help & Tutorials / Model Tutorials / Re: A noobs guide to model swapping and glitch fixing :Update 11-9: Item glitch fix! on: January 09, 2011, 10:10:05 PM
http://www.mediafire.com/?peemevwd196mw81

win... added bones and moved em to the left hand as a haveN....

fail...(not really) -> added bones share the same offsets(rot, trans,size)
                          -> eh something with the last bone...had a prob with it when using my exe(updated one)
                          -> there are actually other problems...atleast with my exe loading it after editing....my fault probably lol

so yeh i used my bone tree editor to move the added bones.  Ima make it so it knows(so you can edit) there are added bones and blah blah lol

o yea and fort waffles program just creates a copy of the tree so you gotta edit the 2nd tree. -> look for 00 00 00 D0 after the last bone of the first tree

edit: erm you wanted the have bone in the right spot...forgot about that 1 sec...

edit2: ^nvm lol...nothing to use as a left haveN bone srry....

edit3: @vontower if you wanted the left haveN bone just  ask.  Ill make the haveN using a real bone thats useless like the capM or something....actually lmao i coulda just used that  >.>.... Hmm got a feeling im way off on what you wanted, but eh now you can edit added bones
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