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4126  Help & Tutorials / Help / Re: figuring out CSP on: April 20, 2010, 06:35:33 PM
Index Color 156, size 128x160, after you make it like this (CSS Portrait) try them again.
4127  Help & Tutorials / Help / Re: figuring out CSP on: April 20, 2010, 04:52:35 PM
What kind of Portraits are you using? Downloaded ones your ones made by yourself?
4128  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: You kill my father. Prepare to die. Black Boo's Texture Treasure Trove (4/19/10) on: April 20, 2010, 04:41:41 PM
It's up to you, I was just giving out ideas. =P
4129  Help & Tutorials / Help / Re: Need Gct on: April 20, 2010, 04:34:39 PM
I found this one, but includes Giga Bowser and Warioman.

http://www.megaupload.com/?d=Z2BZCQNT
4130  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Selection Name Requests on: April 20, 2010, 04:28:57 PM
So if you're willing to do textures, could you do the Texture part of this Request? Much appreciated!
http://forums.kc-mm.com/index.php?topic=7205.0 And also the names for her =D
4131  Help & Tutorials / Help / CSS Controller Problem on: April 20, 2010, 11:34:18 AM
I've got a problem here, on the character selection screen, none of the Char/CPUs can be taken off while the GC control for the current Character Slot is plugged, so I have to unplug it for it to let me turn the CPU off, I had this problem with the CSS of Brawl-, but now I'm having it with my vBrawl, here are the cdoes I'm using in case that'd help:
Code:
RSBE01
Smash Bros Brawl (US)

File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000028
* 80010044 3C608001
* 6063581C 7C001800
* 4082000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A424 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000

Characters

Custom CSS V3 Phoenix Custom v1 [based on spunit262]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 0000002D
* 28000206 03070811
* 2801090E 1604131B
* 21121A0D 0F1F2925
* 5D0B2605 0C141017
* 205E1927 28152422
* 18235C0A 28282828

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
* 80693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

CSS Fix [Phantom Wings]
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262]
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Custom Random V1 [spunit262]
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090713 02141121
* 060C0D25 0A0E0F0B
* 19161505 03041824
* 011A1F08 23201B5D
* 5E5C1017 26271222

Custom Ruleset
24494A98 80000000
20523300 00000000
04523300 DEADBEEF
42000000 90000000
0417F360 00000100
0417F364 03000A02
0417F368 00010100
0417F36C 01000000
E0000000 80008000

-3 stock/8 minutes/TA on

Stages

Custom SSS v2.0 [Spunit262, Phantom Wings] - libertyernie's Stage Expansion Pack v3.0
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF68C 38840002
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 040AF6E8 3860FFFF
* 040AF59C 3860000C
* 060B91C8 00000018
* BFA10014 7CDF3378
* 7CBE2B78 7C7D1B78
* 2D05FFFF 418A0014
* 006B929C 0000001F
* 066B99D8 0000001F
* 00010203 04050709
* 080A0B0C 0D0E0F10
* 11141516 1A191217
* 0618131D 1E1B1C00
* 006B92A4 00000013
* 066B9A58 00000013
* 1F202122 25242326
* 27282A2B 2C2D2E2F
* 30313200 00000000
* 06407AAC 00000066
* 01010202 03030404
* 05050606 48074708
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17134614
* 19154416 1D171E18
* 1F19201A 211B221C
* 231D241E 451F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3BFFFF 0711250A
* 08081816 1C1D4018
* 4101421B 430F0000
The Stage Expansion Pack replaces some stock Brawl stages with custom ones and assigns the
original stages new custom slots. This is done so a few of the custom stages can have their own music
(at the expense of a few stock ones.)
This code puts all added stages at the end of the Melee menu by reorganizing which icons point to
which .PAC files. Note: all STGCUSTOM stages use the same music set as Battlefield. Don't select any
STGCUSTOM stages on the My Music menu. It is OK (and encouraged) to edit the music lists of stages
like Crisis City that have "hijacked" another stage's .PAC.
-Brawl Menu-
STGCUSTOM5.PAC (WarioWare, Inc.)
STGCUSTOM6.PAC (Hanenbow)
STGCUSTOM7.PAC (Flat Zone 2)
STGCUSTOM8.PAC (Rumble Falls)
STGCUSTOM9.PAC (75m)
-Melee Menu-
Spear Pillar --> STGDONKEY.PAC (Saffron City)
Bridge of Edlin --> STGPLANKTON.PAC (Hyrule Castle)
Rumble Falls --> STGJUNGLE.PAC (Kongo Jungle)
WarioWare, Inc. --> STGGW.PAC (Stop That Train!)
Green Hill Zone --> STGMADEIN.PAC (Crisis City)
Skyworld --> STGCUSTOM1.PAC (Smash Skiff)
Battlefield --> STGCUSTOM2.PAC (Lakeside Cliff)
Smashville --> STGCUSTOM3.PAC (World Martial Arts Tournament)
Lylat Cruise --> STGCUSTOM4.PAC (Venom)

