Not trying to be greedy or anything, but since your a beginner PSA'er and your obviously doing a great job, are you planning on doing PSA's with characters like Mumkhar or Dunban? Because I'm pretty sure this isn't going to be your last PSA.
I think he's talking about the way they're masked. Specifically, this area I've noticed was a bit iffy:
It looks like the light grey part where the ear bends was a result of the mask bleeding over, and there's a slight halo of red around the eye iris. I've noticed a few spots on the other ones too, which I can point out if you'd like.
Right, so it turns out I had a lot of work to do still. Fixed several glitches involving monado purge and monado eater. In order to fix one with monado eater I made it an attack that does not have a hold (works better this way anyways). Also, I altered current and created new animations to make his movements more fluid.
I just finished some new falling and jump animations and am working on new walk/run animations. Post Merge: April 03, 2014, 11:23:18 PMGreat, now that's all done. His own fall and running animations makes him unique. He walks with his two hands on the sword still and as he progresses into a run he gets that form he uses in-game (cutscenes) where the Monado is at his side and to back as he is running. I've been thinking about changing the winning animation that has Ike's aether attack to something else. Anyone have any ideas on what I can do for this?
The other thing I might be changing is the dash attack, but I already have an idea for this.
Tomorrow's a day off for me so he very well may be finished tomorrow (but you know, things come up). (note to self, still need to do air dodge) Before I release him I'll want to have someone try him out on their wii first so that I'll know if I screwed things up with the external graphics again.
edit: Oh yeah, and kienamaru I still need you to check out balancing. I don't think anything is terribly op at the moment but the balancing is not fine tuned.
Nice! Good to see this got released. I have some recolors and CSPs that I made. Let me look through my computer, I'll find them. Post Merge: March 29, 2014, 08:14:03 PMHere everything is. http://www.mediafire.com/download/nqq5ad28bv86m5s/Recolor.rar
Isn't he over Pit though? But the CSP's and all would probably work in the same way.
I didn't understand the Side Smash. Does that mean that his own damages increases, or the damages the hit deals?
Neutral-B - Thunder Wave - A weak jolt of electricity that paralyzes the target and deals 6(9)% damage and 2% recoil. Side-B - Wild Charge - Pichu shrouds itself with electricity and charges forward, deals 17(21)% damage and 4% recoil. Down-B - Nasty Plot - Increases Pichu's Special/Smash damage for a short time.
That's... Funny, but familiar... Lol. Sadistic is supposed to be my part... Lol...
I think it deals 17 percent to the enemy and 4 percent recoil but in total it's 21 percent if that helps. Oh and isn't Side B the side special? Correct me if I'm wrong.
Not really for Chrom at this point, I'd say we pretty much know what we need to know. But we will definitely need some help testing when the Black Knight's final beta is released. If you are interested we can totally send you a link when he's ready.
I'M INTERESTED! BK IS ONE OF MY FAVE FE CHARACTERS!