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46  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 14, 2014, 02:42:16 PM
Hey does anyone know what ID's are the characters that are over 63? I want to add more characters to my roster.
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash on: March 14, 2014, 11:03:50 AM
No, I don't mind Cheesy
Just PM'd you the files.

EDIT : So, I sent HeavyD and SolarGamer a copy of the current Saber Unlimited Moveset. And I updated the OP with a Final Smash I'm working on for him :
I have to say, after playing with her I know know what a true PSA is. She is so good! Everytime I play with her, she's just suddenly performing these kick-ass combos that would kill the enemy to 150 percent before she even get's hit, and man that side special is SO useful when a person is on the ledge, it can literally kill someone at 0 percent. Not to mention her counter is very useful. I don't know if this is supposed to happen, but she absorbs the enemy attack. If the attack dealt 15 percent, she would absorb it and get healed 15 percent. Not to mention at times, she just whacks the enemy off the screen. Her Neutral Special needs some touching up though. It's not only weak (even when fully charged) it doesn't have much area to it, like the tornado literally goes through the guy. Her Up smash is really good because it performs a two hit combo in the air, and then I can just jump and juggle them to the ledge, perform the side special and boom! their dead. Really good work on the A moves. Her down smash is very good because the majority of her attacks are pretty weak, with low knockback (that's probably because of the deadly combos she can put out) but the down smash is very powerful with decent knockback, dealing at about 25 percent damage. Her side smash is my favorite though. Although it is very weak,
it is also very fast. You can chain together your A attacks so well with the side smash it's crazy! I like her final smash alot as well. It's very balanced while also covering the whole stage. Forgot to mention this, but her Up special is also pretty good at killing enemies at around 100 percent. It's good because most Up Special's aren't really used to kill the enemy.

Here are some suggestions:
- Make her a bit slower, it kind of hard to control her at times.
- Make the Neutral Special have more area, and stronger when charged
- I like the Side Smash and that's why I want it to be worked on a bit more. The animation looks a bit weird.
- Taunts of course
- Some grabs
- Add some sword glow possibly?
- And last of all make her attacks a tad more powerful (percentage wise not knockback)

Well out of that great job on the PSA and I look forward to her final release. Happy Face
 
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed! on: March 13, 2014, 07:19:42 PM
Yes, man! I'll send you the latest version of Saber when I have her A moves done!

EDIT : I updated a bit the OP... Just added my old works... Not something really great, I know Tongue

EDIT 2 : I updated Saber's attacks, reworked all the A attacks and boosted her attributes.
A video made by Kitsu-chan for the attributes :

Saber Attribute Comparison
Would you mind if I tried her out as well?
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 12, 2014, 08:26:30 AM
I was referring to the victory themes, not the moveset. Sorry for the confusion.
Oh....I look stupid now. Tongue
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 12, 2014, 08:12:23 AM
Maybe include both? Shulk himself has 3 different models in the download.
That would be great, but I don't think the creator liked my idea anyways. I would like to play with my idea but no matter how I tried I couldn't get the hang of PSA'ing, in the first place.

Hmmmm, if Erico is willing to do it I was thinking this:
- Erico's Idea (First Download of course)
- My Idea(if he is willing to accept it)
- My Idea Non-Heal version (if he is willing to accept it.)

And there would be the 3 versions in the download. Everyone seemed to like both ideas, so if he doesn't agree, it would be a bummer. Undecided

Hey Erico, why not make a Poll and ask people if they want your version,my version, or both? That would be good. Just a suggestion, so don't go haywire on me. Tongue

Yeah I was being a little rude lol.

