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406  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII - OP UDATED!!!!**** on: August 05, 2010, 06:17:41 PM
yeh the new brawlbox modset is great, but i mean you could have fixed the translations simply by copying frame 0 to 1. Copy frame 2 to 1 and done.   

Thanks for the feedback

i made a few custom animations on snake a long time ago(since hes the easiest to animate imo) and now i can put them on other characters =p....
407  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII - OP UDATED!!!!**** on: August 05, 2010, 06:11:05 PM
is that wait animation fine?

also, i was looking at the animations you did sumire and i noticed that attack 11 and 12 have other characters translations... you know you can fix that in like 2 seconds right?
408  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII - OP UDATED!!!!**** on: August 04, 2010, 10:48:43 PM
k I will...as soon as I get on my computer...
409  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII - OP UDATED!!!!**** on: August 04, 2010, 10:33:33 PM
I'll dl it when I get on a computer, I'll probably do some random animations since you have it all planned out.
410  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII - OP UDATED!!!!**** on: August 04, 2010, 10:05:24 PM
can I help out with animations, how many of them are done right now anyways? 
411  Help & Tutorials / Help / Re: Values on: August 04, 2010, 06:43:24 PM
Bone Collab
http://www.smashboards.com/showthread.php?t=250327

Psa Resource
http://forums.kc-mm.com/index.php?topic=1337.0

psa doc.
http://anonym.to/?http://opensa.dantarion.com/wiki/PSA_Documentation

psa help section =p....
http://forums.kc-mm.com/index.php?board=17.0

412  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin Mario V.3: taking a break from "mario" on: August 04, 2010, 06:29:05 PM
What do you mean "make another screen"?  Do you mean the photograph or picture in brawlvault?  If you want to take new ones go ahead if you want.

------------------------------------------------------------------------------------------
Qu'est-ce que tu veux dire " faire un autre écran " ? Voulez-vous dire la photographie ou image dans brawlvault ? Si vous souhaitez prendre de nouvelles aller de l'avant si vous voulez
-----------------------------------------------------------------------------------------

*note i used google translator...i cant speak french =p....
*note i traducteur de Google utilisé ... Je ne parle pas français = p. ...
413  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Has anyone ever wanted to edit... on: August 02, 2010, 04:14:15 PM
http://www.smashboards.com/showthread.php?t=277835

Bero and some others are working on cpu AI and STDT(stage trap data table?...can't rememnber)...
414  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin Mario V.3: taking a break from "mario" on: August 02, 2010, 02:12:09 PM
nothing on V.3 freezes "for me" for a reason i don't know... everyone (before) kept saying it froze, but it never does for me... i don't know why it freezes for others, so i can't help.  Also don't bump this because im not even working on it atm.
415  Help & Tutorials / Help / Re: Controlling Damages, and embedded textures on: July 25, 2010, 05:18:26 PM
I've never used PSA...
I'm a game developer...
(that's how I know the FitChar.pac files are physx and logic)

but I am a little interested in this PSA program...
could someone PM me the DIR's on how to use PSA??
I don't feel like reading through countless comments to figure out how to do something...

thanx in return Smiley

best way is to just mess with stuff.  If you have any problems or questions SEARCH in the attack and animation hacks help subforum for your question.  If you still can't figure it out, make a topic in the help subforum or ask me/other people.

edit: you can't technically(as far as i know) do a ground move in the air, only change its animation.  Also you use offensive collisions for the hit.  Its pretty much self explanatory, bone ids go up starting from 0.  Flag digits have to be 1-3 first and 4th numbers.

flags
1st Digit: Priority
X-------
3 - Standard Priority. Clashes with other Priority 3 attacks.

2 - Superior Priority. Cannot be interrupted by Priority 3 attacks. Clashes with Priority 2 attacks.

1 - Transcendent Priority - Does not clash, therefore cannot be interrupted.


0 - Does not connect.

4th Digit: Target State
---X----
1 - Offensive collision bubble will only be in effect if opponent is grounded.

2 - Offensive collision bubble will only be in effect if opponent is in the air.

3 - Offensive collision bubble will appear regardless of opponent's state.
416  Help & Tutorials / Help / Re: Importing animations, without affecting the model on: July 25, 2010, 05:16:37 PM
http://forums.kc-mm.com/index.php?topic=8045.0

animation tutorial from dingo
417  Help & Tutorials / Help / Re: what is the point of these files?? on: July 25, 2010, 09:06:01 AM
for those characters or in general?
418  Help & Tutorials / Help / Re: what is the point of these files?? on: July 25, 2010, 08:39:24 AM
if 7 characters were unfinished, then wouldnt there be atleast some data for them?  My point is, are there any files that are un-used, but have stuff in it...
419  Help & Tutorials / Help / Re: How to get two different psa's on one character help on: July 24, 2010, 08:49:48 AM
okay...so I'm the know nothing...
your the know it all...
but I might be able to figure it out...
you can program in python...
I can't even code to open a text file...

yeh I can do it!!!...srry a bit bored and I still haven't had progress on my problem =p...

edit: if I were to help, the most I could do is take a look at stuff in hex and look for patterns or something.
420  Help & Tutorials / Help / Re: How to get two different psa's on one character help on: July 24, 2010, 08:34:10 AM
oh...well i got an excuse about why i was wrong then(even though you didnt ask).....i suck at programming =p...

Gl on it though
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