I checked that pack and it didn't have it. ok I'll be a bit more clear, you know how you have the ARMORED charizard with the black alt? imagine that one, without the armor. so it would be REGULAR zard, but black.
I have a very simple request. in your pack you replaced the black charizard with the purple one. do you think you could make a normal black/shiny zard costume that's separate from the mod pack?
I can do whatever involves moving a bone in Brawlbox that is readable. I you want something specific, references help, so it would be nice to provide one.
The short answer: Animation wise, yes, PSA wise, No.
I can make the PSA. So all I want is the animation.
I think the problems 3.5 had with smash 3 that were fixed in this build will most likely be fixed for 3.6. of course there are more alts in 3.6. either way, I'm gonna download it and see what it does to 3.6.
I'm curious, would it be possible to port over some of masterhand's animations from his normal boss files to this? we would have to do alot of editing still but it could potentially save alot of time if it works.
this sounds pretty cool, for now, I think it would be best to try to make moves be as similar to his normal ones as possible (with some balancing of course) I might be able to help, but I'm not very good at animating and still a noob at PSA, as well as I'm kinda lazy when it comes to making hacks. if anything I can play test it as long as it's for project M (I use hackless wii U). one question though, how are we going to make characters "disappear" during the grab?
I was wondering if you could do a few things for this, can you make a version without changing the all-star mode to be like melee's adventure mode, as well as twilight princess zelda remastered? also, if you do make the all-star mode play like normal. can you make it to where there is at least two characters to fight on each stage so their isn't any 1v1s? also, a little bit more of toon link remastered for Project M using the brawl toon link would be nice. sorry if I sound too demanding.
Ok so I'm trying to make a Brstm in brawlbox, but when It encodes it, it sounds very low quality and has a bunch of static. it only seems to do that when I try to add a loop to it. it has to do with cutting off part off the song, which it cuts close to two minutes for. I can send the file I'm trying to convert and the result of trying to convert it if needed. Post Merge: March 06, 2015, 05:51:26 PMNevermind I fixed it, it had to do with the sample rate being too high. will lock topic and leave for people to look at if they have a similar problem. will also remove if requested.
I think there is a code that allows you to give track slots to stages by taking it from one to the other. no clue though. if anything, just take a Brstm file straight from the game's files and rename it to replace a different song.
I have a question about using the stage expansion thing and the ASL thing in PM 3.5. Does it still crash alot when both are used at the same time like in 3.02? does it mess up Subspace besides the music? and lastly, do any stages act weird when using the no blastzones thing in stamina mode? thanks in advance.
Sorry if this is the worng place to put this, or if this has been said before, but for whatever reason, when I use the Smash 3 yoshi in PM, the egg textures go nuts. the egg lay egg has yoshi's textures on them (not the egg's) and the projectile egg has the opponents textures on them.