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421  Help & Tutorials / Help / Re: How to get two different psa's on one character help on: July 23, 2010, 10:59:45 PM

The game can only read one motion file at a time, same with movesets

/theory

have you ever looked at mario...
his pcs contains chr0 files for flood...
if I could get that to work with all animations, I'd have it
there is a certain var # for every char (file flag)
pit also has them for his bow and shield...
his number is 256 (for only his bow and shield)
I forgot mario's (7##)
and I suspect samus has them too

chr0's take up space you know, so i doubt you can get a whole motion set in one texture.  You might be able to get some space for extra moves for a certain text. but a whole moveset probably won't happen because of the file size.  You actually gave me an idea of a moveset which has different animations, butare very similar, which change on texture.

ex. text. red would have a 20 frame uppercut punch(using an article chr0).  It hits at frame 10.
     text. blue would have a 20 frame jab (using the same article chr0 animation id). it hits at frame 10.

the different moves will always have the same bone hitbox and frame at which it connects.  I guess the total frames doesn't matter, as long as the frame when the hitbox connects is the same(or close).You can't add anything else like flames for red, ice for blue...unless you can find a way in which the char. animations affect the psa externally or something i don't know...I don't actually how flags affect animations because i've never actually messed with them when i look at characters through hex, but if its important, then i can test to see some differences or something.

422  Help & Tutorials / Help / Re: Multiple Questions on: July 22, 2010, 06:01:54 AM
1 - you probably did mess something up... just use frame speed modifier to make things simpler...

423  Help & Tutorials / Vertex Tutorials / Re: TheZac268's Vertexing Guide on: July 20, 2010, 10:51:07 PM
finally, vertexing without 3ds(never saw this guide)...going to watch vid....
424  Help & Tutorials / Help / Re: Can't make Mario's fireball float. (I use brawlbox, PSA suggestions NOT WELCOME) on: July 20, 2010, 07:54:28 PM
yawn...dl a hex editor(brawlvault) and fitmario.pac (psa file).  Open the pac in....you know what...ill try it out for you if I can get my comp internet on....animations and psa go hand in hand, so sooner or later you need psa...

425  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flandre Scarlet PSA thread on: July 20, 2010, 06:44:17 PM
I hope you got someone smart for the psa if it's over pit =p
426  Help & Tutorials / Help / Re: Can't make Mario's fireball float. on: July 20, 2010, 06:37:31 PM
go to the right forum...look at xmanfit's thread that is stickied...theres a reason ^he posted the link...and its simple to do in hex.... Yawn....bored.....yawn.....
427  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Has anyone ever wanted to edit... on: July 16, 2010, 02:23:14 AM
this is basically just a thread on things that would be interesting to hack/edit.  It would be similar to psa or something..

interesting things to edit:

cpu lvl

items
-animation/movement(green shell,barrel,bombomb)
-gfx, simply changing them
-hitbox, same as above
-collisions, (box on wheels...forgot name =P)
*above was basically about editing items like any char. In psa.

stages
-effects
     -gravity change
     -time manip.
     -reverse stage direction / reversed controls
     -hitboxes(pokemon/g&w stage/pictochat)
     -wind/slipper/moving floor/water(pokemon stadium)(pictochat-wind)(pikmin)
-transforming
     -breakable parts(luigi mansion)
     -(pokemon stadium/pictochat)
-player interactive parts
     -models
              -hurtboxes(shyguys on yoshi stage, rocket on pictochat)
              -?(springs that popup on pictochat) (wario stage effects)

pokemon/assist trophy
-basically just editing them like any char. In psa...



I can't think of anything else that would be interesting to hack/edit so....yeh... These are just my ideas on what I would like to edit.  If anyone wants to post ideas on stuff to edit that atm isn't possible, go ahead. 

*im sleepy so I might have posted something thats already editable
*i know nothing about stages...sorry if I posted stuff you can already change
428  Help & Tutorials / Help / Re: How to take off metaknights wings and put them on sonic? and fox's tail on: July 15, 2010, 07:55:30 PM
I'm not at home so not atm
429  Help & Tutorials / Help / Re: How to take off metaknights wings and put them on sonic? and fox's tail on: July 15, 2010, 07:50:09 PM
I forget how much space sonic has, but you can try and hex out everything besides the tail and wings.  Then replaces sonics spring and or ext. Gfx with them.  The only problem then is file size
430  Help & Tutorials / Help / scripts on: July 14, 2010, 04:23:56 AM
this isnt about m64's script(kind of got the idea from him though).  I was just wondering, "how do i create a program/script" so that i can do stuff in hex easier and quicker(and other things,hex mainly though)?  i am asking how to just create a program so i can start creating the script, not asking for people to actually do the script =p.


-yes i have/am searching for how atm...


edit: to be more specific, i don't know how to create a script thats compatible with HxD (hex editor)
431  Help & Tutorials / Help / Re: Vertex Tips on: July 13, 2010, 10:43:53 PM
omg thats only for max 8, 9, 2009-2010....of course not 2011...how many times can one person fail in one day....

edit: im just going to uninstall fail max2011 and install max 9 or 10 so i can actually vertex hack with the mesh and use guides...
432  Help & Tutorials / Help / Re: Vertex Tips on: July 13, 2010, 06:33:19 PM
I don't understand...

it says:

the version of this file is not compatible with the version of windows you're running.  check your computer's system to see whether you need an x86(32bit) or x64 (64bit) version of the program, and then contact the software publisher.

can anyone help? or does that mean i have failed again...


edit: im just going to use 3ds max 2011... looks like no methods or scripts for me...i did watch the first 4-5 vids on m64's thread though...what a waste of time(no offense to m64...im just pissed now)


edit: wooo... max 2011 doesnt have a collada yay... i give up...no vertex hacking for me =(
433  Help & Tutorials / Help / Re: Vertex Tips on: July 13, 2010, 03:44:25 PM
omg... I just wasted my time dl some random junk that I don't even think includes 3ds max....goodbye 3 hrs of my life...cry..sob....trip......o look a dl by m64!

thanks for the post m64 =p
434  Help & Tutorials / Help / Re: Vertex Tips on: July 13, 2010, 01:03:30 PM
so if i dl max 2010, theres no need to dl anything from m64's guide....so basically i just need to watch the tut. on using dasdonkey and anim8er then im good to vertex hack....without awesome methods  :'(
435  Help & Tutorials / Help / Re: Vertex Tips on: July 13, 2010, 12:31:59 PM
i clicked on all 6? of them... there just stuff that you use with 3ds i think.. ill check again...  which script do i dl? : tim scripts/hyper/onion....0.o probably does matter....


edit: i dl everything besides the script... he doesn't give a dl for 3ds max....
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