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1  Help & Tutorials / Help / Re: Homebrew Crash on: August 12, 2017, 08:31:04 AM
I don't know much about using a virtual SD with Dolphin, but what I do know is that, if it's a file in a fighter folder, it will ONLY ever crash in the CSS, and never on startup of Dolphin; hope this helps narrow down the likely problem
2  Super Smash Bros. Brawl Hacking / Programming / Re: A question about Z & L Loading css/psa alts, and a vision for... fun on: August 10, 2017, 09:51:34 PM
 Is this what you're looking for?

http://forums.kc-mm.com/index.php?topic=2997.0
3  Super Smash Bros. Brawl Hacking / Music & SFX / Re: What are are the character's SFX ids? | Please help on: August 10, 2017, 09:24:08 PM
 I'm not 100% sure about this, so you should test this theory before you believe me, but I'm pretty sure that the character IDs are consistent throughout the various things; so, my theory would be that the IDs are the same as the number associated with the character's CSPs; for example, in the common5.pac, in the ARC containing the CSPs, Mario's CSPs are under TextureData
  • , so his ID would be 0, Donkey Kong's CSPs are under TextureData [1], so his ID would be 1, etc.
4  Help & Tutorials / Help / Re: Texture has black dots. on: August 06, 2017, 12:14:38 PM
That's weird, I must admit that I never would have expected that Shocked
5  Help & Tutorials / Help / Re: Texture has black dots. on: August 06, 2017, 10:45:48 AM
Try the Atama material and Shader1; also, instead of directly replacing the material and shader, right click the mdl0 and add a new shader and a new material and replace the new ones with the exported ones, and delete the old ones (and reattach the new shader to the new material and the new material to the polygons; also make sure that the texture set to the material is the right texture

This should work, because I have only ever run into problems when directly replacing materials and shaders, but I have not yet had problems with replacing completely newly created ones
6  Help & Tutorials / Help / Re: Texture has black dots. on: August 05, 2017, 08:22:53 PM
Hmm, maybe it's not maegami, then; I know one of them works on any model, though, because I've tested it; what's the material associated with the texture attached to her ponytail part of her hair?

Post Merge: August 05, 2017, 08:23:30 PM
AKA, can't really check right now, cause I'm on mobile atm
7  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: August 04, 2017, 07:24:41 PM
What if we had a forum
What if we had a forum

Lol Grin
8  Help & Tutorials / Help / Re: Wario Skin Crash Problem on: August 04, 2017, 07:22:43 PM
 Although not all of the filesize is for this reason, most of it does come from the resolution of the textures, which you can reduce by exporting them, replacing them, and in the options when you're replacing them, change the numbers to a fraction of the original, but also make sure that it's a power of 2 (e.g. 1/2 The original, or 1/4, or 1/8, etc.
9  Help & Tutorials / Help / Re: Image size changer | Help on: August 04, 2017, 12:18:36 AM
 You can download the program GiMP for free, open the image, right clicking the layer on the right and clicking on Add Alpha Channel (unless it's grayed out, as that would mean that you already have the alpha channel), and then use the eraser tool on the parts you want totally or partially transparent; experiment with the eraser settings to figure out the different types of transparency
10  Help & Tutorials / Help / Re: Image size changer | Help on: August 04, 2017, 12:03:17 AM
Np, lemme know if you need further help Smiley
11  Help & Tutorials / Help / Re: Image size changer | Help on: August 04, 2017, 12:00:22 AM
Another super easy method is opening it in Paint, doing a Stretch/Skew, and type in a value in terms of percent(max is 400); for example, if I wanted twice the size horizontally but only half the size vertically, I'd put 200 for horizontal, and 50 for vertical
12  Help & Tutorials / Help / Re: Image size changer | Help on: August 03, 2017, 11:55:29 PM
If I'm understanding you correctly, what I said above will work, or alternatively, you can also directly change the dimension numbers in Brawlbox upon texture replacement, and then just export it after importing it and, it should change the size
13  Help & Tutorials / Help / Re: Image size changer | Help on: August 03, 2017, 11:47:01 PM
 If by pixel size, you mean resolution, MS Paint, GiMP, or Photoshop are all well known programs that can easily do this; if this isn't what you meant, would you mind showing a comparison of what it is and what you're wanting to turn it into?
14  Help & Tutorials / Help / Re: How do you reskin characters? Help on: August 03, 2017, 09:38:10 PM
Open the pcs file in Brawlbox, expand TextureData
  • , expand the folder icon, export the texture you wish to edit, edit it, and then right- click and say "Replace" and choose the texture that you edited

Post Merge: August 03, 2017, 09:42:27 PM
Np Wink
15  Help & Tutorials / Help / Re: How do you reskin characters? Help on: August 03, 2017, 09:26:15 PM
 What do you mean by "reskin"? Do you mean rigging a character to a Super Smash Bros. character? Do you mean porting a character model onto a different character's moveset? Do you mean the general thing of how to install mods?
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