Would this be a good winning theme though? (at 3:32)
http://youtu.be/gQnY7L8ucCk?t=3m32s

I was also thinking about from the middle of 3:08 to the way beginning of 3:16 in the main theme
https://www.youtube.com/watch?v=nNR-wsFAfiU

The first feels more victorious but then the main theme is just... awesome. Meh.
I could edit both of them with audacity so they sound natural so it's really just about which is a better fit.
That's some good stuff!
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 11, 2014, 06:06:37 PM
Why is everyone on the "has to be true to the game" train?
Exactly! That's what I said, I was just pointing out that if he wanted it to be "game accurate" than Shulk wouldn't be a very good character overall. Also I was pointing out on how, even though I wasn't thinking about it, mine was weirdly more game accurate than his.

Post Merge: March 11, 2014, 06:08:52 PM
You believe it's a fact that your idea is more accurate. Hmm. Here's some facts. It only takes five auto attacks to fill up Shulk's talent gauge and this can be done in less than 10 seconds with Haste VI and Double Attack VI gems. You do not stay in this Monado Mode for a few minutes; you use just one monado art.

This is getting annoying. I've considered your idea. If you're really that set on it, you can learn how to use psa and brawl box and try to implement it yourself after I've released v1.
It's totally fine. Just trying to make your PSA better with some ideas. I just going to point out as well, that you were being kind of rude first, but whatever you think is right.
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 11, 2014, 05:29:22 PM
The closest you can do with the "heal less if he's winning, heal more if he's losing" is to make it so that if his damage is less than 100 to heal 5% and if his damage is more than 100 to heal 10% or whatever.

The rest should be possible. Kinda skimmed over it.

Is it necessary to have so much? Probably not. But it can be done.
I don't get how there's so much. There is the same amount of attacks a normal character has, except on how he has the extra "Monado Mode", which gives hime four extra attacks. But anyways, how do you think of my plan?

Post Merge: March 11, 2014, 05:38:12 PM
Oo I just thought of what would be good for Shulk's winning theme. The way end of confrontation with the enemy.
I'm still not seeing why he would stay in a mode where he uses Monado arts. It's not like he does that in the game.
Dude, I'm just going to point out that, in the game, he has to charge up his talent gauge (2-3 minutes in the PSA idea I made) and he switches to a set of new moves also known as the "Monado Arts". If you want it be "game accurate" then might as well not give him Monado Arts at all, because he can't use them unless he charges his talent gauge to full IN THE ACTUAL GAME, Also he can only use one every time he charges up his gauge. This can't be entirely accurate to the game you know or else Shulk would only be able to use his Normal attacks, and ONE monado art once in a while. So really your idea isn't game accurate either, in fact mine is more accurate than yours. Not trying to be mean, but it's kinda the truth. Plus he doesn't stay in the mode, he is only in "Monado Mode for a few minutes just like the actual game. Guess I should have pointed that out. Tongue
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 11, 2014, 04:52:48 PM
Uh, can he not heal with a taunt? Healing is pretty unbalanced IMO.
Yes there is a heal version and a non heal version. I personally think it's not OP because he can only use it every 2-3 minutes and it only heals 5-10 percent. I guess I should've stated that above....
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 11, 2014, 04:18:05 PM
Well we would need to do heavy alterations to Shulk in order to get this Monado Mode. I actually do kind of like the idea, though. I also like the standard character Shulk too, however. As he is right now his special attacks are kind of like Monado arts. But anyways, what if we were to do two different types of Shulk, one being with how he is likely to be now and the other how he is likely to be with this Monado Mode?

How I envision (ha) this Monado Mode is that either after a certain amount of time or after using a fighter stance (equivalent to battle soul), Shulk gets to use a Monado art, based on which move he does next.
- Monado Eater is a larger effect that deals more damage and can hit through shields.
- Monado Purge would maybe hit through invincibility frames and increased power/size one again.
- Monado Enchant would increase damage output a little bit.
- Monado Speed would increase agility for a little bit.
- Monado Shield would gives him invincibility until after the next attack someone uses on him.
- Monado Armor would give some damage reduction for an amount of time.
- Monado Cyclone would be like the current up B but larger and doesn't make him go in the air.
- Monado Buster would be Monado Buster, just a standard large attack.

