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616  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mario with a scimitar on: April 23, 2010, 06:23:59 PM
thanks again hatsune miku for the pics.

@songeflemy - thats a taunt ( i was messing around with them, they are all mess up kinda) but if your  facing left and press taunt Side it shoots a fire flower while it moves forward.  I was playing and picked up ray gun and did the taunt - it shot a laser line across the map, no lag- imo it looked pretty cool(i didn't do it on purpose).  The same worked for the star rod, lipstick, and super scope- but its basically just spamming a shot once per frame for like i think 10 or 20 frames.  It wasn't ment to be a real move/taunt i just sort of forgot/didn't feel like removing it.

edit- nishnarsh - ill fix it, or you can ( not trying to be rude) when i update it more atm i need some more ideas for him.
 I was thinking of adding some of kilik moves from SC5 ( i know it wouldn't fit mario, just a thought), and maybe learned to vertex hack and make a long stick or something and make it a different article, then use PSA to make when the scimitar and kiliks weapon to have different attacks when out.
-if anyone got any ideas that'd be nice
617  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mario with a scimitar on: April 23, 2010, 01:59:35 PM
k thanks again
618  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mario with a scimitar on: April 23, 2010, 01:08:14 PM
if anyone who reads this or is interested in this and has any thoughts of new moves for me to add/improve, ill do my best to create them.   this is sort of a beta i guess.
619  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mario with a scimitar on: April 21, 2010, 09:46:26 PM
thanks for the feedback.
-what should i work on? i know some moves are a bit weird, but i'd rather have someone notice them first before i fix them.
620  Super Smash Bros. Brawl Hacking / Attacks and Animations / Paladin Mario V.3: taking a break from "mario" on: April 21, 2010, 05:02:41 PM
ATM I AM TAKING A BREAK FROM MAKING MARIO PSA'S (DOESN'T MEAN THIS IS THE FINAL VERSION)

Paladin Mario

http://www.mediafire.com/?sharekey=d9fc0fb8bd234a697f7ec40ada4772a6eb3b1dbc7d9c068f3e34c0a955f98962


Whole folder


http://www.mediafire.com/?sharekey=d9fc0fb8bd234a697f7ec40ada4772a66882a5a3527f23e764328c9cace34742

VERSION .1
edit- pics are below this post
credit to hatsune miku for them.
-green highlighted moves have pictures

since a bunch of people forget about the psa... heres them both in front of you....(maybe its just people who dl it off of brawl vault...)
http://www.mediafire.com/?sharekey=d9fc0fb8bd234a697f7ec40ada4772a6eb3b1dbc7d9c068f3e34c0a955f98962

motion pack
http://www.mediafire.com/file/uu5xh3zjnjm/FitMarioMotionEtc - Copy.pac
psa
http://www.mediafire.com/file/mqzkgxzitxg/FitMario - Copy.pac

changed moves (most moves taken from marth and ike so yeah... i was lazy but i still like it)
Im not going to explain the anim. where i just took them from other characters.  The hits are basically the same with those too ( i think).
A - marth's Sp.S3Hi
AA - marth's Sp.S4Hi
AAA- marth's Sp.S4S

S3hi - Mario's smash throw hi anim.  Throws a fire explosions up in air.
S3S - Mario light throw Front anim.  Throws a fire ball forward ( not his regular fire ball)
S3Lw - Lw 3 anim.  Kicks air sort of, flips opponents direction, not strong.

S4Hi - Reg. Anim.  sort of "pulls" a fire "comet?" at a angle towards him,  but hits at certain times.  Has a curve so it doesn't hit in a straight line.  A bit stronger than normal.
S4S - can't describe anim.  He goes back, up and shoots a "comet" i guess in a curve towards the ground.(might make it stronger for the fact its not really accurate unless you use S4lw before).  A  bit stronger than normal.
S4Lw - "stomp" animation he jumps in air and stomps with his foot.  Not his stump like in his games.  Impales.

Hi3 - marth hi 4 anim.
Hi4 - mario's air lw anim.  but when he comes up and spreads his arms, thunder bolts come down at both his side moving upward.

Lw3 - Ike's Lw3

AirN - Ike's Air N, spikes a certain points.
AirLw  - mario's air throw lw anim.  throws a lightning bolt downward. spikes.
AirB - Ike's Air B
AirN - Ikes Air N
AirF - ike's air F

NB - took fireball out sortof. changed its anim.  if i had pictures i'd post em because i don't know how to explain it.
AirNB - 3 fire balls raining down and an angle.  againi don't have pictures and i can't describe it.

Air SB-  Ikes SB end anim.  moves mario forward some. reflects
SB - Marths beam sword smash over anim.  first hit is regular ( i might have forgotten to fix it)  the second hit turns you around


Taunts - was messing around, they're mess up
Taunt S - facing left?  i was just messing around so don't take it as if it was a real move.
-Again if anyone wants to post pictures of my Psa that'd be great since i don't have anything to take them with.  this is techniacally my first Psa so don't expect too much.

edit:forgot to say that the sword changes textures because i took it from kirby and i don't know how to texture hack srry, feel free to criticize

edit: Some pics. can be found below.
again, credit to hatsune miku for them

moves in the pics

1- S4S
2- SB on ground
3- taunt S facing left ( use different weapons that shoot and it will shoot that multiple time instead)
4- Air NB
5- Air Attack Back
6- Air Attack forward
7- Hi4
8- NB on ground










END OF VERSION .1 DETAILS




VERSION .2 DETAILS

WITH SWORD

AAA - same but hold A and it leads to S4S quicker

S3HI - ike's tilt forward high

S3S - marth's special s3s, hold A and it leader to S4S quicker

S3LW- replaced with Lw3 from the first version, hold A and it leads to S4lw quicker

