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226  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break..... on: January 09, 2011, 08:52:01 PM
Dang giving Deadpool a sword is a pain in the a**.  Not because it's difficult as such (heck, Snake has quite a few articles that I can just replace without anything really happening), but because of the fact that it positions itself weirdly when placed on the HaveN bone.  It situates the center of the sword at the HaveN rather than the hilt, so I have to do loads of careful and tedious rotation and translation to make it go in the right place @.@


im not sure where the bones are, but im guessing theres a bone on the handle.  Try renaming the handle bone to haveN or try changing the index to the haveN index.
227  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 09, 2011, 08:47:51 PM
yeh it would have to draw everything first, but when they go back to the image, it wont take much time at all. 
228  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 09, 2011, 07:55:44 PM
Simple have a dictionary with the keys as the name. If the key(node) is selected and the value is null then read and load the gfx data. Then copythe canvas bitmap to the value as a bitmap. If it's not null then load the bitmap/value.and yes there is literally a method called "copyto".
229  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 09, 2011, 07:36:53 PM
Lol in c# it's as simple as copying the image to a bitmap.
230  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 09, 2011, 05:39:48 PM
I FOUND ONE  Happy Face

I was wrong about format conversion though...
gonna have to figure this out:
format: 09 02 00 80

you'll find it in: ...RSBE/effect/ef_common.pac (MiscData[2])

but I've recently had a different idea...
REFT files handle data in a very similar fashon to brres files...

should I continue with my slow viewer, or should I stop and make a converter??

finish the viewer then u can get back to the mdl0 converter.  I need the source codes when ur done so i can make the editor. And to make it a bit faster why dont you save/store the images to a bitmap then when they click the name, it just shows the bitmap instead of reading over the data again.
231  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 09, 2011, 01:02:33 PM
ive only seen formats 0 2 4 and 1 so far( i just quickly coded to find the format from the data with my editor)
232  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 09, 2011, 11:53:34 AM
^ gj

hey srry i havent released the bone tree editor. Just been busy with other things
233  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Bone Tree Editor- development thread on: January 07, 2011, 09:41:09 PM
kk I'll look into it l8er

edit: fail....was looking over code and realized i didnt convert the size from hex....

edit: thnx tcll, got it working a while ago.  Ima release the bte tomoro morning.  Just noticed some things wrong with it(tiny things)
234  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Bone Tree Editor- development thread on: January 07, 2011, 09:26:02 PM
sorry lol, sis is on comp.  Ill release today tho =p..Ill prob release when i get back on cuz i just gotta do the scroll if your dragging near the top/bottom

@tcll - still isnt working but its probably(is) my fault lol. Ima stop taking shortcuts when i do it.

do you know how to draw a canvas,
and draw a 1x1 rectangle for a pixel in the canvas??

that's what I'm doing...
youll notice I never commented on the code for the rectangle...

I want to say yeh....but you make me wnna say no...i figured it was as simple as to just fill it it or sumtin I dunnoo...>.> confused
235  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 07, 2011, 08:49:45 PM
^ sorry got nothing to record it with + too lazy to use(or figure out how to use) a hyper cam...

actually yeh ill prob figure out how and try n upload a vid
236  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Bone Tree Editor- development thread on: January 07, 2011, 08:48:36 PM
sorry lol, sis is on comp.  Ill release today tho =p..Ill prob release when i get back on cuz i just gotta do the scroll if your dragging near the top/bottom

@tcll - still isnt working but its probably(is) my fault lol. Ima stop taking shortcuts when i do it.
237  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 07, 2011, 07:33:11 PM
thanks gonna retry right now
238  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 07, 2011, 06:47:25 PM
Code:
X,Y,TX,TY = 2,2,0,0; fr.seek(offset,0)
  
    while length > 0:
        pixel = fr.read(1).encode('hex')
        R=G=B=pixel; color,x,y = '#'+R+G+B,TX+X,Y+Y
        C.create_rectangle ( x, y, (x+1), (y+1), fill=color, width=0)
      
        TX+=1
        if TX == 8:
            TY += 1
            if TY == 4 and TX == 8:
                X += 8; TX,TY = 0,0
                if X == width+2: Y += 4; X = 2
            if TY == 4: TY = 0
            TX = 0

        length -= 1

erm, i dun understand Tk lol( or python?).  There are some things that im having trouble with. This is what i tried to do in c#

Code:

            int X, Y, TX, TY;
            X = Y = 2;
            TX = TY = 0;

            byte pixel;
            byte R, G,B;

            Graphics g = pictureBox1.CreateGraphics();
            int x = 0, y = 0;
            bw.Seek(0, SeekOrigin.Begin);
            while (size > 0)
            {
                pixel = br.ReadByte();
              
                R = G = B = pixel;
                color = new SolidBrush(Color.FromArgb(pixel,R,G,B));
                x = TX + x;
                y = TY + y;
                g.FillRectangle(color, x, y, x + 1, y + 1);

                TX += 1;
                if (TX == 8)
                {
                    TY += 1;
                    if (TY == 4 && TX == 8)
                    {
                        X += 8; TX = TY = 0;
                        if (X == width + 2)
                        {
                            Y += 4;
                            X = 2;
                        }
                    }
                    if (TY == 4)
                    {
                        TY = 0;
                        TX = 0;
                    }
                }
                size -= 1;
            }
            g.Dispose();

        }

if you understand what i did(fialed to do) wrong, then uh could you explain lol

EDIT: btw i got lazy so i used a fixed size and used a fixed gfx.  I just made a new file with the gfx data
239  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 07, 2011, 04:09:08 PM
nice.  Can you send me the source code for one of the formats(doesnt matter), just wnna do some messing around with the editor i wnna make. - And give any tips lol.

Also do you use the bb source code? im pretty sure u can figure out the c18 and c14 formats with it.
240  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff on: January 07, 2011, 02:03:11 PM
the fireball itself is an article and a model.  The gfx are added soo technically it would be completely changed.  Although while testing i saw that part of the water pump max gfx will stay(might just have been a reg gfx that i didnt remove in psa tho).  

Sorry for the stupid question, but... is there any way to retexture the GFX that cannot be seen in Brawlbox?

-id say yeh sinc tcll is basically rebuilding the texture.  When hes done (if he doesnt) ill prob make a texture editor for it.
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