Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2 3 4 5
1  Super Smash Bros. Brawl Hacking / Stages / Re: Llama Juice's Stages thread. Bowser's Castle and HD Peach's Castle Released! on: July 19, 2015, 12:07:26 AM
Hello Jesus. These stages are still gorgeous, and the references are genius. Really REALLY good work here.

Thanks man! I really appreciate it Cheesy

On the subject of non PM work and your avatar, I would be 100% okay with you creating that much asked-for Ivysaur alt people have been clamoring for. Whatever you come up with would be more than acceptable, I'm sure.

I'm so very much not a character artist that it makes me sad at times.  Character art and environment art use the same tools, but the way that you execute things is so vastly different that I'm just awful at it. I doubt you'll be seeing any character alts from me sadly.  We do have a handful of wonderful character artists though and I'm always hype to see what they're up to.  We don't have many environment artists though, (I'm the only dedicated environment artist) so there will be plenty of stage love from me!
2  Super Smash Bros. Brawl Hacking / Stages / Re: Llama Juice's Stage(s) thread. Metal Cavern HD stage released! on: July 16, 2015, 12:15:08 PM
What's up guys?  I'm still active!  I've been super busy behind the scenes and trying to bring the best content I can to Project M and Brawl modding in general.  I have two releases for you guys today that's already packaged into Project M 3.6 (beta).  I hope you guys enjoy!

Bowser's Castle and HD Peach's Castle Released! (Included within Project M 3.6Beta)


Brawl Vault Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209083
Additional Images: https://imgur.com/a/QIuBV#0

The king of the koopas finally has his own stomping grounds!  We designed this to be a casual stage that's still fun in a competitive environment.  Well over 500 hours were poured into creating this and I'm extremely proud to finally be able to release it publicly to you all.




Brawl Vault Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209082
Additional Images: https://imgur.com/a/t8GZr#0

The classic Peach's Castle stage from Smash 64 has gotten an HD facelift!  I wanted to really push this into a direction where it's a more modern take on the classic stage, and consider how the stage would look if it was built today.  It takes inspiration from Mario 64, Mario Galaxy, Super Mario World, and Smash 64 (of course) all baked together.  It's a fun casual stage that's been updated to Project M 3.6's gameplay style.  (AKA, the platform moving back and forth is now grab-able.  This was needed for tether characters to be able to recover in some capacity.)
3  Super Smash Bros. Brawl Hacking / Stages / Re: Llama Juice's Stage(s) thread. Metal Cavern HD stage released! on: December 02, 2014, 11:58:51 AM
There's more on the way, no worries.  Smiley  Trying to overcome some technical difficulties to bring a new stage that's going to blow the pants off of the community.  I'm really excited, but I can't really say anything more than that about it.  Stay tuned! Cheesy

EDIT: Here's a video showing off the stage as well, courtesy M22K. 

[Project M 3.5] - Metal Cavern

4  Super Smash Bros. Brawl Hacking / Stages / Re: Llama Juice's Stage(s) thread. Metal Cavern HD stage released! on: December 01, 2014, 11:58:14 AM
HD Metal Cavern Released!  Included within Project M 3.5.

This stage needed some new love pushed into it, and I'm super glad to have been able to revamp the classic stage with new graphics.  I custom modeled and textured everything with help from the rest of the PMDT.  It plays identically to standard Metal Cavern in the older Project M versions, but we wanted to make it pretty.  I hope you guys enjoy it!  It's included in the base download for Project M already, but I've also added it to the brawl vault for you guys to grab it if you're not the Project M type.

I wanted to add a bunch of stuff from Mario 64 into this stage, specifically from the Hazy Maze Cave area from Mario 64.  I hope you enjoy!







Brawl Vault Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207030
5  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: October 28, 2014, 04:22:30 PM
Everything in that stage was custom modeled for Brawl.  It was my first stage for this game.  If you go back to page 20 in this thread you'll be able to see where I started it haha.

My point wasn't exactly to promote the stage though, it was more to point people to see what's possible when modeling things from scratch.

I always check back on this thread to see what you all are up to, and it's always neat to see the scene evolve. 
6  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: October 27, 2014, 12:10:36 PM
You can do a lot with custom modeling/texturing.  If you really want to get into it you can make some pretty rad stuff.

Shameless self promotion.: https://www.youtube.com/watch?v=uNIe87T66PI
7  Super Smash Bros. Brawl Hacking / Stages / Re: Syvkal's Workshop ~[Update]~ PM Rainbow Cruise on: October 22, 2014, 12:13:40 AM
You're one of my favorite dudes here, keep doing everything that you're doing man.
8  Super Smash Bros. Brawl Hacking / Stages / Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released! on: April 14, 2014, 08:31:51 AM
Hey guys, just wanted to post and say that I'm not dead.  I know I lived here for like three months, and then just kinda blinked away, but it's because of good news!

