Wow, TCLL getting help From RandomTBush. Ees a dream cumb troo!!

Well anyways, From what I've heard BJ has completely finished the coding for his converter, and now he's filling in parts of the code for the conversion process. Question is, as far as Material, shaders and stuff like that goes, are they exactly necessary for a model function in brawl?
I mean, Materials and shaders arent exactly necessary for the fuctionality of a model in are they? Perhaps it would be best to test each part of the importer at a time, to see if each part of the conversion process in itself works. You could start by importing the model itself (Of course, boneless) use the Bone adder tool to add enough to replace someone, and as long as the model actually imports, move onto the next part.