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1  Help & Tutorials / Help / Need some help getting things set up on: May 16, 2014, 04:42:31 PM
I've recently decided to do a massive update on what's on my SD card, and I have a few questions.

Ideally, what I'd like to have is Brawl EX with all the slots, the most recent Stage Expansion (v3, I believe), and cBliss. I have a few questions regarding these:

1) I know people say cBliss isn't possible with EX, but then they say EX can give you the extra outfits anyways. However, all the "hack packs" I've tried so far only have the basic number of outfits. Has anyone successfully "combined" the two yet, or is it something that's just possible in theory for now?

2) Another thing about these packs, some of them say you need to exit the CSS after each match, while others don't require this. Does anyone know why that is?

3) All of the custom characters in the EX hack packs I've tried either have the wrong sfx or none at all. Is this unavoidable when using EX, or is there a way to give everyone their own sfx?

4) If I were to start with one of these hack packs, how complicated would it be for me to replace some of the extra characters with others that don't necessarily use the same base character? For instance, if I wanted to replace Gotenks with Ridley.

5) I tried Project M and like some of the changes, but not all. Is it possible to use some of their movesets in basic Brawl as I would any PSA, or would they not work properly (do they only work the way they do because of lots of codes)?

6) When I saw that PM could load SD cards > 2GB I went out and bought an 8GB one. However, all the custom music I put on it messes up even after reformatting. Has anyone else gotten custom songs to play correctly on larger SD cards, or is the PM loader still not perfect yet?

If anyone could provide answers for any of these questions, that would be a big help. I feel like I can't make any progress until I get this all sorted out. Thanks!
2  Super Smash Bros. Brawl Hacking / Model Imports / Aafyre's Unorganized Mess - Genesect Released (finally) on: December 09, 2012, 09:18:11 PM
Hey guys, I figured I may as well make my own topic here to post all my projects in. Enjoy!

Releases:



Thread-Exclusive Releases:

Hurray for Brawlified Pokemons! These are imports by other people, but I gave them more realistic textures.
Credits: Flygon (Electabuzz), TheBen (Golduck, Golem)



Current Projects:


Machamp (Pokemon RBY) over Donkey Kong
Type: Custom Model
Helpers: Snoopy (Rig, skeleton stuff, etc)


Lu Bu (Dynasty Warriors 7) over Ganondorf (probably)
Type: Custom Model
Needed: Someone to rig


ARMPIT Platoon (Sgt. Frog) over Olimar & Pikmin
Type: Custom Model
Helpers: KTH (rig)


Lakeside Limbo (Donkey Kong Country 3) over ???
Type: Custom Stage Model
Needed: Someone to do everything else from this point Tongue


Lickitung (Pokemon) over Yoshi
Type: Custom Model
Needed: Someone to rig


Hornet Hole (Donkey Kong Country 2) over ???
Type: Custom Stage Model
Helpers: DSX8 (all the technical stuff (sorry!))


Magus (Chrono Trigger) over Ganondorf
Type: Custom Model
Helpers: Demon_of_Elru (texture map, model edits)
Needed: Someone to rig


Mitsuru Kirijo (Persona 4 Arena) over Marth
Type: Custom Model
Helpers: Ninka_kiwi (Rigging)


Models I'm Looking For:

Lu Bu (Dynasty Warriors 7 / Warriors Orochi 3)
Judith (Tales of Vesperia)
Zegram (Rogue Galaxy)
3  Help & Tutorials / Help / Someone who knows how to use the bone tree editor on: February 28, 2011, 11:47:27 AM
I just downloaded the bone tree editor (http://forums.kc-mm.com/index.php?topic=17987.0) and I'm really confused how to actually use it. I read the tutorials but they didn't really make a whole lot of sense. I was able to drag and drop the bones onto other bones, making them a child, but it won't let me save it. I also can't find the load tree button anywhere.

What I need is to attach my Sephiroth's cape to his head to act as his hair, since I kinda want to revamp him. I would also like to attach Ganondorf's cape to his waist (LKoshi01N) for a Lu Bu vertex I'm planning. This is what he looks like:



If someone can do this for me, that would be great. If someone can clearly explain how to do this, I don't mind doing it myself. Thanks very much.
4  Help & Tutorials / Help / One Slot size modding on: January 20, 2011, 01:16:13 PM
I just have a few questions about one slot size modding. I'm making K. Rool over King Dedede right now and was curious about a few things. First, if I'm going to make the different appearances of K. Rool (King, Kaptain, etc...) would it be better to do the size modding before or after I make the other outfits (Kaptain is pretty much done right now). Secondly, I can't seem to find the video tutorial on how to do it, if anybody could send me the link that would be awesome. Thanks very much.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Official Sephiroth PSA/Move Set Thread on: October 12, 2010, 07:48:56 PM
Alright, I was told to start up a new thread for the Sephiroth PSA since the s o u l z e r o can't work on it anymore. So far, the only members are myself, ShadowMarth, and Pein0Akatsuki. Since our team is still so small, we could use all the help we can get. If you want to join the team, just tell me what you want to work on and I'll talk to Sumire about adding you.