S4HI - ike's swing 4

S4S - marth's special s4lw

S4LW - marth's special s3lw

HI3 - same

LW3 - marth's lw4

HI4 - ike's final start

LW4 - ike's lw4

LAND FRONT - custom animation/partly from ike's s4s, mario does a frontflip forward and smashes down with his flaming sword

LAND BACK - custom animation, mario turns around and blind lunges back, electric gfx attached for no reason.... - like in the movies w/e

LAND HI - air low regular animation but upside down, he spins on his head - the opponent can move freely, but if they don't it does some hi damage, - interrupt whenever

UP-B (GROUND) - regular air lw/marth's up b animation, upper  cut, he spins down into the ground then uppercuts - doesn't go into special fall

UP-B (AIR) - links up b animation, at the beginning you can move side to side and down freely, then you uppercut up[/color]

WITHOUT SWORD
A - cpt. falcon AA punch
AA - cpt. falcon uppercut
AAA - falco air back attack

S3HI - same as version 1 S3S
S3S - Dk S4S animation, mario hits a electricity ball/wave forward
S3LW - same as version 1

S4HI - forgot where i took the animation from, probably marth - hand motions a fireball at a 45 degree angle
S4S - somewhat the same as version 1 animation, 3 waves of explosions shoot down/forward from mario
S4LW - custom/gannon air attack front and land animation, when he lands his fist smashes a grounded fireball forward,

HI3 - same as version 1 S3S
LW3 - sheiks Lw4 animation, added a circular wind gfx  - need to add onto it

HI4 - Cpt. falcon hi4 animation, mario kicks fire upwards - will never k0.....
LW4 - same as version 1 Hi4

AIR ATTACK FRONT - regular animation
AIR ATTACK BACK - falco's air attack back
AIR ATTACK NUETRAL- Cpt. falcon air attack nuetral[/color]
Also the sword texture has been fixed and looks blood red, with a trim of green. - taunt side to take out/putback
i did not add anything that i didn't describe above.  I will be changing the Special low and final smash and adding onto anything else people want if i can.
- i was messing around with the water so if it freezes the game or looks weird tell me, i changed it and forgot to test it.

Downloads for version .02

motion

http://www.mediafire.com/file/f5g0ynklnjx/fitmariomotionetc.pac

pac file

http://www.mediafire.com/file/0kznygmtzwd/FitMario.pac

END OF VERSION .2 DETAILS





Version .3 IDEAS AND  DETAILS BELOW
Green means done with Animation and PSA - But not sounds -ill do after

A - orginal A swing with a weapon
AA- original tilted swing with a weapon
AAA - throw forward animation, but he actually swings the hammer forward

S4hi - peaches Smash forward, a bit slower
S4s - marth's Smash forward, with a bit of start up lag.
s4low - custom animtion, mario jumps into a spin and smashes the hammer into the ground

s3low - pits lw4
s3s - forgot who i took it from, someone's weapon swing - either snakes or gannons, i forgot
s3hi -pits smash forward

hi3 - pits hi4
lw3- heavy throw low animation...mario's mustache enlarges and hits....had no good ideas =p

hi4 - links hi4 animation, on the second hit - mario uses his fist
lw4 - ikes throw lw animation - mario throws ice on the floor, and stomps on it, exploding(imploding?) it.

attack dash - similar to s4lw, somewhat of a dodge move i guess...

final smash - used a pokemon gfx as the article - pretty nice...will not K0, but will do atleast 100 damage.


taunt up - take hammer out
taunt side - take sword out
was gonna do special lw moves, and change the side B's but i got no good ideas.

srry this took so long/....
End of V.3

http://www.mediafire.com/?sharekey=d9fc0fb8bd234a697f7ec40ada4772a6c25279f187d4a0bea7b01fe6e4055ae3

I put the movesets in spoilers just so it doesn't seem like so much.

do you guys want me to release him or add a bit of sound?
- if anyone got a nice sound effect for a hammer and want me to use it, just post

- you will need the pcs, or atleast the hammer model and texture...  So if you want to use a different texture, just replace the fludd with the hammer/ fludd text, with hammer text.

glitches - triple A  and s4s doesn't reach all the way, touched it up a bit before uploading.  Did not test final changes.  taunt lw freezes, down B freezes.

- credit to(THIS IS HOLLOWS TEXTURE, ALL I DID WAS ADD THE HAMMER) hollow for texture, dingoberriz for some help, songeflemy for ideas and help with previous pics
End of V.3





Version .4

the only ideas i have for this is adding extra stuff.  Like charges to moves, or with timing - increase damage.  Also maybe make the specials look better or something.  After using the FS using moves that have charges are automatically charged up.  I don't feel like posting the moveset for charges or good timing atm, but just so people know, i have 4 extra "nones"  left which means i can add 4 more new moves.  I also have the water and fireball articles or models left to change into whatever.  Im not going to work on this atm till i get some good ideas and finish other things.
end of version 4





edit:  I was wondering if people would like me to upload versions quicker like every one else instead of doing big changes.  ex. version 3 had a completely knew moveset from version 2 who had only 1 moveset - big change.  Most people upload versions after a few updates.

So what do you guys ( anyone who reads this) want? small changes so its quicker = more versions,  or big changes = less versions but it takes longer.

IMO with smaller changes, you guys can say your likes and dislikes more often.  And you will affect the PSA more.

THIS IS FOR ANY PSA I DO
621  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario! (already started, needs suggestions) on: March 30, 2010, 09:05:37 AM
i think anyone can do homing attacks because fighter kirby's down b(aerial) at least seems or is homing
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