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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: March 27, 2014, 02:58:01 PM
Actually, there's a demo for Chrom, it's a few pages ago...
The Beta 2 would be better though because Beta 1 wasn't that good (in my opinion).

So...
That Chrom looks amazing, and the constant "90%" has been taunting me and presumably many others.
I honestly can't wait any longer. Could you possibly release a preview demo of him? Considering how close to completion he is, I don't suppose that it could be considered broken at this point in time and consequently I see no downsides in releasing it. Why, it could even serve as a debug for players to find problems to further aid development!
Here is Beta 2 if you want it: https://www.dropbox.com/sh/z9wya3149npzj41/SpXgyoIudU
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 26, 2014, 08:48:50 PM
Grin


Also, the sound effect has him saying "Monado... Buster!!" in coordination with the attack. So, as it's starting he says monado and as he does his swing he says buster.

And instead of putting the announcer sound effect in the zip file, I'm just going to make the wav a download. You can use sawndz or super sawndz to instert it in.

https://dl.dropboxusercontent.com/u/275120798/Shulk%20announcer3.wav

It goes in the "characall" section which is located just above all of the numbers at the bottom. In ntsc version it's group id 223 and Ike's sound effect is Audio[21].
Group ID: 223, Collection ID: 799, WAV ID: 33.
Man I'm dying to use that Final Smash, can please include it in the download?  Kirby Dance
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: March 26, 2014, 08:46:58 PM
I'll keep trying to improve on it, but if I can't make it look any better the link to it's already up.

Post Merge: March 26, 2014, 08:17:52 PM
Random update on it.
Definitely looks better than the first one. Wink
19  Super Smash Bros. Brawl Hacking / Programming / Re: Working BrawlEx with Project M! (Help Wanted!) on: March 26, 2014, 08:41:42 PM
Here is my update video of the latest version that I have working! Sorry about the poor audio at the beginning of the video.  Undecided 

Project M + BrawlEx Codeset test update   (I'm P2 Wink)

There are some glitches, which is to be expected. Such as Mewtwo's shadowball not showing up after playing as Lucario. Goku also freezes, as you can see at the end of the video, when he does his melee dodges. Also me and some guys were just playing it, and we have gotten random in-game freezes, but only like 1 within the 3 hours we were playing it!
Don't worry about the random freezing (I think) because when I play Nebulon's pack normally, it freezes after 2-3 hours.
20  Super Smash Bros. Brawl Hacking / Programming / Re: Working BrawlEx with Project M! (Help Wanted!) on: March 26, 2014, 03:44:30 PM
Ok
Did you find it? Or is this just a follow-up to your last post?
21  Super Smash Bros. Brawl Hacking / Programming / Re: Working BrawlEx with Project M! (Help Wanted!) on: March 26, 2014, 10:18:33 AM
Once the gct is complete I could put the pack on the vault.

As far as turbo mode goes... I feel like that is something that will go on the back-burner until the main mechanics and physics are all determined and working perfectly. It is definitely something to look into though down the line.  Grin
Yeah because Turbo mode was the most interesting and best thing in Project M by far. Grin
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: pit wiiu moveset on: March 26, 2014, 09:18:13 AM
hey guys this is my first project and i'm a newbee on here so i'm gonna need all the help I can get for pit

what i'm making

-guardian orbitars
-upper dash arm

so please help me out as I am still new to brawl box thanks Smiley

Post Merge: March 25, 2014, 09:57:22 PM
ok so I have his starndard down b

and I am now working on the start and finish of the animation but I kneed help with importing

Post Merge: March 25, 2014, 10:31:53 PM
Can any one help me import this model I made for the orbitars?

I'll give the link for the orbitars and I'll export the file in obj formate so you guys can make it into a formidable dae
That animation looks great for a newbie.

EDIT: https://www.youtube.com/watch?v=EvNTII65AKs This should allow you to use obj. models in brawlbox
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 26, 2014, 09:17:12 AM
Thanks. I''m just going to post a picture of what's done and then hit the book.

I still want to edit the texture with gimp a little more, translate the graphic up the sword so that it comes out just above the circle part, and put a sword glow behind it, but you get the idea.

