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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: July 14, 2018, 08:08:28 PM
2 month necro, I know, but I have another progress update for Classic Ridley. For those who follow me on Twitter, you'll see this coming, but for those who don't, the update to Classic Ridley is almost done. All he needs are Heavy Item animations and his new Up Smash animations to be finished. There's a couple other things I'd like done too, which are model optimizations (since as of now, 4 Ridley's lag on lower poly stages and 3 Ridleys lag on higher poly stages), new renders after the model optimizations (to reflect the new recolors), and a release trailer, but we've been working on this for over a year now, and I wouldn't want any further delays, so I really hope I can make a release within the next few months.
2  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 18, 2018, 11:14:43 AM
Instead, I was wondering if it is possible to create brand new sound banks for these characters so they won't share Marth's voice.
Yes, it's possible. Thanks to JOJI's Soundbank Expansion system.
Kitsu made a guide for it. http://forums.kc-mm.com/index.php?topic=79101.0
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: May 09, 2018, 07:06:13 AM
The latter. BaganSmashBros is helping out with this Classic Ridley update whenever he's able to.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / MOVED: Hitbox display Gecko OS code? on: May 08, 2018, 03:06:37 PM
This topic has been moved to Programming Help.

http://forums.kc-mm.com/index.php?topic=79227.0
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / MOVED: [SSBB] Shadow the Hedgehog Import on: May 08, 2018, 03:06:05 PM
This topic has been moved to Model Help.

http://forums.kc-mm.com/index.php?topic=79460.0
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / MOVED: Sparkling Effects on Hair? on: May 08, 2018, 03:05:26 PM
This topic has been moved to A/A Help.

http://forums.kc-mm.com/index.php?topic=79503.0
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: May 06, 2018, 09:20:06 AM
These Alloys are going to be their own Ex slots. I originally wanted to replace the Multi-Man Alloys, but that turned out to be impossible at the moment.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: May 04, 2018, 08:31:29 PM
Oof, this thread sure died...Let's bring it back!...Again...

Remember that Fighting Alloy Team project I was working on...?




The renders were done by _Mach7_, so there's no imgur link this time.
Finally, it's here for you. It's the last member of the Fighting Alloy Team! Here's the Green Alloy! This Alloy is unique from not just being based off a single character, but rather a hybrid of two characters (Kirby and Jigglypuff, but favoring Kirby). Check out the below spoiler for what's in store for the Green Alloy.

I'll now go into further detail on the Green Alloy's Specials. Click on the gifs themselves for smoother playback.
<Standard Special: Throw>
Being unable to copy a foe's Ability, the Green Alloy trades that for a fast-paced Special Throw system, being able to grab and throw enemies on the ground and in the air. Upon grabbing a foe with this Special, the Green Alloy has 30 Frames to pick a direction before automatically throwing its victim. This move also trades item interaction with the move for enhanced inhale range.


<Side Special: Pound Blitz>
When compared to Jigglypuff's Pound, the Green Alloy's Side Special trades a single hit for multi-hit properties in addition to faster startup, more shield damage, and more distance, but at the cost of less overall damage and more endlag.
roach]

<Up Special: Upper Cutter>
When compared to Final Cutter, this move is more straightforward with its simple vertical recovery, trading the ability to descend for faster startup and higher damage.


<Down Special: Rapid Spin>
In a surprising twist, the Green Alloy's Down Special is neither an alternate Rest nor an alternate Stone, but rather an alternate Rollout. This variation of Rollout trades power, duration, and a little movement speed for a faster charge rate and some other powerful goodies, such as being able to jump while rolling on the ground (it can even short hop or full hop) and cancel into an Attack, Special, or Jump upon hit.


<Final Smash: Cruel Mode>
Upon absorbing the power of the Smash Ball, the Green Alloy gains a newfound strength from the inner depths of Cruel Brawl. This newfound power quadruples the knockback scaling of all non-Item and non-fixed knockback attacks, allowing for very early KOs, but at the cost of having no protection (Final Smash Intangibility, Final Smash Super Armor, etc) throughout its duration. This effect lasts for 12 seconds. This Final Smash is also shared by all 4 Alloys.


If you wish to view the images used in this post, follow this link to view the imgur album.

Now that I have the movesets complete for the Fighting Alloy Team, you would think it's time for a release, but unfortunately, there are a handful of issues which prevent me from making a release, but once those issues are resolved, there will most certainly be a release. So until then, this might be the last time you all hear about the Alloys. And as always, thanks for tuning in.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / MOVED: Speeding up attacks and movements in Brawlbox? on: April 25, 2018, 08:34:55 PM
This topic has been moved to A/A Help.

http://forums.kc-mm.com/index.php?topic=79485.0
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / MOVED: [SOLVED] The game sometimes freezes when Kirby is used with BrawlEx. on: March 30, 2018, 03:00:52 PM
This topic has been moved to A/A Help.

http://forums.kc-mm.com/index.php?topic=79373.0
11  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 17, 2018, 11:10:17 AM
It appears you're inserting it correctly. It might just be your common3 that's the problem. Try inserting the fix into a vanilla PMEx common3.
12  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 17, 2018, 08:09:08 AM
are there any limitations to this fix?
Does this fix work for any EX build? Ive tried that misc data 13 thing and replaced sora_menu_sel_char and now the CSS is inaccessible entirely offline and online. using it with LXP atm to no avail.
Which BrawlBox version are you using to implement the fix? I would recommend v0.71 if you're not already using, as later versions tend to corrupt modules.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: February 06, 2018, 07:14:02 AM
I've stated before that I'm no longer making those kinds of third party characters. It's why I posted my unfinished files a few pages back.
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: February 05, 2018, 07:02:27 AM
I wish I could have more to show to get some activity in here, but the best I can offer right now is more stream uploads, which I have placed into a playlist (so I don't have to post multiple video links in a single post).
https://www.youtube.com/playlist?list=PLLZL6_FCfwBjRHHFoihPLTWyOVeVuBoFj
The most recent stream was recorded and uploaded yesterday, which contains more than just Classic Ridley. It also contains Waluigi and the first ever gameplay footage of the Alloys I've been teasing.
15  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: January 16, 2018, 12:51:51 PM
Consider it done.
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