@songeflemy - thats a taunt ( i was messing around with them, they are all mess up kinda) but if your facing left and press taunt Side it shoots a fire flower while it moves forward. I was playing and picked up ray gun and did the taunt - it shot a laser line across the map, no lag- imo it looked pretty cool(i didn't do it on purpose). The same worked for the star rod, lipstick, and super scope- but its basically just spamming a shot once per frame for like i think 10 or 20 frames. It wasn't ment to be a real move/taunt i just sort of forgot/didn't feel like removing it.
edit- nishnarsh - ill fix it, or you can ( not trying to be rude) when i update it more atm i need some more ideas for him. I was thinking of adding some of kilik moves from SC5 ( i know it wouldn't fit mario, just a thought), and maybe learned to vertex hack and make a long stick or something and make it a different article, then use PSA to make when the scimitar and kiliks weapon to have different attacks when out. -if anyone got any ideas that'd be nice
if anyone who reads this or is interested in this and has any thoughts of new moves for me to add/improve, ill do my best to create them. this is sort of a beta i guess.
changed moves (most moves taken from marth and ike so yeah... i was lazy but i still like it) Im not going to explain the anim. where i just took them from other characters. The hits are basically the same with those too ( i think).
A - marth's Sp.S3Hi AA - marth's Sp.S4Hi AAA- marth's Sp.S4S
S3hi - Mario's smash throw hi anim. Throws a fire explosions up in air. S3S - Mario light throw Front anim. Throws a fire ball forward ( not his regular fire ball) S3Lw - Lw 3 anim. Kicks air sort of, flips opponents direction, not strong.
S4Hi - Reg. Anim. sort of "pulls" a fire "comet?" at a angle towards him, but hits at certain times. Has a curve so it doesn't hit in a straight line. A bit stronger than normal. S4S - can't describe anim. He goes back, up and shoots a "comet" i guess in a curve towards the ground.(might make it stronger for the fact its not really accurate unless you use S4lw before). A bit stronger than normal. S4Lw - "stomp" animation he jumps in air and stomps with his foot. Not his stump like in his games. Impales.
Hi3 - marth hi 4 anim. Hi4 - mario's air lw anim. but when he comes up and spreads his arms, thunder bolts come down at both his side moving upward.
Lw3 - Ike's Lw3
AirN - Ike's Air N, spikes a certain points. AirLw - mario's air throw lw anim. throws a lightning bolt downward. spikes. AirB - Ike's Air B AirN - Ikes Air N AirF - ike's air F
NB - took fireball out sortof. changed its anim. if i had pictures i'd post em because i don't know how to explain it. AirNB - 3 fire balls raining down and an angle. againi don't have pictures and i can't describe it.
Air SB- Ikes SB end anim. moves mario forward some. reflects SB - Marths beam sword smash over anim. first hit is regular ( i might have forgotten to fix it) the second hit turns you around
Taunts - was messing around, they're mess up Taunt S - facing left? i was just messing around so don't take it as if it was a real move.
-Again if anyone wants to post pictures of my Psa that'd be great since i don't have anything to take them with. this is techniacally my first Psa so don't expect too much.
