yeah, I kinda figured those models might be pretty bad. I've started vertexing Marth's hair, and it's looking okay, nothing spectacular, but whatevs. I appreciate the effort.
Heh heh, you're trying too hard. I posted a topic about it in the request section.
But yes, it is Mitsuru from Persona 4 Arena. Since that game uses sprites, I have to make my own model (out of brawl parts). She's originally from Persona 3, but with a less cool outfit, and with pretty sorry looking graphics.
You could try to attach his tail to Ganondorf's cape bone. I would imagine that would work out pretty well but then I'm at a for what to do with the wings. I guess you could always just leave them static for now and worry about what to do with them later.
Glad to hear Ganondorf is working better. The only issue I can really think of that might come up is getting his legs to work with Ganondorf's bones. Hopefully it's possible to do one-slot simple animations like wings flapping but if not, I don't think it will be a big deal since his wings never moved all that much in FFX to begin with.
My wings weren't really rigged exactly. I just vertexed Ganondorf's cape and disabled the bones that made it move in weird ways. Bahamut's wings don't really move all that much anyways so I would think something could be done to make them look passable. There is a Diablos PSA that actually animates his wings and it looks pretty realistic so I know it's possible.
Just a thought, but if Bahamut doesn't work out on Charizard, I think you might be better off trying to rig him on either Ganondorf or Lucario (with a size mod) since Bahamut is much more humanoid. The only problem with those two is that they don't have wings but you might be able to manage something by rigging his wings to either Ganondorf's cape or Lucario's hair.
Just finished playing with her, and it came out great. My only complaint is that her eyelashes need to be made transparent, or just deleted. Looking forward to the PSA
Lol, the only thing I took mild offense to was saying my vertex was unappealing.
I know that imports have more or less replaced vertexes, and it wouldn't be the first time one of my hacks was obsoleted by an import (Blaziken, Sephiroth, Black Knight, etc). I don't think there's anything wrong with wanting an import, but I don't think vertexing should completely die out either. There doesn't exist an official 3d model for everything, after all. My battletoad is basically just a vertexed Spiderman with a few parts I actually had to make myself. My only beef with importing is that there's a lot less creativity involved, and it mostly just seems like busy-work. But for the record, I take no offense when someone requests an import of something I've already vertexed.
Actually, it's over Captain Falcon this time. DK's proportions are just too weird. It only really made sense for Pimple, but even he's closer in shape to a human than to DK.