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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Classic Ridley Balance Overhaul Release on: Today at 08:26:54 AM
As an FYI, any Fighters previously announced in this thread, but not seen in the poll have since been scrapped.

For those looking forward to the Fighters in question, I give my apologies. I needed to trim the fat off my planned projects, so I had to make some sacrifices.

how far along did you get on Xeno?
Before my old computer died, I made very little progress. With the files I uploaded on the previous page, I've made even less progress.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Classic Ridley Balance Overhaul Release on: June 21, 2017, 08:07:20 PM
Another bump, boys, but this time it's something important.

I've finally gathered myself a small group of people to help me get my projects done.

Which projects? Well I want to work on one at a time, so for now, I've set up a strawpoll for those to vote on which Fighter we'll work on first.

http://www.strawpoll.me/13225687
Voting will end this Friday.
3  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.78 on: June 20, 2017, 10:29:47 AM
(Sorry for the Necro, but hopefully this should warrant a bump.)

There's a bit of an issue regarding exporting and replacing Material Entries in an SRT0 animation. Said issue is that the Keyframes from the Texture Entries don't import. There's a workaround, but it's very time consuming. This has been an issue ever since BrawlBox supported the SRT0 format.

This is my current method at the time.
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1.) Open FitFighterMotionEtc.pac, and go to their Texture Animations (SRT0).
2.) Open up the SRT0 of your choice, and add a new Material Entry. Rename it to the material you want.
3.) Export the Material Entry of the original material, and replace the new Material Entry you just made. Here, you'll see the Texture Entries of the Material ported over, but not the Keyframes themselves.
4.) Export the Texture Entries from the original Material, and replace the respective Texture Entries in the new Material Entry.
5.) Rinse and repeat and save when you're done.
It's a very time consuming process, due to there being at least 100 or so SRT0 animations.
If the keyframes actually ported over, then step 4 wouldn't be needed, which would save a lot of time.

It would make things a lot easier if a way could be found to make the Texture Entry keyframes import without this workaround.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Classic Ridley Balance Overhaul Release on: June 15, 2017, 09:41:45 AM
No activity in over a month...Feels bad, man. Well let me fix that (hopefully).

I've finally released my overhaul to Nanobuds' Mega Lucario I teased a few months back.

Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214388

Other than that, I unfortunately don't have anything new to show, but I can say that an update to Waluigi (since I've been working with Marioking64DS on Waluigi) is currently in the works. He'll be bigger, faster, and stronger too!
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Classic Ridley Balance Overhaul Release! on: May 18, 2017, 12:01:28 PM
Big bump update coming!

To complement my 23rd birthday, I've decided to release my balance overhaul to Classic Ridley!

Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214292
Direct Download (if KC-MM acts up): https://www.dropbox.com/s/svdindfc7lauk3u/Classic Ridley Balance Overhaul.zip?dl=0
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Classic Ridley Balance Overhaul Previews on: April 17, 2017, 07:04:25 AM
If any of you were wondering why I released a bunch of unfinished projects, since I've scrapped these projects, I've released my current progress on these projects for those with the skills needed to finish these projects if they wanted to.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Classic Ridley Balance Overhaul Previews on: April 16, 2017, 08:35:22 AM
Triple post, I know, but today's post is a bit of an Easter Basket for everyone...

Open the egg (Spoiler) to see what's inside.
https://www.dropbox.com/s/bjbqr4nx4efuy3g/T-Rex%20Model%2BRig%20Update.zip?dl=0
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Contains a very old alpha of my scrapped T. rex revamp. Only a small amount of animations are done. Even through not very animations are done, the included files are functional with no known glitches or crashing. Only minor issue is that no angled Side Tilt is 3 Frames, due to me starting, but never completing a custom Side Tilt (I had more animations on my old computer, but my old computer croaked, so I can no longer get those files). This current progress goes over Pikachu, but I had plans of making the PSA over Snake instead.
https://www.dropbox.com/s/lz4zevnm7kyae6e/Xenomorph.zip?dl=0
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Contains a very old alpha of my scrapped Xenomorph PSA. Only Wait1 was made, but before my old computer croaked, I had a new Wait1 animation, alongside some attack animations. The included files are functional with no known glitches/crashes. Only issue is that the model is too high poly for Brawl. This current progress goes over Wolf.
https://www.dropbox.com/s/f480u3xzpz23mo7/Xenomorph%20Moveset.txt?dl=0
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This was the planned moveset I had when I had Xenomorph in planning.
https://www.dropbox.com/s/0g0mvv4a4o9zy3p/Current%20Raptor.zip?dl=0
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Just in case if I never get to finishing Raptor, here's a minor update that gives the model a Spec map and Final Smash eyes. I think there's a new Neutral Air and a Final Smash bug fix as well.
Happy Easter, everyone.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: April 14, 2017, 01:53:27 PM
New video today. This time, it's showcasing my Brawl port of my balance overhaul to Classic Ridley.
! No longer available
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: April 08, 2017, 08:29:40 AM
Thanks, everyone! I have a new video today. This time, it's a Classic Mode playrun.

! No longer available
10  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: April 05, 2017, 05:34:54 PM
I really hate to necropost, but this should be relevant enough to warrant a month old necro...

I feel the Forums themselves are in desperate need of an update to the Youtube handling system.

For starters, the video will only present the link if the "s" in "https" is included.

Example: https://www.youtube.com/watch?v=GSMCRD35ch4

See how no video appears? What happens when the "s" is removed?

! No longer available


A blank space where the video should be is in place with the text "! No longer available" underneath (as a hyperlink to the video itself). I'm not sure if this is a Chrome-specific issue though (like the code marking inside Spoilers issue). Regardless, it would be nice to see this fixed/updated.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: April 05, 2017, 05:18:59 PM
I return from the dead to give the living haircuts.

I come bearing a preview video for my balance overhaul for BaganSmashBros' Classic Ridley.

Enjoy!
! No longer available
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: March 24, 2017, 04:56:16 PM
The animation is an edit to Bagan's original animation, so I can't really comment much on it, but the only charging attacks that start to shake violently are Smash Attacks. Lucario's Aura Sphere (and by extension, Mewtwo's Shadow Ball) charge doesn't violently shake. Though if it's too much of an issue, I can try my hand at overhauling the Fireball animations.

I can look into additional GFX though.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: March 24, 2017, 10:32:48 AM
A bit of a micro update regarding Ridley.


Thanks to PyotrLuzhin, he was able to fix Ridley's fireball placement.

Thanks to Draco_The, we were able to get a custom shadow model working.

Here's a gfycat visual of the new Fireball: https://gfycat.com/BothSpottedGalapagospenguin

I've since sent a bug fix pack to BaganSmashBros (original author of Classic Ridley) for him to update his submission with.
14  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.78 on: March 20, 2017, 01:12:26 PM
Ah, if only Brawlbox had Smash Wii U support.
There's already a dedicated program that supports Sm4sh Wii U files.
https://github.com/jam1garner/Smash-Forge/releases
15  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.78 on: March 11, 2017, 07:36:48 PM
He asked me about that issue earlier, and he was able to solve it by exporting the DAE from BrawlBox, and re-importing that same DAE.
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