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1  Help & Tutorials / General Tutorials / Re: Simple BrawlEx Tutorial! on: May 16, 2018, 12:29:59 PM
I don't believe so; to my knowledge, this was used with 0.75; tbh, I don't know which version I was given
2  Help & Tutorials / Help / Re: Custom Super Sonic texture on: May 13, 2018, 08:50:52 PM
Oh, I think I see what the problem is! I believe the colors are from the color nodes, materials, and/or shaders; so what you could do would be to open up the Super Sonic model in BrawlBox 0.71, and replace the materials, shaders, and color nodes with the same ones that normal Sonic uses, which you can export from any version of BrawlBox; just make sure that when you're exporting and replacing the materials and shaders, that you're doing it with the FIRST of each block, withOUT expanding anything but the initial Materials or Shaders folder
3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Sonic Super Fighters! on: May 10, 2018, 02:45:11 PM
Yeah, go for it! Even if nobody's interested, you'll have fun in making it! Wink
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: Perfect Auto Fitting Model to Bones? on: May 06, 2018, 08:54:13 PM
Nope, I'm actually referring to my own Blender tutorial, I have no clue if 3DS Max can do it the same way, tbh; this is the one I mean: http://forums.kc-mm.com/index.php?topic=75252
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: Perfect Auto Fitting Model to Bones? on: May 05, 2018, 07:25:51 PM
What I usually do is, I reposition the bones to the model, use Automatic Weights for most of the rigging, move the bones around in Pose Mode so that the character is posed in the exact same way, and then reparent to the original bones
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: Perfect Auto Fitting Model to Bones? on: April 30, 2018, 09:02:55 PM
yeah, but you would probably have to do a lot re-rigging, so it's fairly pointless to not just restart the rigging from scratch; for example, in a lot of games, each finger uses 3 bones, but Brawl only uses 2
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: Making character bigger? on: April 25, 2018, 10:09:59 PM
There are only three known ways, which I mentioned all of, although the last option I only briefly mentioned, which is to actually edit the first frame of every animation to change the size
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: Making character bigger? on: April 21, 2018, 08:31:33 AM
Yeah, there's no fix for that, unless it's one of the characters that has just plain scaling YRotN affect him, or if you want to edit the animations
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: Making character bigger? on: April 20, 2018, 09:56:05 PM
even easier than that; in BrawlBox, expand the MDL0, expand the Bones list, right-click the TransN bone, and "Add to Next Up"; then scale the bone that is now its parent; for most characters, this is the EyeYellowM bone; you may also have to rename the parent bone(AKA the EyeYellowM bone, usually), but tbh I don't remember; it's been a while since I've done one-slot resizing

Don't scale it in Max, because the scaling is either via one-slot resize, like I just said ^, or it'll be through the animations; so make sure you do it through BrawlBox, like above
10  Help & Tutorials / Help / Re: Character entry crashes the game on: April 02, 2018, 01:43:42 PM
Probably just Gecko being stupid, then; not sure I can help, then Q_Q
11  Help & Tutorials / Help / Re: Character entry crashes the game on: April 02, 2018, 02:03:02 AM
Ok, yeah, that's the latest, but I think it still might be breaking down, even with the latest version, that's why I prefer the PM loader.

Also, do you have it set to AXNextFrame?
12  Help & Tutorials / Help / Re: Game crashes on custom clone entry. on: April 02, 2018, 02:01:21 AM
Is it the character skin that freezes, or, putting any skin on the clone will freeze?
13  Help & Tutorials / Help / Re: Character entry crashes the game on: April 01, 2018, 12:50:23 AM
I used to be a Gecko user, but I had encountered the random freeze; it's a Gecko thing; then I moved to Riivolution, but that took too long to load; then I moved to Project M, replacing skins via that method; now I do PM, Dolphin, and Gecko, but the newest Gecko, which seems to work fine so far; which Gecko version are you using?
14  Help & Tutorials / Help / Re: Game crashes on custom clone entry. on: April 01, 2018, 12:48:12 AM
Are you sure it's set up perfectly, then, if he's crashing?
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: Noah 2.0 (Work In Progress!) on: April 01, 2018, 12:47:23 AM
I could definitely see some ins and outs involved.

no homo Kirby Dance
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