I'm the newest artist on the PMBR, and so now I'm working with the team.  I wanted to come back and post saying that I'm super happy for everything you all helped me with and very thankful for how great this community is.  You'll be seeing stuff from me in the future, just not nearly as incremental as it used to be haha.  Much love.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Slow progress is slow.. lovin it~ 03/17 on: March 29, 2014, 08:25:20 AM
Looks great, the only thing that I would suggest is making the blue text box in the bottom right corner slightly wider.  You never want text running all the way to the edges of the box it makes it look weird.  (Think about how every document you've ever seen in Microsoft Word has Margins on it.) 
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Slow progress is slow.. lovin it~ 03/17 on: March 20, 2014, 04:49:03 PM
Haha awesome.

Thanks again btw man.
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Slow progress is slow.. lovin it~ 03/17 on: March 20, 2014, 03:44:02 PM
Mind sharing your collection with me sir? Cheesy
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Slow progress is slow.. lovin it~ 03/17 on: March 20, 2014, 12:27:23 PM
cmon let me be lazy for a damn day!!!
well now u dont have to wait my good sir... cause here ya go... after next quote :v
what? <.<

here's what i've been doing.. multiple UV layouts for this stage and got the light maps working (aka luminance maps).. still need to make it a bit brighter so that the middle area's arnt darker




How do you setup the material/shader in BB to make this work?

(I know all about multiple UV layouts and such, I just suck at this game engine haha)
13  Super Smash Bros. Brawl Hacking / Stages / Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released! on: March 09, 2014, 07:50:42 PM
Hey guys!  I finally am updating my Golden Sun, Venus Lighthouse stage. What's new you ask?  (Good question!)

MewTwo2000 did a handful of tweaks to help polish the map in ways that I didn't know needed to be fixed.  (Things like Pokemon Trainer's positioning and such was totally broken)

There is also now a few versions of the map in the .zip  There are versions for the Wii and Dolphin, there are versions for grabbable edges and not grabbable ledges.  Grab whatever one you want and go with that.  I know there was a lot of requests for a version where you can't grab the side ledges so I wanted to make people happy.  I strongly suggest trying the version WITH the grabbing enabled, and play a few matches on that before trying the non-grabby version.  The edge guard game is entirely thrown off with the grabby version in the best way.

Changelist via Mewtwo2000
-Fixed player spawn positions, giving them their spawn animations back.
-Overhauled Day/night cycle.  Includes stars at night, new sky at dusk, brighter during day.
-Optimized my meshes to use the tristripper.  Should reduce lag.
-Fixed Pokemon Trainer
-Added alternate collisions to disable grabbing side ledges, grabs ledges in the center of the stage when split apart.

I then took his tweaks and changed a few things as well.
-Redid clouds.  There was a few small issues with them that finally bothered me enough to redo the clouds entirely.  Now they move slower and don't have bad clipping across them. (I doubt anyone else noticed)
-Fixed water animations.  (They apparently didn't loop properly, didn't notice before)
-Fixed Mewtwo's day/night animations to loop better.
-Added collision inside the center of the stage to try to trap people inside the stage if they get crushed when the stage is closing on them.
-Toned down Mewtwo2000's dusk to be more mellow.
-Removed the clouds from the skybox itself.  There were static clouds on the background that was bothering me.  They're gone now.

Preview:
[SSBB hack] - Venus Lighthouse (Final Release Preview)


Brawl Vault: http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=32098

I also made a gif of the day/night cycle.(3 MB)

Also, if you enjoy the map, I would really appreciate a donation.  I'm trying to make my way into the game industry and any small bit would help out.  Thanks Smiley


- LlamaJuice@Gmail.com

Thanks to those of you who've already helped out.  You're all rockstars and I really appreciate it.
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: Kebako Update on: March 09, 2014, 05:47:15 PM
I've been having nightmares about attempting to animate to that rig with that many bones.  I'd be interested in seeing how it turns out though.  (Can Brawl handle that many bones?)
15  Help & Tutorials / General Tutorials / How to iterate quickly between brawlbox and Dolphin. on: March 02, 2014, 12:49:16 AM
Hey guys!  

I wanted to share my script that I use to get my stages ingame quickly when checking small changes.  There's a lot of times where I'll just be tweaking some small lighting thing, or wanting to check how an animation sequence works in the game engine and to make a tiny tweak and then have to wait through all of the WinImage garbage... it just was too slow for me.

How to quickly move between BrawlBox and Dolphin. - Super Smash Bros Brawl modding with Auto Hot Key


Auto Hot Key: http://www.autohotkey.com/

The stage used in this video: https://www.youtube.com/watch?v=JIe7Vutyl18

The build of Project M I used: http://smashboards.com/threads/project-m-theytahs-custom-build-3-02.345110/

Icons that I use for my script: http://vietcong67.deviantart.com/art/Super-Smash-Bros-Brawl-Icons-89773929

My script: http://pastebin.com/GanGeMgJ

Syvkal made a program that does all of this in a lot more user friendly way.  Grab it here!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205143

MAKE SURE YOU READ THE README FILE TO UNDERSTAND HOW IT WORKS!
Pages:  [1] 2 3 4 5