The issue I come into when brainstorming this is that in making these moves usable with the Monado Mode, we remove the capability for them to be used as standard moves while not in Monado mode. For instance, what will the up b instead of Monado Cyclone? What would the B and side B be if not Monado Purge and Monado Eater? They could be standard sword attacks but wouldn't that be a little boring? Also, would Monado Buster still be the final smash or just a part of this mode?

'But Eric, why not both the weak versions of the monado arts when not in Monado Mode and strong versions when in it?' Well, that's not how it works in the game, sort of defeating the purpose imo.

I think a good alternative is to have the attacking Monado arts as the special B attacks and then modes with the non-attacking Monado arts being activated either directly from fighter stances or a mode triggered by a fighter stance.
K here's what I got:

Shulk Normal Mode:
- Side Special- Slit Edge (10 percent)
- Down Special- Shaker Edge (8 percent) (and it kind of shovels the enemy into the ground similar to DK's move)
- Neutral Special- Stream Edge (12 percent)
- Up Special- He moves his arms so that the Monado is facing down. He then releases it and shock-wave pushes him up (sorry that's all I got for that, I know it's not true to the game, but c'mon one attack won't change much right? Especially because it's his Up Special Mostly used to get up, not deal actual damage.)
- Side Smash- Back Slash (15 percent)
- Up Smash- Air Slash (13 percent)
- Down Smash- Shulk's original talent art: Turn Strike (weak 4-5 hit attack, each dealing say 2 percent each making a total of 10 percent damage.)

I was thinking Shulk turns into Monado mode with the down taunt about every 2-3 minutes of battle, because a normal 5 stock battle takes up 10-15 mins if you are good. Also by no means is he going to be MORE powerful in this mode
Shulk Monado Mode:
- Side Special- Monado Eater  (5 to 10 percent damage) (poisons people)
- Down Special-  First Charge: Monado Speed (makes him a bit faster in his attacks, not movement) Second Charge: Monado Armor (He is immune to attacks for 5-10 seconds) Third Charge Monado Enchant (increasing every attack percentage by 5 percent. To make it not OP Shulk also deals 5-10 percent damage to himself. ) It takes about 3-5 seconds to move to each charge. Maybe even more.
- Up Special- Monado Cyclone (5 percent, if you touch it)
- Neutral Special- Monado Purge (12 percent)
- All Smashes are like the ones above but 5 percent more powerful (So used to deal 10 percent? Now it deals 15)

FS- MONADO BUSTER- Shulks Monado releases a blue saber that fills up half the stage. Deals 50 percent damage, and shovels all the enemies into the ground.

Side Taunt (Optional)- Heal (Heals 5 percent if winning, 10 percent if losing, similar to Lucario's aura)

Yep, I kind of ran out of ideas for the smashes in Monado Mode and The Up special in Normal Mode, but it should be fine. This is a pretty balanced moveset if you ask me. By all means give your opinions and suggestions on this.
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 10, 2014, 09:43:42 PM
Well, then by all means! I was just trying to be considerate since it's his first PSA. I'm all for fleshing this bad boy out. Wink
Exactly! If he could switch modes mid battle and heal himself every once and a while, he would be a very unique and versatile character. Making the attacks weak though is key so that he doesn't become OP. Weak, but can perform lot's of awesome combos. It balances out. He could be a little stronger in Monado Mode though.....

Post Merge: March 10, 2014, 09:45:50 PM
You mind going back to my thread and counting how many PSA's I have to do? Tongue

I have no problem with helping, but I'm pretty much running a one man show on my end. My time is much more limited than others.

If you need help and can't figure it out, I'll do my best to try and help.