So far, BigBadBooya already helped us out with the Final Smash. I do think it needs to be weaker and have less range but the visuals are awesome. The only thing left for his Final Smash that would make him perfect is letting him fly around for a little bit with his wing either after he uses the smash or while he's holding the smash ball.

Team Members:

PSA: ShadowMarth
Animations: Pein0Akatsuki
Idea and Moveset Manager: Aafyre (I'd love to help out with anything else if I'm needed)

Move Set Ideas:

  Final Fantasy VII - Sephiroth (over Marth)



Special Traits / Other:
Marth's countering pose could make for a pretty good basic standing pose for Sephiroth. Is it possible to have him walk while holding his sword like this too?

This could be a good run for him:

Some of Sephiroth's smash attacks could be cool with Ganondorf's shadow effects.

Sephiroth has ridiculous range with most of his attacks, including his grabs. That is the entire point of him. To keep him from being broken, maybe he'll have a tip property like Marth, where the whole middle section of his sword deals very little damage and has very little stunning capabilities.

Sephiroth will have three jumps, allowing him to perform better in the air.

His fall speed should be somewhat slow and floaty, like Melee Mewtwo's. However, pressing down allows him to fall much faster.

Rolling out of his shield could be a teleportation thing, with as much distance as Melee Mewtwo's roll.

If possible, it would be nice for him to be able to both wall-jump and wall-cling. I'm sure this is not possible, but being able to run up walls would be pretty badass too.

Cool quotes that could be ripped from Dissidia:
<a href="http://www.youtube.com/watch?v=5HDTqNYPgW4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=5HDTqNYPgW4</a>


Weak Attacks:
A Combo
A series of slashes.

Forward Tilt
Sephiroth performs a series of attacks with his sword, his fists, and his legs. Like a cross between Ike's Neutral A combo and Snake's Forward Tilt combo. The last strike of this will be the only one with significant knockback.

Up Tilt
Sephiroth swings his sword to shoot out some rather weak air blades diagonally up. This will play very similarly to the CoN Naruto PSA's Kunai attack. Marth's Up Tilt animation would work well for this.

Down Tilt
Ike's Down Tilt would probably be fine, as long as the range in increased.

Running A
Maybe kind of like Marth's.
Allows you to lead into some of your A combos, like so:

Smash Attacks:
Forward Smash
Sephiroth performs a slash similar to Link's Forward Smash animation. But the longer you charge this, the more strikes he performs, which could end up looking a lot like Marth's full Forward B combo, except that he would travel a further distance while attacking. This attack can have Ganondorf's shadow effect.

Up Smash
Pretty much the same as Ike's, just faster and weaker. Fast enough so that his Up Tilt can sometimes set the opponent up for it.

Down Smash
Sephiroth holds his sword up and stabs it into the ground. Very similar to Ike's Neutral B, even the animation can be the same. But instead of fire, there can be that green lifestream stuff, with bits of earth/rocks cracking up, kind of like this:

Of course, this gif is of what his Aerial Down A should be, but the effect is the same.

Specials:
Neutral B
Sephiroth summons a meteor that shoots diagonally down. The longer you charge, the greater distance the meteor travels. For example, just tap B, and it comes down right in front of you. Charge it for a bit, and it comes down like in this gif:
If performed in the air, there is no charge up, and it shoots out a bunch of weaker meteors.

Forward B
Maybe something like Zelda's Forward B. You will control a little shiny thing, but when you let go, it will explode into shadowy spheres.

Up B
Extremely similar to Lucario's. Sephiroth enters a flying state that lasts maybe a second. There will be a brief start-up time where you choose the initial direction you want to go in. You can also attack out of it and use whatever remaining jumps you have afterwards.


Down B
Sephiroth summons a giant pillar of fire around him. The longer you charge, the more pillars there will be, with a maximum of three (the second pillar will be in front of him, the third will be in back). These pillars pull the opponent toward them and keep the opponent trapped for a second or two while burning him (like Ness' PK Fire). Good at racking up damage, but little knockback. Maybe Ho-oh or Entai's fire could work for this (though obviously much weaker than either).

Grabs:
Grab
Sephiroth pulls his sword back then thrusts it in a given direction (Forward, Up, Diagonally Up, or Diagonally Down), impaling the enemy. This will have a slow start-up time, like Samus', giving the player a chance to choose which direction he will stab in. Marth's Neutral B is a pretty perfect animation for this.

