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466  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin Mario V.3 updated: on: June 19, 2010, 03:54:16 PM
no wonder, i think i  changed my motion file, but i didn't think it was that big of a deal.  ill upload it later, doing a request atm (zelos)
467  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Arbiter (Preview Pics Now Here! Help Needed!) on: June 18, 2010, 02:54:18 PM
i suggest you make the sword over a mdl0(an article or item model) so you can replace charizards rock with it and have him spawn it when he needs to.
468  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Arbiter (Preview Pics Now Here! Help Needed!) on: June 18, 2010, 02:05:03 PM
i know it wasnt a mdl0 i was just saying that it'd be nice.  i thought i saw this a long time ago around the time i joined kc:mm.
469  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Arbiter (Preview Pics Now Here! Help Needed!) on: June 18, 2010, 01:55:04 PM
maybe you should finish up zero first?

good idea, but i'd prefer the actual model or atleast less bulky legs...
470  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PROJECT ZERO!!! (All help accepted!) on: June 18, 2010, 11:36:15 AM
look at the thread i posted, it tells how to fix those glitches
471  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PROJECT ZERO!!! (All help accepted!) on: June 18, 2010, 10:53:26 AM

@SS
Did you already fix the Run/Grab/Throw/Shield glitch?


http://forums.kc-mm.com/index.php?topic=9248.0
472  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: COMING SOON: Drako Yoshi!! EDIT: MODEL RELEASE on: June 18, 2010, 12:31:13 AM
before redo-ing everything, test if its the texture or psa first.  Put only your texture no psa and test.  If it doesn't freeze test psa only, no texture and see if it freezes.
473  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: COMING SOON: Drako Yoshi!! EDIT: MODEL RELEASE on: June 17, 2010, 07:44:16 AM
if it freezes when you select the char., then either the texture is messed up or the psa size is too big.  If it freezes when you select a stage the motion pac might be too big.
474  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PROJECT ZERO!!! (All help accepted!) on: June 16, 2010, 06:32:47 PM
you resize characters in attributes, the one under weight i think.
475  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4 on: June 16, 2010, 06:27:32 PM
just got back...

ladders - yes i know, i put animations over the ladder because it would save space and i thought the ladder was a waste

testing for me is going to have to be put on hold becuase my tv is gone....
476  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! on: June 16, 2010, 09:31:22 AM
for the third A, why don't you just put an if press A, then change sub - third A?

up smash - why don't you change the bone that the off. coll. and gfx are attached to.  I had the same problem with my mario for some reason.  i just changed the bone to the base.  You could also, for more accuracy, use put the throw bone where the off. coll. and gfx. are supposed to be exactly so you don't have to use x and y offsets or worrying about depth.

edit:
 also in the upsmash pic.  the bone is 0(base,floor w/e)  and has no Y offset - either you want it to hit the ground or you forgot.  Other problems could be the flag numbers.Also i think theres a certain explosion gfx that goes back in depth for no reason - it happened when i first started using psa.

- one of the hi4 off. collision box is 0 btw


edit:


Up B - I'm not really too fussed if he flies backwards; it's just that when I use Up B in the air, he rockets up to hyper space but if I use it on the ground he can't move up at all.  I've set the momentum to 1 for each of them.  Do I need to add "Set Air/Ground" on the gorund Up B subaction?

if its in synch 1 loop, 1 is waay to high - try .1 or .01, also switch the momentum for "if toggle stick pushed forward/back".

-up b on ground, you might need to raise him a bit first in the animation, then it might work ( if he stays put in the animation).
477  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4 on: June 16, 2010, 09:20:25 AM
w0000 - Noah  moar schewls

- im going to fix it now, didn't get a chance yesterday
478  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flandre Scarlet PSA thread on: June 15, 2010, 08:17:16 PM
you change the size of a char. in attributes, change the number under weight i think.  If not, look at a thread that shows which controls size.  Also the jump thing could be changed in attributes also, which is what high five probably did.
479  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4 on: June 15, 2010, 08:06:36 PM
got the charging with the smashes to work and down B spin.  Just gotta touch it up a bit before uploaded.  bro's on comp, so it will be later on.
480  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4 on: June 15, 2010, 07:10:02 PM
fully charged smash effects.  If you dl zero (link) it would be similar to having the moves charged up and having nice effects.  Ex. if you fully charged Smash forward with zero, his sword becomes bigger and spins a little.  Also after you use the FS the moves will already be charged for a litte bit of time.
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