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1  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69 Released on: October 21, 2013, 05:57:07 PM
He's on Smashboards as well. He wanted my name, but I already took it, so he took that name.
*Hopes no one takes that seriously.*

But yeah, similar names, I came to smash sites after. The End.
2  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69 Released on: October 21, 2013, 12:38:13 PM
That's not fixed in 69?
I must've forgotten about it. I would write these things down in the todo list but nah
Nope. I was hoping that's what you meant by "Fixed saving RSAR files (RWSD, RBNK, RSEQ) when they are outside of the RSAR" in the changelog (perhaps it was), but nope, still not fixed. Also, on top of what I said earlier, when you import and try to save it says "No changes have been made."
3  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69 Released on: October 21, 2013, 11:16:51 AM
I dunno if anyone has said this yet (I don't see it on the todo list...), but when you export an RWSD/RBNK/RSEQ/Whatever from a brsar file, and replace an existing one (even if you replace something with what you just exported), the type appears as external at offset 0x0. It would be nice if something was done about this, because this makes it a pain for distributing custom sounds, especially since MKW has no other tools for sound changing.
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