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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Is My Character Idea Possible? (Rotom) on: March 30, 2019, 02:19:26 PM
Yes, definitely possible, but will take a lot of time; essentially, what you need to do, in addition to everything else normally done with movesets(Including animations), is:

1) Make sure that the total filesize of the costume file is still lower than the original character (i.e. You probably will need to do some optimization on some models and compression on some textures)
2) Do Visibility Bone editing, both creation of Visibility Bones (And setting the different model polygons to these) and coding these Visibility Bones into the moves used
3) (Alternate option from Step (2), but does the exact same thing) Edit the animations to scale the models that you're not currently using for an animation to 0, and the one that you are using for an animation to 1.0 (Regular scale)
2  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: March 27, 2019, 12:09:11 PM
Sure! Here's an idea of a description I had in mind:

Blender: For use with Autodesk FBX Converter to rig and import models. Free alternative to 3DS Max.

Autodesk FBX Converter: For use with Blender; this program is used in conjunction to convert between Blenders fbx format and Brawlbox's/BrawlCrates dae format.
3  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: March 19, 2019, 10:07:15 PM
Something has come to my attention: I don't wish for my tutorial to be "featured" or anything like that, but I've seen a lot of people still thinking that only Max can be used for imports, so I was just wondering if the "Resources" page of kc-mm could update the description of Blender to be the latest, that it can now be used for model imports, and maybe even link to Autodesk's FBX Converter? Besides which, Anim8or is so ridiculously old, the description should at the very least be updated to mention DarkPikachu's UMC for Blender, cause that's at least semi more recent, but if it could be mentioned about the converter, and a link to it, as well as a mention that the .psk files from Brres Viewer are good for the actual rigging itself, I'd be beyond ecstatic! Smiley
4  Super Smash Bros. Brawl Hacking / Programming / Re: Explaining emissive mapping and TEVs on: March 19, 2019, 09:20:49 AM
As always, you continue to impress! Cheesy
5  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: March 11, 2019, 01:34:06 PM
I think that the archiving would be the most important; if it's true that this website won't be up forever, at least a way for the Brawl Vault and for tutorials to have backups somewhere, since almost all of them are available nowhere else, would be a really good idea. It could save people's skins, especially for tutorials like mine that have FAQs, to prevent 5000 messages from random people about why an error is happening, for example
6  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Nicktoons Battle Royale on: February 09, 2019, 06:46:08 PM
So, I won't officially join your team, but I eventually (Likely a few years, lol) will be creating imports and movesets that will highly, very likely be at least some of these characters, which you'd be more than welcome to use! Kirby Dance

Post Merge: February 09, 2019, 06:46:41 PM
P.S. I'm only not joining due to not having the time, tbh, I have so many projects of my own
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: A "Hackless" Method That Works With Up To 32 Gig Cards. on: January 09, 2019, 09:24:10 PM
Thanks! Cheesy
8  Help & Tutorials / Help / Re: Brawlbox refuses to start up on: January 06, 2019, 09:52:21 PM
Use Google O_O
9  Help & Tutorials / Help / Re: Brawlbox refuses to start up on: January 05, 2019, 04:12:30 PM
That's one of the stable versions (By stable, I mean that it can run without crashing)

So, that leaves other possibilities, likely one of these two:

- You might need a driver that accidentally got erased from the outage
- You might need the .net framework, if that got erased from the outage
- It could theoretically be something else, but I can't think of what, tbh
10  Help & Tutorials / Help / Re: Brawlbox refuses to start up on: January 04, 2019, 06:35:30 PM
Which Brawlbox version?
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: A "Hackless" Method That Works With Up To 32 Gig Cards. on: January 04, 2019, 06:32:44 PM
Oh, sweet! Cheesy

Do you happen to know if the newest Legacy with the 50 costume code would work with it? Angel
12  Help & Tutorials / Help / Re: trying import model for Lucas on: December 23, 2018, 12:09:47 AM
I'm going to soon start work on a video series of my text tutorial, and in addition, I (And some helpers of mine) do tutoring, so if you're still having difficulty, just fill out this form and within like a day or two you'll get assigned someone: https://docs.google.com/forms/d/e/1FAIpQLSdcaq_JqvatlLOkntcOipHszQ6nDJqiSf1e_ft6dD2tXQN_mA/viewform?usp=sf_link
13  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: A "Hackless" Method That Works With Up To 32 Gig Cards. on: December 23, 2018, 12:01:47 AM
Wait, is it hackless? Cause I tried it to load Project M on my 8 GB SD card and couldn't get it working O_O
14  Help & Tutorials / Help / Re: BrawlEx crashes at results screen [Solved!] on: December 22, 2018, 11:55:05 PM
Did you add the needed RSPs, as well as the RSP slots?
15  Help & Tutorials / Help / Re: Help on costom models on: November 25, 2018, 09:53:07 PM
Would you mind clarifying what you were saying, please? I honestly can't tell what you were saying; also, I would recommend subscribing to when my video version of the tutorial will be out, it'll make everything more clear, especially since I'm also working on a bug fix with the process, as well:

https://goo.gl/forms/Ibcwj5cyRaZAQCYv2
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