edit:forgot to say that the sword changes textures because i took it from kirby and i don't know how to texture hack srry, feel free to criticize
edit: Some pics. can be found below. again, credit to hatsune miku for them moves in the pics 1- S4S 2- SB on ground 3- taunt S facing left ( use different weapons that shoot and it will shoot that multiple time instead) 4- Air NB 5- Air Attack Back 6- Air Attack forward 7- Hi4 8- NB on ground
END OF VERSION .1 DETAILS
VERSION .2 DETAILS
WITH SWORD
AAA - same but hold A and it leads to S4S quicker
S3HI - ike's tilt forward high
S3S - marth's special s3s, hold A and it leader to S4S quicker
S3LW- replaced with Lw3 from the first version, hold A and it leads to S4lw quicker
S4HI - ike's swing 4
S4S - marth's special s4lw
S4LW - marth's special s3lw
HI3 - same
LW3 - marth's lw4
HI4 - ike's final start
LW4 - ike's lw4
LAND FRONT - custom animation/partly from ike's s4s, mario does a frontflip forward and smashes down with his flaming sword
LAND BACK - custom animation, mario turns around and blind lunges back, electric gfx attached for no reason.... - like in the movies w/e
LAND HI - air low regular animation but upside down, he spins on his head - the opponent can move freely, but if they don't it does some hi damage, - interrupt whenever
UP-B (GROUND) - regular air lw/marth's up b animation, upper cut, he spins down into the ground then uppercuts - doesn't go into special fall
UP-B (AIR) - links up b animation, at the beginning you can move side to side and down freely, then you uppercut up[/color]
WITHOUT SWORD
A - cpt. falcon AA punch AA - cpt. falcon uppercut AAA - falco air back attack
S3HI - same as version 1 S3S S3S - Dk S4S animation, mario hits a electricity ball/wave forward S3LW - same as version 1
S4HI - forgot where i took the animation from, probably marth - hand motions a fireball at a 45 degree angle S4S - somewhat the same as version 1 animation, 3 waves of explosions shoot down/forward from mario S4LW - custom/gannon air attack front and land animation, when he lands his fist smashes a grounded fireball forward,
HI3 - same as version 1 S3S LW3 - sheiks Lw4 animation, added a circular wind gfx - need to add onto it
HI4 - Cpt. falcon hi4 animation, mario kicks fire upwards - will never k0..... LW4 - same as version 1 Hi4
AIR ATTACK FRONT - regular animation AIR ATTACK BACK - falco's air attack back AIR ATTACK NUETRAL- Cpt. falcon air attack nuetral[/color]
Also the sword texture has been fixed and looks blood red, with a trim of green. - taunt side to take out/putback i did not add anything that i didn't describe above. I will be changing the Special low and final smash and adding onto anything else people want if i can. - i was messing around with the water so if it freezes the game or looks weird tell me, i changed it and forgot to test it.
Green means done with Animation and PSA - But not sounds -ill do after
A - orginal A swing with a weapon AA- original tilted swing with a weapon AAA - throw forward animation, but he actually swings the hammer forward
S4hi - peaches Smash forward, a bit slower S4s - marth's Smash forward, with a bit of start up lag. s4low - custom animtion, mario jumps into a spin and smashes the hammer into the ground
s3low - pits lw4 s3s - forgot who i took it from, someone's weapon swing - either snakes or gannons, i forgot s3hi -pits smash forward
hi3 - pits hi4 lw3- heavy throw low animation...mario's mustache enlarges and hits....had no good ideas =p
hi4 - links hi4 animation, on the second hit - mario uses his fist lw4 - ikes throw lw animation - mario throws ice on the floor, and stomps on it, exploding(imploding?) it.
attack dash - similar to s4lw, somewhat of a dodge move i guess...
final smash - used a pokemon gfx as the article - pretty nice...will not K0, but will do atleast 100 damage.
taunt up - take hammer out taunt side - take sword out was gonna do special lw moves, and change the side B's but i got no good ideas.
I put the movesets in spoilers just so it doesn't seem like so much.
do you guys want me to release him or add a bit of sound? - if anyone got a nice sound effect for a hammer and want me to use it, just post
- you will need the pcs, or atleast the hammer model and texture... So if you want to use a different texture, just replace the fludd with the hammer/ fludd text, with hammer text.
glitches - triple A and s4s doesn't reach all the way, touched it up a bit before uploading. Did not test final changes. taunt lw freezes, down B freezes.
- credit to(THIS IS HOLLOWS TEXTURE, ALL I DID WAS ADD THE HAMMER) hollow for texture, dingoberriz for some help, songeflemy for ideas and help with previous pics
End of V.3
Version .4
the only ideas i have for this is adding extra stuff. Like charges to moves, or with timing - increase damage. Also maybe make the specials look better or something. After using the FS using moves that have charges are automatically charged up. I don't feel like posting the moveset for charges or good timing atm, but just so people know, i have 4 extra "nones" left which means i can add 4 more new moves. I also have the water and fireball articles or models left to change into whatever. Im not going to work on this atm till i get some good ideas and finish other things.
end of version 4
edit: I was wondering if people would like me to upload versions quicker like every one else instead of doing big changes. ex. version 3 had a completely knew moveset from version 2 who had only 1 moveset - big change. Most people upload versions after a few updates.
So what do you guys ( anyone who reads this) want? small changes so its quicker = more versions, or big changes = less versions but it takes longer.
IMO with smaller changes, you guys can say your likes and dislikes more often. And you will affect the PSA more.