Stage Roster Expansion System: v1.1
* E0000000 80008000
* 04043B20 3800003A
* 04043B40 1C060018
* 04043B58 38840018
* 04949C8C 3884B460
* 04949D10 3884B460
* 04949E20 3884B460
* 04949EFC 3884B460
* C294A588 00000003
* A063001A 2C030040
* 41800008 38600000
* 60000000 00000000
* C294A1D0 00000003
* 7C7D1B78 2C03FFFF
* 40820008 3FA0003F
* 60000000 00000000
* 04015564 48000010
* 2042AEB0 00000041
* 0442AEB0 00000000
* 80000000 8042AEB0
* 80000001 8042AEB0
* 60000030 00000000
* 8A001801 00000000
* 86000000 00000024
* 86000001 00000018
* 62000000 00000000
* 0042B34C 024B0000
* 80000000 8042B348
* 80000001 00000040
* 80000002 00000031
* 60000008 00000000
* 4A001000 00000000
* 94210001 00000000
* 16000004 00000010
* 73745F63 7573746F
* 6D002E72 656C0000
* 94010002 0000000D
* 86000000 00000018
* 86000001 00000001
* 86000002 00000001
* 62000000 00000000
* 80000000 8042BC18
* 80000001 8042B460
* 8A010001 00000000
* 0042BC18 010F0000
* 80000000 8042BC14
* 80000001 8042B560
* 80000002 00000031
* 60000008 00000000
* 4A001001 00000000
* 94210000 00000000
* 4A001000 00000000
* 16000000 00000008
* 43757374 6F6D3100
* 94010002 00000006
* 86000000 0000000C
* 86000001 00000004
* 86000002 00000001
* 62000000 00000000
* E0000000 80008000

Alternate Stage Loader v1.1 [Dantarion, Almas]
* C23FA360 00000024
* 91620000 90E20004
* 91820008 90620010
* 91220014 7D800026
* 3C602F70 60637269
* 80E10020 7C033800
* 408200D4 3C602F53
* 60635447 80E10044
* 7C033800 408200C0
* 80E10048 3D60DFDF
* 616BDFDF 7CE75838
* 3D60805A 616B7D00
* 816B0000 806B0000
* 892B0004 880B0005
* 2C030DED 41820090
* 7C033800 41820014
* 396B0008 1D290008
* 7D6B4814 4BFFFFD8
* 2C090000 41820030
* 396B0008 A0EB0000
* 3C60815E 60638420
* A0630002 7C071800
* 4182000C 3929FFFF
* 4BFFFFD8 886B0003
* 48000024 2C000000
* 4182003C 3C60815E
* 606325D0 80630000
* 7D2303D6 7D2049D6
* 7C691810 38E05F41
* 7CE71A14 B0E6FFFC
* 3C602E50 60634143
* 9066FFFE 38A5FFFE
* 38C60002 7D8FF120
* 81620000 80E20004
* 81820008 80620010
* 81220014 38000000
* 60000000 00000000

Alternate Stage Loader Data v1.1
* 46000010 00000000
* 44000000 005A7D00
* 66200016 00000000
* 42415454 05000000
* 01200000 00000000
* 01400001 00000000
* 01100002 00000000
* 01080003 00000000
* 01040004 00000000
* 46494E41 02000000
* 01200000 00000000
* 01400001 00000000
* 4B415254 01000000
* 01200000 00000000
* 4458434F 01000000
* 01200000 00000000
* 43555354 01000000
* 01200000 00000000
* 4E455750 01000000
* 01200000 00000000
* 56494c4c 01000000
* 01200000 00000000
* 454d424c 01000000
* 01200000 00000000
* 00000DED FADEDEAD
* E0000000 80008000
Hold R+A    = 0120 (_A)
Hold L+A    = 0140 (_B)
Hold Z+A    = 0110 (_C)
Hold Up+A   = 0108 (_D)
Hold Down+A = 0104 (_E)