Just don't expect 24/7 customer support Tongue

Post Merge: March 10, 2014, 09:43:11 PM
I haven't played the PSA myself, but the guy shows potential. He should be able to do it even on his first PSA.
Sure thing, it would be nice if we could have a little bit of help like how HeavyD88 helps you, and Revenant for some things. 24/7 isn't something we NEED, it just would be nice if you could help 24/7, but if you could just help overall, then that would be perfect. Well seeing as if you have time of course. Wink

Post Merge: March 10, 2014, 09:51:26 PM
The reason I prefer the Monado III is it's not very true to the game to hit people around with an unopened Monado or Monado II.
Technically, the Monado starts off unopened anyways. I prefer Monado 2 (weirdly) because it matches his outfit more and also that's technically the weapon he uses for more than half the game. He doesn't receive Monado 3 until the end of the game.

Post Merge: March 10, 2014, 09:53:36 PM
Thanks, that saves some time! Smiley
Be sure to credit me if you use these though.
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 10, 2014, 09:35:56 PM
It's completely possible to do. It shouldn't be too tough to do so, either.
You mind helping with this then? Shulk could be a great character with the ideas I made above. Wink
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 10, 2014, 09:23:00 PM
Changed the monado purge in air and on ground to be same length. On ground is shortened a bit and in air is lengthened

YES!!! Wewt!! Finally!!  Happy Face

The sounds are about as loud as every other characters'... And that shouldn't be different from dolphin to wii o.O

Will work on that sword effect soon. I think deleting it may have been what caused the issue in the first place so I may have to do a work around and make it transparent or something
I think there's a difference between dolphin and Wii then because Ike's normal voice is way louder than Shulks. I have to put the background music way low to actually hear him.
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 10, 2014, 08:35:35 PM
https://dl.dropboxusercontent.com/u/275120798/FitIke.pac

I hope this works Kirby Dance
Can someone try this file out? ^

-

Well I don't know how to do modes but kienamaru does. He said maybe we could do Monado speed.

The side smash that shulk has right now looks kind of like backslash. I suppose it would be possible to make it look more like backslash but that would be something I would save for a possible finishing touch.

I don't think it's possible to code it to deal more damage when hitting someone's behind, sorry.

All I got right now.
I'll try it out!

EDIT: It works! All the graphics and everything work, but one thing I would like to note is that his sword glow is a bit messed up, out of that everything rocks! Wink

EDIT 2: Oh yeah, you mind making Shulk voices a bit louder? Can barely hear them.
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 10, 2014, 05:52:33 PM
That's a heck of a lot of work for what we're trying to accomplish here. Laugh I would love for Erico to get a team together and really try to flesh him out though. I would help myself, but I need to study up some more on the Brawl tools before I could contribute anything substantial. Best I could do is diagnose problems at the moment. I say he should keep it within his limits, and when a proper v1 is released, then he could work on fleshing Shulk out.
Yeah, your right about that, but if he could carry this out, I have to say, Shulk would be one of the best characters out there!
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 10, 2014, 05:28:51 PM
Well he's supposed to be jumping up and then floating there for a second like how he does in the game
Xenoblade Chronicles - Monado Exhibition
I need to remove a few frames from the jump so he goes up faster, making it look like a jump.
And actually I just noticed something. He falls back to the ground as he does the spin. If I made it more like that then it would reduce time too.

It's not useless though. Due to the size of the hitbox, it's useful for striking people while they're knocked off the edge trying to recover. But yeah, some speed up would be good. I'd then reduce the damage.
Yeah, that would be nice. I'm sorry if my word might've been a bit mean back there. But yeah, reduce the damage to 10-15 percent damage and speed it up a bit. Make him look more like he's jumping and it'll look better as well. Also I think maybe you should do backslash as an attack. It is one of his strongest moves. I think you should have him be able to switch movesets. Like those PSA's where you press down taunt and you switch to a different moveset. So Shulk could start off in normal mode with Backslash, Slit Edge, etc and after a while, he suddenly glows blue and you press down taunt and he switches into "Monado Mode" with his Monado Purge,Eater,etc. and maybe if he glows red you press side taunt, and he would heal himself about 10-20 percent. Backslash should also be unique too, like deal 20-30 percent if your behind the enemy and 15 percent when your in front. I don't know if you could do it but that would be really cool and make him a very versatile character! Try asking Kienmaru.
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