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271  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff - NEW -> Ext GFX(SFX?) Editor on: December 26, 2010, 09:03:32 PM
-lol didnt notice those two...
- never looked at melee
-hmmm it might be both animation and model because you know some models/gfx explode and dissapear, some shrink,grow,disperse then fall, etc....and im not replacing any other data than whats there(unless they refer to another file >.>)
272  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff - NEW -> Ext GFX(SFX?) Editor on: December 26, 2010, 08:41:19 PM
hmmm how do you know it creates and destroys data(im about to look at pika fs)

edit: hmm there no "#1_2"...and it goes "eff_fin_pika_(insert w/e)".....i dunno  i still think its a sound file
 
273  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff - NEW -> Ext GFX(SFX?) Editor on: December 26, 2010, 08:16:09 PM
im talking about the psa(logic)pac lol under efls

-edit - if thats the same pac and file your talking about then misc data 2 is the sfx file lol
edit- if you gimmie some tips for deciphering the model, itd be nice and i will help alot....it would be awesome to view the gfx( and there animations) in our own 'brawl box'
274  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff - NEW -> Ext GFX Editor on: December 26, 2010, 07:59:08 PM
i just noticed the sfx file is in the exact same format so i think this can also edit/replace them too. (you can open the sfx(miscdata[2]) in my exe and view the sound names...which means my exe would work just the same, as if it was a gfx

-Easy while loading the file, i just kept track of all the names.  Since theyre in order, if the gfx contains ptc, then its the main/parent of the next few until another ptc appears
275  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff - NEW -> Ext GFX Editor on: December 26, 2010, 05:26:07 PM
what should name this as lol, REFT?
edit:

got it... lmoa your just as far into it as i am...
276  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff - NEW -> Ext GFX Editor on: December 26, 2010, 04:37:39 PM
read my edit ^ thats all i needed to know in order to make the exe. I just deleted the original gfx data and replaced it with the new gfx data. Then i fixed the file size, file size-24, part1 size, and the part 1 gfx offsets(+P) and sizes

edit: yeh id like the template, i wnna figure out how to add gfx lol. i added a whole"ptc" gfx along with its subgfx alreadt, but the char had to be in game for it to work >.>
277  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff - NEW -> Ext GFX Editor on: December 26, 2010, 04:20:12 PM
 I'm trying to figure out how to add gfx now.  After u load n edit just save and replace the misc within the final PAC. If ur mean after loading then load another file n choose it from the drop down box. Then dnd from right to left

edit : oh lol 1 sec
heres what i got/needed to know for the program
Code:
0x0(4) -REFF
0x6(2) -? 7?
0x8(4) - file size
0x12(2) - ?
0x14(2) - ?
0x16(4) - REFF
0x20(4) - file size - 24
0x24(4) - part1 size offset + 24(from beginning)
0x36(2) - Char name length
--part1 size offset-- + 24 = p
0xP(4) part1 size
0x^+2 = total gfx count

string
0x2 - string length
0x+length - string
-after string-(4) - gfx offset + P
^(4) - gfx size


278  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff - NEW -> Ext GFX Editor on: December 26, 2010, 03:28:25 PM
lol your supposed to export the miscdata 1 then load that into my program =p

edit: i tried and it loads his ext gfx fine
279  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: TheShyGuy's EXE stuff - NEW -> Ext GFX Editor on: December 26, 2010, 02:39:30 PM
reserved
280  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Bone Tree Editor- development thread on: December 26, 2010, 02:36:59 PM
my new exe has been released  and lol
281  Super Smash Bros. Brawl Hacking / General Hacking Discussion / TheShyGuy's EXE stuff - NEW -> Bone Tree Editor V1.1 Released on: December 26, 2010, 01:39:43 PM
Programs:

Bone Tree Editor beta
Bone Tree Editor V1.1

External Graphics Editor v1

*ABLE TO EDIT/TAKE EXT GFX FROM ANY EFLS->MISCDATA[1].  
From
stages
characters
final smashes
adventure stages
enemies
minigames

To
assist Trophies



Summary:


Bone Tree Editor:
                                  - Allows you to move bones anywhere on the bone tree by drag and dropping within a tree view. Can also edit attributes in textboxes to the right(flags,nodeIds,etc)

