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1  Help & Tutorials / Texture and Portrait Tutorials / Re: [Novice] How to Recolor Mr. Game and Watch on: August 13, 2023, 10:10:02 PM
After staring at this animation and the game (vBrawl specifically) for a bit, I think I understand what you were getting at initially.

Though now that I get it, I should elaborate. The frames of the FitGameWatchColorAnim correlate to his costume IDs (Example: FitFighter00, FitFighter01, etc). This is a constant, regardless of whether or not a user has a BrawlEx build.

I'll go ahead and add a minor note to the OP about it.
2  Help & Tutorials / Texture and Portrait Tutorials / Re: [Novice] How to Recolor Mr. Game and Watch on: August 13, 2023, 05:56:31 PM
That's not true. If you look at Game and Watch's CSSConfig file (CSSSlot12.dat) and his model file (FitGameWatch00.pac), you'll see that everything lines up with the frames within the CLR0 animations inside his Animation Data 0 BRRES archive.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update on: August 12, 2023, 09:54:51 PM
It's been a crazy few years since I last posted in these forums at all. Though depending on how many people are still here, even if lurking and/or barely active, I may consider completely overhauling the OP to this thread to include the recent things I've been up to.

I tend to keep my updates to my Twitter and Discord, as that's where people tend to be now these days. Though as I mentioned earlier, if there's enough people still here, I'll do what I can to keep this thread updated more frequently.
4  Help & Tutorials / Texture and Portrait Tutorials / Re: [Intermediate] 50 Costume Code Implementation Guide on: January 11, 2021, 09:18:38 PM
Pretty big necro, I know, but it's important, as I'm bumping this thread with an update to the opening post to include a zip file to update the BPs for Sandbag, Crazy Hand, Master Hand, and the Alloys to 50 CC.
5  Help & Tutorials / Programming Tutorials / Re: [Intermediate] Custom My Music + Custom My Music Title Usage on: December 15, 2020, 12:05:10 PM
Due to P+'s tracklist system being superior in every way possible, I would recommend you use that instead of JOJI's CMM system.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spongeman's Wonderful World of Hacks on: November 24, 2020, 04:40:38 PM
This is gonna be a huge-ass necro, but it's "important", as I decided to update this mod based around recent modding advancements. You can see the details within the BrawlVault submission. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219914
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: I have figured out the secret of Mr. Legend & Watcher on: September 04, 2020, 09:10:43 AM
This isn't revolutionary at all. The reason why that Back Air does this is because it uses an Angle Flipper value of 6. This has been common knowledge since at least 2015. The OpenSA Wiki is your friend.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update on: May 18, 2020, 07:53:46 AM
I'm not going to do that. If anything, I'd split the two Megas into their own options (IE: v1 will use Mega X while v2 would use Mega Y).
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update on: February 29, 2020, 11:15:21 AM
Yes, the file I have right now is about 613 KB, while the current limit is about 597 KB. I was able to increase the limit to 700 KB, but that ended up breaking Subspace, which is why I had to cancel the project.

However, I may consider lowering the scope of the project to just allow Charizard to Mega Evolve into Mega Charizard X only, but that's for another time.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update on: February 28, 2020, 08:59:09 PM
I have some rather unfortunate news for those looking forward to my Mega Evolving Charizard side project. Said project has to be canceled due to file size limitations. I'm sorry to have teased this project without further testing things...
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: is Brawl Vault dead? on: January 20, 2020, 08:09:30 AM
BrawlVault is actually an extension of the KC-MM Forums, and I wouldn't consider BrawlVault dead, as people tend to make daily submissions. However, the same can't be said about the Forums themselves. I personally think that the Forums are in one of the worst states they've ever been in. While we're not constantly experiencing 503 errors anymore, the forums are barren and are filling with bot posts at an alarming rate, as there's no active Global Moderators to purge these bots. These forums are also in desperate need of an update, both visually and functionality, but there's only one website coder in the KC-MM staff, so this is easier said than done.

Though that doesn't mean KC-MM hasn't had a legacy built up throughout the years. You would be correct in saying that KC-MM was the go-to place back in the day, but with various big name modders either disappearing and/or retiring over the years, alongside Smash Wii U/3DS and Ultimate releasing, traffic to these Forums has been steadily decreasing up to this point. Despite this, I try to visit these Forums at least once a day.

If you want to keep in touch with Brawl modding, Discord is the way to go. Though I personally wouldn't recommend going to the KC-MM Discord. I would instead recommend going to the Custom Brawl Modding Discord. Alternatively, if you want to know what specific users are making, then you can head over to the Brawl Modding Workshop Discord (I'm not in this one, as I'm not active enough, but if you want to keep track of what I'm specifically doing, then I have my own Discord, which is dedicated to my works).
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update on: January 12, 2020, 02:07:04 PM
With some further understandings regarding COPPA, I feel confident with making my videos public again, but if something happens, I'll make my videos private again.

From this choice I've made, I have decided to upload my previous Mega Evolving Charizard preview video to my Youtube. https://youtu.be/v4sFkwYVoMg
13  Help & Tutorials / Help / Re: [SSBB] Looking for code where cpu fighters attack each other more often on: January 06, 2020, 07:54:02 PM
Code:
CPUs Don't Ignore Other CPUs to Target Humans [Magus]
* 04907D60 4800001C
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update on: December 26, 2019, 07:37:58 AM
That's because previous limitations forced me to model port Charizard over onto Link for the old version. However, recent advancements let me return this project back to its roots as an actual Charizard replacement.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update on: December 21, 2019, 06:43:52 PM
No, it won't. The Mega Evolution activator just requires you to press the A button anytime during Flamethrower's startup animation if you meet the Mega Evolution requirements.
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