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1  Help & Tutorials / Help / Re: can someone help me on this on: November 12, 2018, 01:48:46 AM
Follow this tutorial, and read the FAQ about adding parts to a character instead of full characters: http://forums.kc-mm.com/index.php?topic=75252

Also be sure to check the Visibility Bone and make sure it's proper
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Hulk Hogan's Poop Brother HH on: November 12, 2018, 01:47:30 AM
If you want to learn how to import models with Blender, I have a text tutorial on it here, and there will eventually be a video tutorial: http://forums.kc-mm.com/index.php?topic=75252

If you want to learn how to do it with 3DS Max, I also have a link at the top of this tutorial leading to a well-made tutorial by BlackJax on that
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Transformation Crashing on: July 17, 2018, 08:48:44 AM
Transforming characters require both a .pac and a .pcs, so in Brawlbox, save it as a .pair, this will save it as both files, with proper compression.
4  Super Smash Bros. Brawl Hacking / Stages / Re: How to delete models / collision without stage crashing? on: July 11, 2018, 01:38:43 PM
If they contain textures as TEX0, you can delete those, and if they contain MDL0s, you can delete the polygons in the MDL0(I'm pretty sure you can delete all of them without a crash)
5  Help & Tutorials / Help / Re: Best Program for CREATING stages? on: July 11, 2018, 01:37:46 PM
Um, not really; but I can link you to the "Custom Brawl Modding Workshop" Discord server, which has a link to it

https://discord.gg/4NPt7RM
6  Help & Tutorials / Help / Re: Best Program for CREATING stages? on: July 11, 2018, 12:08:09 AM
Actually, someone is working on Stagebox right now, and made the last update to it like today, iirc, even.
7  Super Smash Bros. Brawl Hacking / Stages / Re: How to delete models / collision without stage crashing? on: July 11, 2018, 12:06:10 AM
But what is it you're deleting? Are you deleting entire brres's? Entire .pac files? Certain polygons in the MDL0? Like, what specifically? It matters
8  Super Smash Bros. Brawl Hacking / Stages / Re: How to delete models / collision without stage crashing? on: July 03, 2018, 10:51:10 PM
What, specifically, are you deleting, and in which version of Brawlbox?
9  Help & Tutorials / Help / Re: Best Program for CREATING stages? on: July 03, 2018, 09:50:23 PM
No problem, I just hope I can find the time to make the updated and far better video version Smiley
10  Help & Tutorials / Help / Re: Best Program for CREATING stages? on: June 26, 2018, 05:28:10 PM
For Blender, you would use my tutorial here; it works the same on stages as on characters, but with rigging, I recommend instead to parent with Empty Groups and use Weight Paint to rig stuff to the bones:

http://forums.kc-mm.com/index.php?topic=75252
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: BraveDragonWolf's Project: "RE-BUILD" [Please Read] on: June 24, 2018, 10:47:23 PM
I wish you luck, bro!  Undecided
12  Help & Tutorials / Help / Re: Best Program for CREATING stages? on: June 24, 2018, 10:20:29 PM
BrawlBox, actually; we simply use external 3d programs, such as 3DS Max or Blender, for rigging and such, and then port them over by using BrawlBox
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: My absence and why does it affect my activity on: June 03, 2018, 10:42:25 AM
Q_Q
14  Help & Tutorials / General Tutorials / Re: Simple BrawlEx Tutorial! on: May 16, 2018, 12:29:59 PM
I don't believe so; to my knowledge, this was used with 0.75; tbh, I don't know which version I was given
15  Help & Tutorials / Help / Re: Custom Super Sonic texture on: May 13, 2018, 08:50:52 PM
Oh, I think I see what the problem is! I believe the colors are from the color nodes, materials, and/or shaders; so what you could do would be to open up the Super Sonic model in BrawlBox 0.71, and replace the materials, shaders, and color nodes with the same ones that normal Sonic uses, which you can export from any version of BrawlBox; just make sure that when you're exporting and replacing the materials and shaders, that you're doing it with the FIRST of each block, withOUT expanding anything but the initial Materials or Shaders folder
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