This gif includes his Up Throw

Aerial Grab
Works the same as his ground grab, but it will always stab upwards, and automatically fling the opponent downwards. This could be a good spiking move.

Pummel
Sephiroth twists his sword while the enemy is impaled.

Forward Throw
Sephiroth pulls his sword back and kicks the opponent off of it.

Back Throw
Sephiroth turns around and performs Marth's forward smash animation (or something like it), flinging the opponent off his sword.

Up Throw
Sephiroth flings his opponent upward off his sword.

Down Throw
Sephiroth slams his opponent into the ground, pulls his sword out of him, and then stabs him again.

Aerial Attacks:
Neutral A
Marth's Neutral A in the air could work fine for this. Just up the range.

Forward A
Sephiroth swings his sword downward, very much like Ike's Forward A in the air.

Back A
Marth's arial Back A should work fine, just with increased range.

Up A
Sephiroth rapidly stabs upwards. Little to no knockback, but good at racking up damage.

Down A
What Sephiroth does when he kills a certain someone. Think Toon Link's. It can even use Link's exact animation. One of his main killing moves. If he hits the ground with it, it can cause the earth to crack up and green lifestream stuff to come out.

Final Smash:
Sephiroth enters a state similar to Super Sonic, where he can fly around and perform his attacks (Unlike Sonic, just touching the opponent will not hurt them).

Kinda like this.
His Neutral B becomes a slash attack, and if you connect with it, it leads to a cinematic attack (similar to Captain Falcon's if possible) like this:
Also, I doubt this is possible, but if Sephiroth could grow a wing while in this mode, that would be badass.

Downloads:

BigBadBooya's Final Smash: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12878
<a href="http://www.youtube.com/watch?v=MeRoO0buIgE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=MeRoO0buIgE</a>


My Vertex: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12336
6  Help & Tutorials / Help / Re-sizing a character for one slot (Marth) on: September 14, 2010, 10:43:16 AM
I was wondering how exactly to re-size a character for one slot. I think I understand the basics but I'm not sure about the specifics of it. I was told that you have to rename a bone and change all the animations, but I'm not sure which bone I'm supposed to rename. Is it possible to re-size the body but leave the head the same size? If not, that's okay. Either way, I think this would really help adult characters that are based off of Marth or Ike. Also, I'm just curious whether resizing like this would cause any weird glitches that would affect gameplay.
7  Help & Tutorials / Help / Need Help Vertexing ZSS's Gun on: September 10, 2010, 11:26:41 PM
I need to turn ZSS's gun into a leek for my Hatsune Miku vertex, and I thought Winry's wrench might be a good place to start. However, I must be doing something wrong.

I exported the gun's mdl0, bress file, and the vertex set I want, and I converted to DAE as normal. Then I brought it all into 3ds max as normal, and I vertexed it as normal. But when it comes time to do the morphing, when I pick the imported vert set from the scene and move the slider to 100, the gun reverts back to normal.

So there must be a special way to vertex the gun that's different from vertexing ZSS' actual body, and that's what I need to know. The sooner someone can tell me what I'm doing wrong, the sooner I can release the updated version, which btw will include the following:

1 version with the creepy chibi "ouch" face
1 version with a more normal "ouch" face (for all you haters)
A headset microphone and those pink squares holding her hair up that are visible from all angles
A leek instead of her gun

On a side note, I could also use some help with her fsmash eye texture, because I can never put those on properly. Thanks in advance.
8  Help & Tutorials / Help / Using Samus' Final Smash to transform into ZSS vertex edit freezes the game on: August 27, 2010, 12:44:13 PM
Hi. I've noticed a problem with a few Zero Suit Samus Hacks, including mine. When you use Samus' Final Smash to transform into Zero Suit Samus, the game crashes. Is there any way to fix this problem? My Haruhi got reported about his and I would really like to fix it but I have no idea how to.
9  Help & Tutorials / Help / Asymetrical textures on: August 21, 2010, 01:58:57 PM
Okay, just wondering if this is possible or not. For my Eclair vertex/texture, I'd like for her to only have her black sock thing on one leg.



As far as I know, this can't be achieved through the texture file, since both legs read from the same area. However, might there be any way in 3ds Max to make one of her legs look only at her upper leg area of the texture (the part after the sock ends) so that it would stretch that area to cover all the way down on just that one leg? Again, I'm new to this hacking business, so I don't really know how this all works.

[EDIT]

Just finished my Haruhi Suzumiya texture, and it needs the same treatment. She's only supposed to have an arm band on her left arm.

