Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 12 13 14 [15] 16 17 18 ... 58
211  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 08, 2012, 06:14:03 PM
Do you guys enjoy making my old vertex hacks obsolete?  Cry

..............

.................................

*eagerly awaits Boba Fett*
212  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 06, 2012, 02:53:58 PM
yeah, I kinda figured those models might be pretty bad. I've started vertexing Marth's hair, and it's looking okay, nothing spectacular, but whatevs. I appreciate the effort.
213  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 06, 2012, 02:28:50 PM
I'm looking forward to it Randomizer. If you need any help lining up the model with the bones, lemme know.
214  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 05, 2012, 09:30:23 PM
Heh heh, you're trying too hard. I posted a topic about it in the request section.  Cool

But yes, it is Mitsuru from Persona 4 Arena. Since that game uses sprites, I have to make my own model (out of brawl parts). She's originally from Persona 3, but with a less cool outfit, and with pretty sorry looking graphics.
215  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 05, 2012, 08:30:04 PM
Oh yeah.....

216  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 04, 2012, 08:57:04 PM
There's nothing wrong with Pokemon. Half my hacks were of Pokemon  AWESOME 2.0!
217  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 04, 2012, 12:21:08 PM
You could try to attach his tail to Ganondorf's cape bone. I would imagine that would work out pretty well but then I'm at a for what to do with the wings. I guess you could always just leave them static for now and worry about what to do with them later.
218  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 04, 2012, 08:58:20 AM
Glad to hear Ganondorf is working  better. The only issue I can really think of that might come up is getting his legs to work with Ganondorf's bones. Hopefully it's possible to do one-slot simple animations like wings flapping but if not, I don't think it will be a big deal since his wings never moved all that much in FFX to begin with.
219  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 03, 2012, 10:49:46 PM
My wings weren't really rigged exactly. I just vertexed Ganondorf's cape and disabled the bones that made it move in weird ways. Bahamut's wings don't really move all that much anyways so I would think something could be done to make them look passable. There is a Diablos PSA that actually animates his wings and it looks pretty realistic so I know it's possible.
220  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 03, 2012, 03:44:37 PM
Just a thought, but if Bahamut doesn't work out on Charizard, I think you might be  better off trying to rig him on either Ganondorf or Lucario (with a size mod) since Bahamut is much more humanoid. The only problem with those two is that they don't have wings but you might be able to manage something by rigging his wings to either Ganondorf's cape or Lucario's hair.
221  Super Smash Bros. Brawl Hacking / Model Imports / Re: Superlucario603's Final Fantasy imports (Summoner Yuna import released!!) on: December 01, 2012, 03:55:06 PM
Just finished playing with her, and it came out great. My only complaint is that her eyelashes need to be made transparent, or just deleted. Looking forward to the PSA Smiley
222  Super Smash Bros. Brawl Hacking / Model Imports / Re: Gardevoir over zelda on: September 17, 2012, 06:19:35 PM
Lol, the only thing I took mild offense to was saying my vertex was unappealing.

I know that imports have more or less replaced vertexes, and it wouldn't be the first time one of my hacks was obsoleted by an import (Blaziken, Sephiroth, Black Knight, etc). I don't think there's anything wrong with wanting an import, but I don't think vertexing should completely die out either. There doesn't exist an official 3d model for everything, after all. My battletoad is basically just a vertexed Spiderman with a few parts I actually had to make myself. My only beef with importing is that there's a lot less creativity involved, and it mostly just seems like busy-work. But for the record, I take no offense when someone requests an import of something I've already vertexed.
223  Super Smash Bros. Brawl Hacking / Model Imports / Re: Gardevoir over zelda on: September 16, 2012, 09:39:45 PM
I'm sorry my vertex displeases you.
224  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 09, 2012, 09:33:35 AM
Actually, it's over Captain Falcon this time. DK's proportions are just too weird. It only really made sense for Pimple, but even he's closer in shape to a human than to DK.
225  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 09, 2012, 12:34:36 AM
gonna put this here Smiley


check the model request section for more info
Pages:  1 ... 12 13 14 [15] 16 17 18 ... 58