And yeah so I'll put the announcer voice in the download tomorrow.
HOLY [censored] THAT LOOKS FREAKIN AMAZING! Happy Face
24  Super Smash Bros. Brawl Hacking / Programming / Re: Working BrawlEx with Project M! (Help Wanted!) on: March 25, 2014, 07:21:19 PM
I'm just quick checking in on my phone, I have a lot of school work to do because all I worked on yesterday was this! Tongue

To answer armored dragons questions.

Currently it isn't actually using Project M directly. We are currently creating a code set that gives vbrawl the mechanics of melee. It isn't really adding brawlex to project m. It is more like adding project m to vbrawl. If that makes any sense? Tongue

So yes any stage or cBLISS codes will work with what we are making. I am currently using the codes with Nebulon's pack and he has stage expansion and other codes applied.
Hey if you succeed are you going to put the GCT file along with Nebulons pack (of course crediting him) into one giant pack and post it on the vault? Because I use Nebulon's Pack and I really want the Project M mechanics in there XD. Oh and just a question: There's no turbo mode since it's version 2.5 right? If it's possible, would you mind looking through PM 3.0 codes to see if you could add Turbo mode? If it's not possible it's fine. By the way great job so far! Wink
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash on: March 25, 2014, 07:07:26 PM
You need to add more of a thrust in the ending blow

Right now it looks like he pokes them and jumps away like one of those irritating kids that run up to you while you're walking in the streets minding your own business Im srs here
In progress... Not over yet.
26  Super Smash Bros. Brawl Hacking / Programming / Re: Give BrawlEx Characters SFX Tutorial on: March 23, 2014, 09:00:25 PM
sorry
havent been to active on it
i have it all layed out on my head though
If this actually works man, I would be so happy. It's so annoying when you have 5 clones of the same person and a sawnd file...they all start sounding like that one person the sound is over...
27  Super Smash Bros. Brawl Hacking / Programming / Re: Working BrawlEx with Project M! (Help Wanted!) on: March 23, 2014, 08:54:37 PM
So I have taken some of the codes from both of the code sets that you guys have provided, and I have made my first adaptation of the Project M codes for brawl. It isn't much at the moment, but this is what I have.

I have it so that the air dodge, dash dance, shields, and wavedashing mechanics are all working in brawl. And I have tested it and it seems to work fine with the clones. But I have only one problem with it... The king of wavedashing, Luigi, is not able to wavedash!!!!! I don't know why, and I haven't experimented with it much, but at the moment it is very disappointing.  Embarrassed
It is great that you are making progress. I can't wait to see how this comes out. I always wanted characters like Lucina,etc to join Project M without having to replace any of the characters. They just have so much potential. And I hope you soon find the problem to Luigi's wavedashing. Also you mind posting a vid of your progress so far? Thanks!
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 23, 2014, 08:09:47 PM
Constructed an announcer voice for Shulk and made Monado Buster look/sound better.
Looks like your putting alot of effort into this. May I ask if all this is included in the download as well?
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash on: March 23, 2014, 07:42:41 PM
UPDATE TIME !!
Just for today, I can use my PC!! I'm gonna fix everything I wanted on Saber, which is PSAing/animating grabs and Side B. I think I'll be able to do only the Side B, code the Up B and add the FThrow animation. When I'm dne with them, I'm gonna release her 1st demo in the thread. Maybe in the vault... Who knows Evil

Post Merge: March 23, 2014, 05:50:46 PM
Alright, I'm gonna give you guys a pre-release of Unlimited Saber!
It's a demo of her current moveset! Since it's kinda late, I couldn't test her, I'm gonna get on it tomorrow! Let me know if you find issues and such, but remember that it's a BETA VERSION!

@KJP : I add the On Hit Cancel to almost all her A moves, I leave the Dash and the Specials because they still need touching yet.

So, here is her new appearence :
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202867

I didn't add the costume since it's not mine, if you want it, read the mod's description. There will be also the .sawnd file with it!
I can test her out right now if you would like!
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Revision 3 Download!- on: March 22, 2014, 08:56:57 PM
well... that would require someone making one that isn't me, because i have no recording capabilities.  so that'd have to be someone else dong it.  i certainly wouldn't mind one now, but that depends on who would do it.
Yeah, I was kind of thinking of SonicBrawler....

i planned on doing one after i made teh sfx

which i cant do because i cant find any escept the bad ds ones
That's ok, I can wait.
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