Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2 3 4 ... 108
1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: A "Hackless" Method That Works With Up To 32 Gig Cards. on: January 09, 2019, 09:24:10 PM
Thanks! Cheesy
2  Help & Tutorials / Help / Re: Brawlbox refuses to start up on: January 06, 2019, 09:52:21 PM
Use Google O_O
3  Help & Tutorials / Help / Re: Brawlbox refuses to start up on: January 05, 2019, 04:12:30 PM
That's one of the stable versions (By stable, I mean that it can run without crashing)

So, that leaves other possibilities, likely one of these two:

- You might need a driver that accidentally got erased from the outage
- You might need the .net framework, if that got erased from the outage
- It could theoretically be something else, but I can't think of what, tbh
4  Help & Tutorials / Help / Re: Brawlbox refuses to start up on: January 04, 2019, 06:35:30 PM
Which Brawlbox version?
5  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: A "Hackless" Method That Works With Up To 32 Gig Cards. on: January 04, 2019, 06:32:44 PM
Oh, sweet! Cheesy

Do you happen to know if the newest Legacy with the 50 costume code would work with it? Angel
6  Help & Tutorials / Help / Re: trying import model for Lucas on: December 23, 2018, 12:09:47 AM
I'm going to soon start work on a video series of my text tutorial, and in addition, I (And some helpers of mine) do tutoring, so if you're still having difficulty, just fill out this form and within like a day or two you'll get assigned someone: https://docs.google.com/forms/d/e/1FAIpQLSdcaq_JqvatlLOkntcOipHszQ6nDJqiSf1e_ft6dD2tXQN_mA/viewform?usp=sf_link
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: A "Hackless" Method That Works With Up To 32 Gig Cards. on: December 23, 2018, 12:01:47 AM
Wait, is it hackless? Cause I tried it to load Project M on my 8 GB SD card and couldn't get it working O_O
8  Help & Tutorials / Help / Re: BrawlEx crashes at results screen [Solved!] on: December 22, 2018, 11:55:05 PM
Did you add the needed RSPs, as well as the RSP slots?
9  Help & Tutorials / Help / Re: Help on costom models on: November 25, 2018, 09:53:07 PM
Would you mind clarifying what you were saying, please? I honestly can't tell what you were saying; also, I would recommend subscribing to when my video version of the tutorial will be out, it'll make everything more clear, especially since I'm also working on a bug fix with the process, as well:

https://goo.gl/forms/Ibcwj5cyRaZAQCYv2
10  Help & Tutorials / Help / Re: can someone help me on finding the missing tool on: November 25, 2018, 09:49:37 PM
You do know that this is from way back when people were using programs like CupAsh, and all of these programs are implemented into Brawlbox, right? O_O

"Hexing", can not only be done with other programs like HxD now, but in addition, the "automatic hexing" this is referring to is to hex edit models to vertex them, which is inefficient, considering that you can now vertex models not only in Brawlbox, but also in 3DS Max and Blender, as well as some other apps

Model Resizing, not only can you do resizes in 3D modeling programs, or in BrawlBox(If every vertex is rigged only to one single bone, which is actually kinda rare), but in Brawlbox, you can do what's called a One-Slot Resize, which is making the costume function when it's bigger

Bone adding is super easy with Brawlbox

Quite literally, just use Brawlbox; all of these tools are already implemented into it; if you look at older Brawlbox versions(Available on the Brawl Vault), the icon is even that same box

Believe it or not, this program does not automate importing models; heck, it's even very difficult to program things like auto-rigging, and companies like Mixamo are like the only ones who have even programmed that, so "have model imports faster", the only way is to get more practice and get better at it (And implement auto-clickers, which I am actually working on, ironically)

Hope this info helps in some way
11  Help & Tutorials / Help / Re: Help on costom models on: November 21, 2018, 09:40:03 PM
Hi! I'm really confused by what you're saying, but have you tried checking out my tutorial on it?

http://forums.kc-mm.com/index.php?topic=75252.0
12  Help & Tutorials / Help / Re: can someone help me on this on: November 12, 2018, 01:48:46 AM
Follow this tutorial, and read the FAQ about adding parts to a character instead of full characters: http://forums.kc-mm.com/index.php?topic=75252

Also be sure to check the Visibility Bone and make sure it's proper
13  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Hulk Hogan's Poop Brother HH on: November 12, 2018, 01:47:30 AM
If you want to learn how to import models with Blender, I have a text tutorial on it here, and there will eventually be a video tutorial: http://forums.kc-mm.com/index.php?topic=75252

If you want to learn how to do it with 3DS Max, I also have a link at the top of this tutorial leading to a well-made tutorial by BlackJax on that
14  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Transformation Crashing on: July 17, 2018, 08:48:44 AM
Transforming characters require both a .pac and a .pcs, so in Brawlbox, save it as a .pair, this will save it as both files, with proper compression.
15  Super Smash Bros. Brawl Hacking / Stages / Re: How to delete models / collision without stage crashing? on: July 11, 2018, 01:38:43 PM
If they contain textures as TEX0, you can delete those, and if they contain MDL0s, you can delete the polygons in the MDL0(I'm pretty sure you can delete all of them without a crash)
Pages:  [1] 2 3 4 ... 108