-lol didnt notice those two... - never looked at melee -hmmm it might be both animation and model because you know some models/gfx explode and dissapear, some shrink,grow,disperse then fall, etc....and im not replacing any other data than whats there(unless they refer to another file >.>)
-edit - if thats the same pac and file your talking about then misc data 2 is the sfx file lol edit- if you gimmie some tips for deciphering the model, itd be nice and i will help alot....it would be awesome to view the gfx( and there animations) in our own 'brawl box'
i just noticed the sfx file is in the exact same format so i think this can also edit/replace them too. (you can open the sfx(miscdata[2]) in my exe and view the sound names...which means my exe would work just the same, as if it was a gfx
-Easy while loading the file, i just kept track of all the names. Since theyre in order, if the gfx contains ptc, then its the main/parent of the next few until another ptc appears
read my edit ^ thats all i needed to know in order to make the exe. I just deleted the original gfx data and replaced it with the new gfx data. Then i fixed the file size, file size-24, part1 size, and the part 1 gfx offsets(+P) and sizes
edit: yeh id like the template, i wnna figure out how to add gfx lol. i added a whole"ptc" gfx along with its subgfx alreadt, but the char had to be in game for it to work >.>
I'm trying to figure out how to add gfx now. After u load n edit just save and replace the misc within the final PAC. If ur mean after loading then load another file n choose it from the drop down box. Then dnd from right to left
edit : oh lol 1 sec heres what i got/needed to know for the program
External Graphics Editor v1 *ABLE TO EDIT/TAKE EXT GFX FROM ANY EFLS->MISCDATA[1]. From stages
characters final smashes adventure stages enemies minigames
To assist Trophies
Summary:
Bone Tree Editor: - Allows you to move bones anywhere on the bone tree by drag and dropping within a tree view. Can also edit attributes in textboxes to the right(flags,nodeIds,etc)
External Graphics Editor v1: - allows you to replace sub ext gfxs by drag and dropping from one tree view to another. Able to edit Final smashes, characters, and stages ext gfx, ANY EFL-> MISC[1] EXT FILE
Tutorial
Bone Tree Editor V1
open exe file -> load file -> choose mdl0 file TopNOffset window opens -> enter top n offset press the load tree buttton
- Tree View- just as easy as drag and dropping nodes onto other nodes ..pretty self explanatory...
problems: sometimes when you click and hover over a node, the name turns transparent...no biggie lol
Bone Tree Editor V1.1 Tut-
File-load-Choose Mdl0
- Tree View- just as easy as drag and dropping nodes onto other nodes ..pretty self explanatory...
problems: sometimes when you click and hover over a node, the name turns transparent...no biggie lol
* if you didnt do this yet, export all the miscdata[1] files you want/need and put them in a folder. You can rename the files as long as you keep "MiscData[1]" with it
1) Load the Exe. 2A) file -> Load: 2Aa)choose the main character you want to edit 2Ab) if you already chose a main character, choose the other character to load to use for gfx
2B) file -> load folder 2Ba)choose the main character you want to edit 2Bb)if you have already loaded the main character, choose the folder with all the "MiscData[1]" files to load *If there are two of the same files, it will only load one of them * the main char tree view of ext gfx will appear *It will only find filenames that include "MiscData[1]" + whatever you want
3) From the drop down box on the right, choose the character you want that you want to view, a tree view will load showing their ext gfx
4) choose an ext gfx and drag and drop to the main character tree view onto an ext gfx to replace it *"Ptc" gfx names will/can not be replaced because they call the sub gfx...and i havent figured out how to call em lol
5) edit away
6) save As..self explanatory..hopefully
Extras: -Shows how much bytes added/subtracts -Shows current file size -Shows total Gfx -Shows total subgfx(replacable ones) -if the tree node text turns green, it has been replaced -It loads miscdata[1] files -Edits Final Smashes,Characters,and stage ext gfx(MiscData[1])
credit: Tcll -> his notes helped me figure out the miscdata file microsoft -> creator of c#
I might improve this to add gfx/sfx too since they both have the same format
*Tip: For more gfx. Find a character with alot of ext gfx and use dingos tutorial to replace the current file. Then use my exe to edit them. ^ snakes has 90+ ext gfx
*Tip: Export alot/all of the characters Miscdata1 files. Make sure to keep "MiscData[1]" within the name.Put them all in one folder. Use the load folder to load all the files at once.
for the bone tree its is definitely noob friendly, all you do is drag and drop within a tree. if you want, you can also change the attributes of the bone(index,nodeId, flag,etc) in a txt box to the right.-> not done
the other exe that im almost done with is just as noob friendly, its drag and dropping between to trees. ->I hopefully will release later today