External Graphics Editor v1:
                               - allows you to replace sub ext gfxs by drag and dropping from one tree view to another.  Able to edit Final smashes, characters, and stages ext gfx, ANY EFL-> MISC[1] EXT FILE



Tutorial

Bone Tree Editor V1
open exe
file -> load file -> choose mdl0 file
TopNOffset window opens -> enter top n offset
press the load tree buttton

- Tree View-
just as easy as drag and dropping nodes onto other nodes
..pretty self explanatory...

problems:
sometimes when you click and hover over a node, the name turns transparent...no biggie lol


Bone Tree Editor V1.1 Tut-
File-load-Choose Mdl0

- Tree View-

just as easy as drag and dropping nodes onto other nodes
..pretty self explanatory...

problems:
sometimes when you click and hover over a node, the name turns transparent...no biggie lol


DL
http://www.mediafire.com/?ug66z5qqnu6837p

External Graphics Editor V1:


* if you didnt do this yet, export all the miscdata[1] files you want/need and put them in a folder.  You can rename the files as long as you keep "MiscData[1]" with it

1) Load the Exe.
2A) file -> Load:
         2Aa)choose the main character you want to edit
         2Ab) if you already chose a main character, choose the other character to load to use for gfx

2B) file  -> load folder
        2Ba)choose the main character you want to edit
        2Bb)if you have already loaded the main character, choose the folder with all the "MiscData[1]" files
                to load
*If there are two of the same files, it will only load one of them
* the main char tree view of ext gfx will appear
*It will only find filenames that include "MiscData[1]" + whatever you want

3) From the drop down box on the right, choose the character you want that you want to view, a tree view will load showing their ext gfx

4) choose an ext gfx and drag and drop to the main character tree view onto an ext gfx to replace it
*"Ptc" gfx names will/can not be replaced because they call the sub gfx...and i havent figured out how to call em lol

5) edit away

6) save As..self explanatory..hopefully


Extras:
-Shows how much bytes added/subtracts
-Shows current file size
-Shows total Gfx
-Shows total subgfx(replacable ones)
-if the tree node text turns green, it has been replaced
-It loads miscdata[1] files
-Edits Final Smashes,Characters,and stage ext gfx(MiscData[1])

DLs

Bone tree Editor
http://www.mediafire.com/file/kwc98887gk3udgz/Bone%20Editor%20Test.exe

Ext Gfx Editor
http://www.mediafire.com/?bq4qkinz6j95wgr

Ext. Gfx Editor Test/proof pacs:

http://www.mediafire.com/file/1r1moki9m5rojfh/FitFalcotest.pac
http://www.mediafire.com/file/yxttakb3x6oqdw5/FitMario.pac
http://www.mediafire.com/file/u2sjlu7vz2lzhmk/FitMarioFinal1.pac
http://www.mediafire.com/file/4v1092j27aiyado/FitSnaketest.pac


credit: Tcll -> his notes helped me figure out the miscdata file
           microsoft -> creator of c#

I might improve this to add gfx/sfx too since they both have the same format

*Tip: For more gfx.  Find a character with alot of ext gfx and use dingos tutorial to replace the current file.  Then use my exe to edit them.
^ snakes has 90+ ext gfx

http://forums.kc-mm.com/index.php?topic=13960.0

*Tip: Export alot/all of the characters Miscdata1 files.  Make sure to keep "MiscData[1]" within the name.Put them all in one folder.  Use the load folder to load all the files at once.

282  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Bone Tree Editor on: December 26, 2010, 12:37:27 PM
im done with my new exe...need to find bugs, if i dun find any in 30 mins then im releasing lol. then ima get bak to the bone tree editor and my psa
283  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Bone Tree Editor on: December 26, 2010, 12:16:44 PM
o i meant multiple txt boxes to the right lol and yeh i use string vars that i get when i load the file


-almost done with the other one =)
284  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Bone Tree Editor on: December 26, 2010, 11:22:17 AM
for the bone tree its is definitely noob friendly, all you do is drag and drop within a tree.  if you want, you can also change the attributes of the bone(index,nodeId, flag,etc) in a txt box to the right.-> not done

the other exe that im almost done with is just as noob friendly, its drag and dropping between to trees. ->I hopefully will release later today
285  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Bone Tree Editor on: December 26, 2010, 10:35:58 AM
lol....srry ill try to get to it after finishing this new one..atm im just trying to find bugs and no luck...=)
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