Stage Creation:

Unlimited Object Count:
05529E5E 00000000

-No Object Count on Stage Builder

Allow overlapping objects:
01521D58 00000001

-Can put any piece anywhere

Others:

WiFi Training Room Music: Credits (Super Smash Bros.)
* 0410FE04 386327ED

Unrestricted Replay Camera
* 0409E934 60000000
* 0409E93C 60000000
* 0409E9AC FC201890
* 0409E9B8 FC600090
* 0409E9BC FC000890
* 0409E9C8 FC001890

Save Tags in Replays v3 [Y.S.]
* 0404B140 38A00000

Colored shields [Phantom wings] (20 lines)
* 4A000000 80F59A60
* 14000088 FF3AB700
* 14000090 FF000000
* 140000A0 FF000000
* 140000A8 00000000
* 4A000000 80F59ED4
* 14000088 00FFFF00
* 14000090 0000FF00
* 140000A0 0080FF00
* 140000A8 00000000
* 4A000000 80F5A348
* 14000088 FAF9E100
* 14000090 FFFF0000
* 140000A0 FFFF8000
* 140000A8 00000000
* 4A000000 80F5A7BC
* 14000088 88FCAE00
* 14000090 00FF0000
* 140000A0 00C00000
* 140000A8 00000000

Unrestricted Control Editing [spunit262]
* 211973CC 7CC6F82E
* 051973CC 38C20060
* 05197468 38620060
* 05197574 38820060
* 05197680 38E20060
* 051976B4 38620060
* 051978CC 38E20060
* 065A9380 0000000A
* 00010203 04050A0B
* 0C0D0000 00000000
* E0000000 80008000

Unrestricted pause camera - NTSC-U
* 040A7D60 4E800020
* 04109D88 38800001
Screenshot, screenshots, screenshots!

Allow Replays Longer Than Three Minutes [brkirch]
* 040E5DE8 60000000
* 04953184 60000000
* 04953224 60000000

RSBE01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
poke(803E9930, 60000000)

If more info is needed, let me know.
4132  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: You kill my father. Prepare to die. Black Boo's Texture Treasure Trove (4/19/10) on: April 19, 2010, 11:05:55 PM
Here's an idea I think you'd like, as another alternate for Zelda, why not make a Farore's? The other one around on a "Triforce Godesess" Pack for Zelda is the one I'm using, same with its Din's, but I do think you could make a great one for Zelda.

(PS: I lol'ed at the new Texture, already using it XD)
4133  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Rebirth of the Mask Spirit! Black Boo's Texture Treasure Trove (4/17/10) on: April 19, 2010, 06:29:53 PM
Glad you liked it. =)

Keep up the good work!
4134  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Rebirth of the Mask Spirit! Black Boo's Texture Treasure Trove (4/17/10) on: April 19, 2010, 05:07:28 PM
Fixed it i think.
4135  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DasDonkey Team ( 4/18/10) Big Update SackBoy and More on: April 19, 2010, 01:51:16 PM
Una pregunta, el belmoth Marth, la Textura viene con la Espada sin necesidad de un FitMarth.pac? Y si lo hace, me podrias dar el link, porque creo que la que tengo es la version sin la espada.
4136  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Tidus [WIP] on: April 19, 2010, 01:28:22 PM
I rather have Tifa than Rikku!

are all the final fanstasy characters for ike -.-
Sephiroth is for Marth <3
4137  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Rebirth of the Mask Spirit! Black Boo's Texture Treasure Trove (4/17/10) on: April 18, 2010, 11:23:18 PM
I loved so much your Nayru, here I made a CSP as a sign of my gratitude.



[Making the Battle Portrait.]

Edit: Here's the Battle Portrait.
4138  Help & Tutorials / Help / Re: Final Smash Texture (Regarding Pit's) on: April 18, 2010, 11:14:00 PM
Yeah, noticed after paying a deep attention to its FS in Brawlbox, thought, I did not know it was so hard to pull off for other FS.
4139  Help & Tutorials / Help / Re: Final Smash Texture (Regarding Pit's) on: April 18, 2010, 10:55:33 PM
Hmm.. I thought it'd be easier since it was just a background picture. =/ Oh well. XD
4140  Help & Tutorials / Help / Final Smash Texture (Regarding Pit's) on: April 18, 2010, 09:04:09 PM
My question is, is it possible to have (For example: Ike's Final Smash) to show a picture on the font the same way Pit's Final Smash does? and if it is, how?
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