10  Help & Tutorials / Help / Please Help Export this Vertex Correctly on: August 18, 2010, 07:23:13 PM
I've followed all of the tutorials and I'm pretty sure I'm doing everything right. This file keeps screwing up when I export it and view it in Brawl Box. This process works fine for me with other characters and even other vertex sets of Link. Whenever I load up any Link front hair (vertex set 0) it comes up with a Bad Faces message, even if I use the default Link PAC file.

I'm trying to make a Xemnas vertex hack over Link and I can't really make much progress with it if I can't get the hair right. I've tried double patching, triple, quadruple, and even patching it five times and it still doesn't work. Can somebody help me out here? I would be very grateful. This is my 3DS max vertex edit of the hair, gloves, earrings, boots, and straps. I'm using Mariokart64N's new method if that matters.

http://www.mediafire.com/?16lx9gonxralceo

I'm also having a problem getting rid of Donkey Kong's fur through his texture. It screws up the game when I hex his fur out (either by zeroing out the vertex set or zeroing out the polygon). I'm guessing that it probably has to be done through texture thought that's going to be a nightmare. Would manually vertexing the hair and pushing it inside of his body cause the game to screw up too?
11  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Aafyre's Vertex and Texture thread (08/27) Desukan Preview on: August 18, 2010, 11:20:32 AM
This is my thread for vertexes and textures and stuff. I hope that people enjoy these hacks as much as I enjoyed making them. Most hacks come with a custom CSP and Battle portrait.

Since I seem to be getting this question a lot, I thought it might be best to answer it in my opening post. The vertex method that I use is Mariokart64n's new method. Miacis Kusanagi made a very easy to understand tutorial that helped me immensely in figuring out how to use it. You can find the tutorial here:
http://forums.kc-mm.com/index.php?topic=13061.0

Current Projects:

Vertexes / Textures:



My hacks are free to be edited as long as you give me some credit  Smiley.

Some ideas that I have that I might want to make in the future are:

Donkey Kong: Venom, Ifrit, Blanka
Zelda: Lulu
Ganondorf: Lu Bu, Kotaro Fuma
Charizard: Garchomp, Zekrom
Ike: Jecht, Auron, Squall, Kamina
Pit: Kuja
Samus: Genesect
Sonic: Knuckles
Snake: Randy Orton, The Rock
Wolf: Alien

I could always change my mind about which character to do which vertex over, but those are the ones I'm most interested in at the moment.
12  Help & Tutorials / Help / A Few Questions about Ganon's Armor Shine and Head Morphing on: August 17, 2010, 12:21:48 AM
How would I get rid of Ganondorf's shine on his armor? I made a Magus vertex and texture and I don't want his cape to have the shine that his armor used to. He also has a problem that his head warps when he gets damaged or does certain moves. I think BeyondYou said that he was able to fix those for his Ganon hacks in his thread. How exactly do you do that? Hopefully it isn't way too complicated.
13  Help & Tutorials / Help / I want to start vertexing but I'm totally confused by Mariokart64N's method on: August 14, 2010, 02:29:35 PM
I want to try to get into vertex hacking so I was hoping someone could explain Mariokart64N's method to me a little more clearly than his video tutorials did because I'm very confused by them. I would like to learn how to vertex well so I can contribute to the Brawl hacking community. I think I kind of get it up to the point where you finish actually vertexing the model (I get completely lost with the whole patching/morphing/whatever thing that makes it actually work in game). If you can tell me how you do it from the beginning (just to make sure I'm doing everything right) I would be very thankful.

Is it possible to start with an already edited model? I have an idea for Xemnas (Kingdom Hearts 2) that I will need to start with the hatless link that Gamewatching made. I want to try to vertex his actual hair longer instead of just trying to make his hat look like hair. Also, I noticed that BeyondYou was able to make a one-slot Viewtiful Joe be smaller, so how would you go about making just the Xemnas vertex bigger without affecting Link's other outfits?
14  Help & Tutorials / Help / What do I do with my Brawl Vautl Images if Photobucket bandwidth exceeds? on: August 05, 2010, 04:11:41 PM
Hi. I'm really new to posting things on Brawl Vault so I'm not really sure what to do here. My photobucket bandwidth exceeded and now all my images are gone on Brawl Vault. Would it be best to wait for photobucket to fix them itself or should I make a new account so I can reupload the images myself?
15  Help & Tutorials / Help / How to combine parts from different pac/pcs files on: July 31, 2010, 03:59:06 PM
I need to know how to take part of one pcs and replace it with another part from a different pcs of the same character.

For example, if I wanted the Captain America Snake's hair on a different Snake that already had his ammo packs and stuff removed, how would I do this? I tried exporting the polygon and replacing it on said Snake, but that did nothing. If someone could help me out with this, there are many textures I plan to release soon after.
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