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1  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlEx: what causes freezing when entering CSS? on: Today at 12:24:42 PM
If it crashes at the CSS, it's likely because of the common5; what's the filesize?
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: How do I add a model in the game? on: April 22, 2017, 08:51:11 PM
If you mean the 3DS version as in the 3DS Max version, i.e. already rigged, check out Blackjax's tutorial, but only for the exporting process; if you mean that the extension on the file is .3ds, then it's not rigged, and you should follow either tutorial fully
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: How do I add a model in the game? on: April 22, 2017, 08:37:39 AM
Well, define what you mean by "made"; do you mean already rigged? What file format are they?
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: How do I add a model in the game? on: April 22, 2017, 02:29:23 AM
 Yes; Check out either BlackJax's 3DS Max tutorial, or, if you're more comfortable with Blender but don't mind more work, check out my WIP Blender tutorial
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Need a Bit of Help on my Ness Costume I Made on: April 15, 2017, 08:17:15 PM
What file type are they, and what's the program that you're using for importing?
6  Help & Tutorials / Help / Re: 3D model problem on: April 12, 2017, 09:41:42 AM
Ok; errors do sometimes occur, though, texture-wise,  especially with eyes, so let me know if the textures aren't like they should be in-game Wink
7  Help & Tutorials / Help / Re: 3D model problem on: April 11, 2017, 08:48:45 PM
Oh, no problem! I take it, it worked, then?
8  Help & Tutorials / Help / Re: 3D model problem on: April 11, 2017, 02:34:02 PM
Yes; after exporting it from Brawlbox, use Autodesk's FBX Converter 2013.3 to convert the .dae to .fbx, then import the fbx into Blender

Make sure that you use the latest version of Blender. Edit the model in Blender; don't worry about the bones looking like they're in really weird positions; in fact, they must be this way in order for the rigging to be properly imported

Now export from Blender as a .fbx with default settings, use FBX Converter to convert that to a .dae, import that with Brawlbox .77, and export it from there as a .mdl0

Now open up the character the model is going over in Brawlbox .71, use the Add New Object button to import each polygon individually from the MDL0, and then delete the pre-existing fighter's polygons so that only your character is left; Make sure that you have Merge Models UNchecked when you're importing each individual polygon

Source: Me, the first person ever to master Blender to Brawl importing Wink

Post Merge: April 11, 2017, 02:35:54 PM
P.S. You can use you're pre-existing model, too! Just unparent the model from the current bones, remove the current modifier, import the fbx skeleton, and then reparent the model to that skeleton! Smiley
9  Super Smash Bros. Brawl Hacking / Project Concepts / Re: SSBB project: ShadowSly over Fox on: April 10, 2017, 03:00:52 PM
 Also make sure to use my tutorial if you're going to use Blender
10  Super Smash Bros. Brawl Hacking / Project Concepts / Re: SSBB project: ShadowSly over Fox on: April 10, 2017, 12:30:42 PM
Trust me, it's only like one version higher, it's basically the same; I myself defaultly use 2.7 and only use the latest for Brawl
11  Super Smash Bros. Brawl Hacking / Project Concepts / Re: SSBB project: ShadowSly over Fox on: April 10, 2017, 12:05:50 PM
Yeah
12  Super Smash Bros. Brawl Hacking / Project Concepts / Re: SSBB project: ShadowSly over Fox on: April 10, 2017, 05:20:25 AM
I use the latest version, which is the only version it'll work with correctly

Post Merge: April 10, 2017, 05:21:21 AM
The GUI is pretty much the same, but the compatibility is different
13  Super Smash Bros. Brawl Hacking / Project Concepts / Re: SSBB project: ShadowSly over Fox on: April 09, 2017, 09:44:31 PM
Do make sure though that if you try Blender instead of Max, you'll have to follow my tutorial, or else 100% chance of Brawlbox errors or exploding models
14  Super Smash Bros. Brawl Hacking / Project Concepts / Re: SSBB project: ShadowSly over Fox on: April 09, 2017, 09:19:11 PM
Well, worst case scenario would be you try Blender Grin
15  Super Smash Bros. Brawl Hacking / Project Concepts / Re: SSBB project: ShadowSly over Fox on: April 09, 2017, 06:46:19 PM
2010, 11, and 14 definitely work, and Blackjax said that 12 and 13 probably work
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