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361  Help & Tutorials / Help / Re: Quick Question on: February 02, 2011, 01:06:15 PM
Al long as they're all .DLL's, I believe they should.
362  Help & Tutorials / Help / Re: Quick Question on: February 02, 2011, 12:28:16 PM
C:\Program Files\ Autodesk\ 3dsMax8\ (Place file here)

That should do it.
363  Help & Tutorials / Help / Re: Textures not showing up on brawl? on: January 26, 2011, 12:37:01 PM
No problem. ^^

Happy hacking!!
364  Help & Tutorials / Help / Re: Textures not showing up on brawl? on: January 26, 2011, 11:35:57 AM
What type of file is the texture? If it's a .PAC, it wont work. You must reopen the file in Brawlbox and save it as a .PCS for it to show up in-game. If it still doesn't work, perhaps you named the file incorrectly?

Brightness and solid colors wont have anything to do with it.
365  Help & Tutorials / Help / Re: What font is this? on: January 25, 2011, 02:02:53 PM
I dunno. I got it to work perfectly one with the name "FLANDRE," I just dont know what font I used...
366  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: January 25, 2011, 01:30:59 PM
O.o
a community thread...
link plz...

Tech... reread what he just said...
367  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: January 23, 2011, 11:34:52 AM
Bj, need your help on teh chat!!
368  Help & Tutorials / Help / Re: submission is still "pending" on: January 21, 2011, 09:34:18 AM
Thats a great hack. o.O
Sweet job.

I dunno. Pending can go from anywhere from a half hour to a week. Just takes time. Luckily, people are able to "Approve" hacks now by downloading them, so I hope I see it on the vault soon. Cheesy
369  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: January 15, 2011, 07:25:06 PM
DOH. >.<

I'm annoying the crap out of you lately huh tech? >_>
370  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: January 15, 2011, 07:01:34 PM
Tech, whats wrong with the chat? Could you please either fix it, or do you have another place in mind?
371  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: January 15, 2011, 09:15:48 AM
But, havent you ever been tempted to use what you DO have done to at least see if a model COULD be imported? Since Materials and Shaders aren't completely necessary for the functionality of the model, why not try importing something.

It doesn't even have to be a model of a character. Make a Ball or a pyrimid in 3DS max, export as a model type, convert, and see if it can be placed over someone. It'll just be a textureless, shaderless shape, but it would also be the first Non-MDL0 imported model in the UNIVERSE!!!
372  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: January 15, 2011, 08:53:15 AM
Wow, TCLL getting help From RandomTBush. Ees a dream cumb troo!! Cheesy

Well anyways, From what I've heard BJ has completely finished the coding for his converter, and now he's filling in parts of the code for the conversion process. Question is, as far as Material, shaders and stuff like that goes, are they exactly necessary for a model function in brawl?

I mean, Materials and shaders arent exactly necessary for the fuctionality of a model in are they? Perhaps it would be best to test each part of the importer at a time, to see if each part of the conversion process in itself works. You could start by importing the model itself (Of course, boneless) use the Bone adder tool to add enough to replace someone, and as long as the model actually imports, move onto the next part.
373  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: January 14, 2011, 06:49:31 PM
Quote

well, it's just that it's WAAAAY off topic from what's needed...

don't mean to make ya feel bad Smiley

WHAT ARE YOU TO EXPECT?! It's me for crying out loud!!
374  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: January 14, 2011, 06:40:57 PM
I thought that was a good one. Oh shi~

I'm sowee Tech. D:
375  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: January 14, 2011, 06:22:14 PM
Unknown, the psychic type pokemon. These Pokemon ordinarily travel in packs, and are known to spell out the name of their capturer.

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