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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: November 02, 2018, 07:23:17 AM
So it's been about two months since any updates, so I feel I'm obliged to give an update.

Alloys haven't changed since my last preview...

Though for Ridley, I've done numerous things since the last previews.

I've uploaded a (now outdated) preview video of the current Ridley at the time facing off against the current Waluigi at the time, so you're all able to see new things for both Ridley and Waluigi.

The reason why the above video is outdated is because of a few things.

Updated Super Metroid Box Art alternate color. Wing membranes are now yellow, thanks to @Cahalan.

An undisclosed discovery has allowed me to give Ridley 18 costume slots (default limit was 15). Though I'll need permission from the user involved if I were to include this in the pre-made build I plan on releasing.

Meta Ridley has been given an electric spark effect for when stunned by things like shield breaks, Deku Nuts, etc.

New Side Special visuals.

New Up Special visuals + animation edits.

New Down Special mechanic.

That's all I have to show for now.

In regards to what's left for Alloys and Ridley, the Alloys need their Wireframe alt costumes, and Ridley needs his Heavy Item animations polished and PSA coded. I can only hope we're able to get everything done before the end of the year.
2  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: August 18, 2018, 08:15:27 AM
Two files I forgot to mention would be gameconfig.txt and config.dat (this is usually auto-generated when configuring GeckoOS), which both go into the root of the SD card.

Your RSBE01.gct goes inside the codes folder (at bare minimum, you must at least have the File Patch code to allow mod usage), GeckoOS goes inside the apps folder, and your mods go into private > wii > app > rsbe > pf (for Project M, the folder path is projectm > pf) with the branching folder structure depending on the type of mod you want to install.

For example, if you wanted to replace Mario's default model, your FitMario00.pac and FitMario00.pcs files would go inside private > wii > app > rsbe > pf > fighter > mario (for ProjectM, it would be projectm > pf > fighter > mario).
3  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: August 17, 2018, 06:17:38 PM
You would set up your apps, private, and codes folders as if you were going to use them on an actual SD card.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: August 13, 2018, 11:05:08 AM
To make the Yellow Alloy's Neutral Special more unique, I've given it the ability to angle the projectile with 5 different angle options.

I've also re-enabled its surface bouncing property, allowing for things like this.

About the Snake box walk, I'm glad that it's made a thing, just like Samus' ball crawl, but since I don't play PM, I'm still waiting on a vBrawl release.
If there's enough demand for it, I could make a vBrawl version of it.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: August 12, 2018, 07:37:52 AM
Entering the fray with a double post...(Does anyone not have anything to say about the things I've been showing?)

For those still watching my Fighting Alloy Team project, I've recorded and uploaded gameplay videos of each of the Alloys. Since they're almost identical to their originals, I've made the most use out of their Specials to highlight their core differences.

Red: https://www.youtube.com/watch?v=7kS5KqJ2ilw
Blue: https://www.youtube.com/watch?v=9Jmt_izK4hU
Yellow: https://www.youtube.com/watch?v=6ZuamvoDjNk
Green: https://www.youtube.com/watch?v=IfPCKSwuswQ
6  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: August 05, 2018, 08:28:27 AM
6 month old necro, I know, but I've since updated the OP to add instructions on how to download and install IOS 36 into your Dolphin (snagged from a thread on the Dolphin Forums). However, if you've dumped your NAND and are using it with your Dolphin, then you don't need to follow the additional step, as IOS 36 is already present.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: July 31, 2018, 04:05:41 AM
For those still following my Fighting Alloy Team project, it's practically done. Though just one thing is holding me back from release now, and that's the Fighting Wireframe alternate costumes for the Red and Blue Alloys. Once those are done, I can make a release for sure.

Can you merge the previous triple post into one post?
The deed is done.
8  Super Smash Bros. Brawl Hacking / Programming / Re: Limited Specials, Independent Sub Routines, and On the Fly Attribute Switching on: July 20, 2018, 01:33:31 PM
This is gonna be a huge-ass necro, I know, but it's important.

Codes (also known as TheGag96) made a fix for the Attribute Modification code so it no longer breaks Rolling Crates, Lip's Stick, Springs, and Soccer Balls. The OP has been updated to use this fixed code.

Does this code work with Project M?
9  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 18, 2018, 11:14:43 AM
Instead, I was wondering if it is possible to create brand new sound banks for these characters so they won't share Marth's voice.
Yes, it's possible. Thanks to JOJI's Soundbank Expansion system.
Kitsu made a guide for it. http://forums.kc-mm.com/index.php?topic=79101.0
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: May 09, 2018, 07:06:13 AM
The latter. BaganSmashBros is helping out with this Classic Ridley update whenever he's able to.

Edit (July 31st, 2018): Merging my quad posting into a single post to reduce clutter.

