Hey SD, who's cloud over? I think I'm going to match him up against link in my machinima that I'm plotting this fall. But if it's over link i can't do that...
Also, you should pm SmashClash, he's trying to merge his 4-tailed naruto with the CON naruto psa and he's having trouble with it :l
He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away. This throw was a b**** to do ¬_¬
Wow, can't wait to see a video of that!
BTW I wondered : what attack will Omnislash V5 replace?
Basically, it'll be a follow up to the current aerial Down B. When in Limit Break mode, if the attack connects it'll change to the Omnislash V5 instead of a bounce, inflicting about 40% and a powerful spike.
Three of the four throws are now done by the way. One more to do then the only attacks left are the Omnislash and Limit Break.
I'm guessing that the Omnislash thing will be easy or meh to do, and Limit Break might kind of difficult.
Other way round
For the Omnislash, I have to find a way to make the foe stay completely over 20 frame intervals in place without using the stun flag. I could use Time Manipulation, but that would cause other opponents to become slow as well and not just the person getting hit.
The Limit Break on the other hand, just requires the same principal I used for Viewtiful Joe's VFX powers and Shadow's Chaos Control. It's just a tedious and kinda long process.
For Omnislash, you could try a catch collision and change an unneeded action. Also it would be pretty cool if you could make him wall jump (if you don't know how to wall jump, I know a code).
He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away. This throw was a b**** to do ¬_¬
Wow, can't wait to see a video of that!
BTW I wondered : what attack will Omnislash V5 replace?
Basically, it'll be a follow up to the current aerial Down B. When in Limit Break mode, if the attack connects it'll change to the Omnislash V5 instead of a bounce, inflicting about 40% and a powerful spike.
Three of the four throws are now done by the way. One more to do then the only attacks left are the Omnislash and Limit Break.
I'm guessing that the Omnislash thing will be easy or meh to do, and Limit Break might kind of difficult.