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196  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: July 14, 2014, 06:19:07 PM
So is anyone else having problems with Zero's alternate models or is it just an issue on my end? Cause I'd like to work on making a brawl ex effect version again but I don't wanna jump on it if there's an issue with the psa causing the costumes not to load.
197  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend. on: July 14, 2014, 08:51:28 AM
I'll be keeping an eye out for it! Going on vacation though for a couple weeks, but I'll still be eager to test him out.
198  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -FINAL"?" Release!- on: July 14, 2014, 07:54:46 AM
I just found out that I was getting some instability due to the hooktype I was using with my USB setup (apparently OSSleepthread works better than AXNextFrame for USB, and judging by my lack of startup crashes it seems to be the case) so I'm going to retry the newest Villager again in a bit and see what happens.

Edit: Nope, same crash. Maybe I could send you my villager files? I don't think I have anything wrong in the module or fighter config to cause it though.
199  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 14, 2014, 07:50:39 AM
OSsleepthread works like a charm for me! I tried loading it a few times in a row and I'm not getting any issues anymore.
Hopefully you manage to get your card out. Maybe something else in your game load options is causing the early crash? I'm on a recent (if not the latest, I don't really keep up anymore) version on d2x cios and it loads up fine on sleepthread for me, when PW gets back we should probably add that to the OP for USB users.
200  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 14, 2014, 12:41:07 AM
cIOS 249 on USB Loader GX with the hooktype OSSleepthread and not AXNextFrame because it was buggy for my Wii.
Oh really? I'll give OSSleepthread a shot and see how that works for me then, cause other than that I'm on the same setup.
201  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 13, 2014, 09:41:08 PM
hmm think we may need to wait for sammi, pw, or another coder to look into it. at least maybe tell us why its crashing.

I figure when a more stable release comes along it might end up fixed regardless. It's not so bad for me cause I can just reboot and once I'm passed it I'm passed it, but I hope some solution is found for people who have it more frequently. Crashing's never fun.
202  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 13, 2014, 08:17:51 PM
actually the video is a THP file.  and hmm i did 3 boots and it crashed on me each time i don't know whats going on.
The video itself is a THP but that little bit where it scrolls passed the cast on the cliff and the title screen itself are loaded up at the same time, and that's in the file I mentioned.

I honestly don't get the crashing either. It still happens to me like every second boot.
203  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend. on: July 13, 2014, 07:27:08 PM
Oh damn, that is a nice throw. I've always liked the ones that follow up with an extra hit, reminds me of fox or mewtwo's. Very nice.
204  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -FINAL"?" Release!- on: July 13, 2014, 07:25:22 PM
In specific I was switching from the boy with the red 1 shirt to the boy with the fire shirt to the girl with the green stripey shirt. The crash only happens on the menus too, before I actually try loading into a match.
I'm using an 8GB sdhc with the sdhc code, and I'm loading with usbloader if that would have any impact on all of it. Still though, the previous revision doesn't have this problem when I use it. Or at least it doesn't seem to.
205  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 13, 2014, 06:23:51 PM
were you ble to fix it? it constantly freezes at the strap loader for me. i've tried changing SD cards already and used the same SD card on a friends wii and had it work. has anyone used it on a USB loader? trying to determine if thats a problem since my wii no longer plays discs.
I'm on USB too (my disc drive died years ago), and no I didn't find a true fix. I switched from my old 2GB to an 8GB with the SDHC code and the proper cios. I find my first boot will trigger it, then my second boot is fine. If USB is the issue though I've got a wii U with homebrew on it now, so I could always just switch over to my U for my smash stuff. It'd just take a lot longer to get into it each time.

Also if you're crashing on the intro movie I'd check your sc_title.pac (under pfmenu2 if you have one), I know that contains all your title screen stuff sans the actual video part.
206  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -FINAL"?" Release!- on: July 13, 2014, 06:17:27 PM
bah, i thought i got rid of that months ago...  i may have broken something else in the BX version.  are you using the costumes from the BX folder from the download?  the original issue was with the costume files being stupid.  but if it works with the previous version.... bah.  more testing...

Not sure actually, the costumes I had came from another pack before I upgraded so they might be the cause. I'll switch em out for the ones in the download, run some tests and get back to you on that.

EDIT: Crashes with included costumes too. Seems to happen on my 3rd switch, which also happens to be when I go from the boy to the girl. (I'd start a match, exit, switch costumes, start a match, exit, switch costumes, crash)
207  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. King K. Rool beta confirmed for next weekend. on: July 12, 2014, 10:20:52 PM
Them preview pics look sweet!
So for the cannonball, is it only shooting up until you can figure out how to make it go forwards? Or is it kinda like a combination of him shooting the cannonballs in DKC 2 with the falling cannonballs from DKC? Cause that could always work as an interesting sort of move, like he could fire one up and it would fall down a few seconds later, giving you time to use it as sort of a trap to knock people into or something.
208  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 12, 2014, 10:12:59 PM
Well, I just tried to make the Cosmetics for the clones I'm going to include on my pack.

The game now freezes before the Intro movie.

I followed the tutorials perfectly TWICE, but I just can't make them work

Please, help  Oh shi~

During the strap loader? I find my game freezes there randomly whenever I use Brawlex, I sometimes need to start it up 2 - 3 times to make it run. I found as my first SD card died out it got more frequent the worse the SD was, even though doing other things with it still behaved as normal.
209  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 11, 2014, 09:16:40 PM
So has the newest update been confirmed to work on Wiis?

Since I've been holding back on updating my BrawlEx Stuff, due to not knowing if the latest update worked on Wiis or not.
It's really unstable, so I'd recommend keeping on the last stable release. The amount of bugs it has right now outweighs its new features.
210  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 10, 2014, 09:48:12 PM
Has anyone else been able to get All-Star and Stadium co-op mode to work on BrawlEx? I've got stock icons in, and I can do classic and single player no problem in these modes, but as soon as I press start on P2's controller I get a crash.
Dunno if it's a change I did to my css or a brawlEx issue, but I can't seem to get it to work in my pack or on Nebulon's, so I figured it might be an ex issue.
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