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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Transformation Crashing on: July 17, 2018, 08:48:44 AM
Transforming characters require both a .pac and a .pcs, so in Brawlbox, save it as a .pair, this will save it as both files, with proper compression.
2  Super Smash Bros. Brawl Hacking / Stages / Re: How to delete models / collision without stage crashing? on: July 11, 2018, 01:38:43 PM
If they contain textures as TEX0, you can delete those, and if they contain MDL0s, you can delete the polygons in the MDL0(I'm pretty sure you can delete all of them without a crash)
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Best Program for CREATING stages? on: July 11, 2018, 01:37:46 PM
Um, not really; but I can link you to the "Custom Brawl Modding Workshop" Discord server, which has a link to it

https://discord.gg/4NPt7RM
4  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Best Program for CREATING stages? on: July 11, 2018, 12:08:09 AM
Actually, someone is working on Stagebox right now, and made the last update to it like today, iirc, even.
5  Super Smash Bros. Brawl Hacking / Stages / Re: How to delete models / collision without stage crashing? on: July 11, 2018, 12:06:10 AM
But what is it you're deleting? Are you deleting entire brres's? Entire .pac files? Certain polygons in the MDL0? Like, what specifically? It matters
6  Super Smash Bros. Brawl Hacking / Stages / Re: How to delete models / collision without stage crashing? on: July 03, 2018, 10:51:10 PM
What, specifically, are you deleting, and in which version of Brawlbox?
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Best Program for CREATING stages? on: July 03, 2018, 09:50:23 PM
No problem, I just hope I can find the time to make the updated and far better video version Smiley
8  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Best Program for CREATING stages? on: June 26, 2018, 05:28:10 PM
For Blender, you would use my tutorial here; it works the same on stages as on characters, but with rigging, I recommend instead to parent with Empty Groups and use Weight Paint to rig stuff to the bones:

http://forums.kc-mm.com/index.php?topic=75252
9  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: BraveDragonWolf's Project: "RE-BUILD" [Please Read] on: June 24, 2018, 10:47:23 PM
I wish you luck, bro!  Undecided
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Best Program for CREATING stages? on: June 24, 2018, 10:20:29 PM
BrawlBox, actually; we simply use external 3d programs, such as 3DS Max or Blender, for rigging and such, and then port them over by using BrawlBox
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: My absence and why does it affect my activity on: June 03, 2018, 10:42:25 AM
Q_Q
12  Help & Tutorials / General Tutorials / Re: Simple BrawlEx Tutorial! on: May 16, 2018, 12:29:59 PM
I don't believe so; to my knowledge, this was used with 0.75; tbh, I don't know which version I was given
13  Help & Tutorials / Help / Re: Custom Super Sonic texture on: May 13, 2018, 08:50:52 PM
Oh, I think I see what the problem is! I believe the colors are from the color nodes, materials, and/or shaders; so what you could do would be to open up the Super Sonic model in BrawlBox 0.71, and replace the materials, shaders, and color nodes with the same ones that normal Sonic uses, which you can export from any version of BrawlBox; just make sure that when you're exporting and replacing the materials and shaders, that you're doing it with the FIRST of each block, withOUT expanding anything but the initial Materials or Shaders folder
14  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Sonic Super Fighters! on: May 10, 2018, 02:45:11 PM
Yeah, go for it! Even if nobody's interested, you'll have fun in making it! Wink
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: Perfect Auto Fitting Model to Bones? on: May 06, 2018, 08:54:13 PM
Nope, I'm actually referring to my own Blender tutorial, I have no clue if 3DS Max can do it the same way, tbh; this is the one I mean: http://forums.kc-mm.com/index.php?topic=75252
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