u cannot edit(painting wise) only replace sub gfx with other ones. Tcll is working on a viewer and when hes done i might(if possible and if tcll doesnt want to lol) create an editor.
basically help out with the formats. U need help with the non transparent ones, maybe i can help figure that out. Or helpout with the other ones if ur having a bit of trouble.
....you never heard of azure yet u got it right the first time lol
if you dont have the other formats figured out, ill try and help with em too. Atm im just about finishing the matrix box then its just debugging after that. the only thing i think of that id be doing wrong with the matrices is the inverse one. Its similar to the other one but it has an extra '80' for no reason lol.
i dun think ive found any with multiple files, srry...
buuuut you can make some quick code that finds the number of files quickly.
Ex.you can put a bunch of files in a folder then load all of em into variables or something. Then using the above code to read the section of bytes that tell the total internal files. The only long part would be exporting the misc data...unless u just find the main reloc. offsets within the pac...then it would be veeery easy
EDIT: Im just about done with the bone tree editor, just need it to show and edit the matrices right, but i just got home so i might do it later.
edit: i only looked at 2 (logic) pacs and well here:
0x60(4) ->first file size ----logic (after ^) unsure lol, but if you can, put if readbytes = ARC ^0x(41) -> file size = F2----efls 0x^(32)->0x^(F2) -> includes capt.falcons RE3D file then again if readbytes = REFF..----misc data 1 and then u should know the rest...
^lol
-> for some reason cpt falcon has RE3D file...eh random