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1  Help & Tutorials / Help / Re: "Animation Error Occurred" Need Help on: Today at 04:01:58 AM
Don't think so; tbh, I can't remember who said it, though I think it was Nano, said that you can renew it
2  Help & Tutorials / Help / Re: "Animation Error Occurred" Need Help on: June 25, 2017, 06:59:10 AM
I'm not into promoting pirating, but if you're a student, you can get the student version free
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [W.I.P] Shiny Glowing Textures (Sorta...) on: June 21, 2017, 06:11:17 PM
It might
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [W.I.P] Shiny Glowing Textures (Sorta...) on: June 21, 2017, 03:24:17 PM
Yeah, wouldn't that work? Cause I saw it mentioned glow maps in the FAQ
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [W.I.P] Shiny Glowing Textures (Sorta...) on: June 21, 2017, 02:07:04 PM
 You know what you could try, though? There's this program called xNormal, maybe that could work to create the material
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [W.I.P] Shiny Glowing Textures (Sorta...) on: June 21, 2017, 12:44:07 PM
Do you know if it's possible to take two models and merge the materials and shaders to a single model in either 3DS Max or Blender?
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [W.I.P] Shiny Glowing Textures (Sorta...) on: June 21, 2017, 06:51:10 AM
Well, I know that you can delete maps on the material, so would it be possible to add maps to a material by right clicking on it and checking some sort of import option? Can't check now, tbh, since I'm at work
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [W.I.P] Shiny Glowing Textures (Sorta...) on: June 20, 2017, 06:10:52 PM
Samus and Captain Falcon have texture maps with that effect, would it be possible to add that data to the material and/or shader?
9  Super Smash Bros. 4 Hacking / Help / Re: object diappears while attacking but its visible standing/running/walking? on: June 10, 2017, 11:35:56 AM
Is it because of a visibility bone?
10  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: June 10, 2017, 11:34:44 AM
Yes, we've mentioned it, and unless I'm mistaken, I believe they're working on it now
11  Super Smash Bros. Brawl Hacking / Programming / Re: Character Slot Crashes Game on: May 21, 2017, 06:10:39 PM
Oh yeah forgot about that; it likely is bone count, then
12  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.78 on: May 21, 2017, 05:40:26 PM
Yeah, I know what you mean, lol Tongue

Btw, out of curiosity, any of you guys ever had random vertices poking out of the hip area in game on any model imports before?  Cause two of the guys I'm helping encountered this, and dunno if it has anything to do with Brawlbox, or if it's the rigging or bone data
13  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.78 on: May 21, 2017, 05:34:03 PM
 It's been glitchy since at least .76 or earlier, and I think I even remember mentioning it; try using .71 and importing each polygon individually; it works sooooo much better, lol
14  Super Smash Bros. Brawl Hacking / Programming / Re: Character Slot Crashes Game on: May 21, 2017, 05:27:49 PM
If it's only the one costume, is it because of filesize or not enough bones?
15  Help & Tutorials / Help / Re: Project M Homebrew Download Help on: May 21, 2017, 01:55:02 PM
SDHC does work, though, for the non-hackless version
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