July 15th, 2018: I have another progress update for Classic Ridley. For those who follow me on Twitter, you'll see this coming, but for those who don't, the update to Classic Ridley is almost done. All he needs are Heavy Item animations and his new Up Smash animations to be finished. There's a couple other things I'd like done too, which are model optimizations (since as of now, 4 Ridley's lag on lower poly stages and 3 Ridleys lag on higher poly stages), new renders after the model optimizations (to reflect the new recolors), and a release trailer, but we've been working on this for over a year now, and I wouldn't want any further delays, so I really hope I can make a release within the next few months.

July 24th, 2018: Remember when I teased Snake's box walk a few years back before PM was shut down? Well I'm coming back a few years later to finally make a release to the public (in a similar fashion to Pig Ganon, Headband Jigglypuff, SJS ZSS, and Awakening Roy).

Features include:
-Looping Snake's Box Taunt (hold down D-Pad, release it to end the loop).
-Box Walking (use the left and right D-Pad).
-Reaction when his box is removed (Metal Gear exclamation point and alert SFX play), alongside an alternate getup animation after the removal of his box (release down D-Pad).
-Bug fix which made his tranq dart unable to be reflected by a powershield or the Franklin Badge.


Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216392

It was truly an honor to work with the PMDT before the shutdown, and I can only hope we'd be able to come back together and officially work on PM once more.

July 30th, 2018: Coming in to announce another release. It's slot dependent Razor Leaf for Ivysaur. Big thanks Codes/TheGag96 for doing the needed module edits to get everything working.

Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216418
Mirror for if KC-MM goes down: https://www.dropbox.com/s/lv3v1yr7r2vwpm0/Costume%20Slot%20Specific%20Ivysaur%20Razor%20Leaf.zip?dl=0
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / MOVED: Hitbox display Gecko OS code? on: May 08, 2018, 03:06:37 PM
This topic has been moved to Programming Help.

12  Super Smash Bros. Brawl Hacking / Attacks and Animations / MOVED: [SSBB] Shadow the Hedgehog Import on: May 08, 2018, 03:06:05 PM
This topic has been moved to Model Help.

13  Super Smash Bros. Brawl Hacking / Attacks and Animations / MOVED: Sparkling Effects on Hair? on: May 08, 2018, 03:05:26 PM
This topic has been moved to A/A Help.

14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: May 06, 2018, 09:20:06 AM
These Alloys are going to be their own Ex slots. I originally wanted to replace the Multi-Man Alloys, but that turned out to be impossible at the moment.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: May 04, 2018, 08:31:29 PM
Oof, this thread sure died...Let's bring it back!...Again...

Remember that Fighting Alloy Team project I was working on...?

The renders were done by _Mach7_, so there's no imgur link this time.
Finally, it's here for you. It's the last member of the Fighting Alloy Team! Here's the Green Alloy! This Alloy is unique from not just being based off a single character, but rather a hybrid of two characters (Kirby and Jigglypuff, but favoring Kirby). Check out the below spoiler for what's in store for the Green Alloy.

I'll now go into further detail on the Green Alloy's Specials. Click on the gifs themselves for smoother playback.
<Standard Special: Throw>
Being unable to copy a foe's Ability, the Green Alloy trades that for a fast-paced Special Throw system, being able to grab and throw enemies on the ground and in the air. Upon grabbing a foe with this Special, the Green Alloy has 30 Frames to pick a direction before automatically throwing its victim. This move also trades item interaction with the move for enhanced inhale range.

<Side Special: Pound Blitz>
When compared to Jigglypuff's Pound, the Green Alloy's Side Special trades a single hit for multi-hit properties in addition to faster startup, more shield damage, and more distance, but at the cost of less overall damage and more endlag.

<Up Special: Upper Cutter>
When compared to Final Cutter, this move is more straightforward with its simple vertical recovery, trading the ability to descend for faster startup and higher damage.

<Down Special: Rapid Spin>
In a surprising twist, the Green Alloy's Down Special is neither an alternate Rest nor an alternate Stone, but rather an alternate Rollout. This variation of Rollout trades power, duration, and a little movement speed for a faster charge rate and some other powerful goodies, such as being able to jump while rolling on the ground (it can even short hop or full hop) and cancel into an Attack, Special, or Jump upon hit.

<Final Smash: Cruel Mode>
Upon absorbing the power of the Smash Ball, the Green Alloy gains a newfound strength from the inner depths of Cruel Brawl. This newfound power quadruples the knockback scaling of all non-Item and non-fixed knockback attacks, allowing for very early KOs, but at the cost of having no protection (Final Smash Intangibility, Final Smash Super Armor, etc) throughout its duration. This effect lasts for 12 seconds. This Final Smash is also shared by all 4 Alloys.

If you wish to view the images used in this post, follow this link to view the imgur album.

Now that I have the movesets complete for the Fighting Alloy Team, you would think it's time for a release, but unfortunately, there are a handful of issues which prevent me from making a release, but once those issues are resolved, there will most certainly be a release. So until then, this might be the last time you all hear about the Alloys. And as always, thanks for tuning in.
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