I did put the rel in the module folder. It still doesn't work. Instead of the "Now Loading" text appearing it just freezes with no text except the "READY TO FIGHT!" text.
Doesn't "Ready to Fight" appear after character select and not selecting the map? Because maybe it's actually a character hack of yours that's causing freezing; to test that, you should select the character(s) you did before, and not press +/Start, leaving you at the character select screen; if it still beeps, then it's not the stage.
How do I add a poll to this topic? I tried making one, but at the top it said "Post new topic", even though it showed the poll things (question, option 1, etc.)
Actually it doesn't mean jack. It still doesn't work. I've installed files exactly how they do in the videos. It doesn't work. It is really pissing me off .
Are they not working as in not loading? Or are they freezing the Wii? Because if it is related to filesize, the Wii will freeze!
To answer the poll: "I like Amy Rose and Classic Sonic, and Dark Pit, Toon Zelda/Sheik, and possibly Geno and Roll might fit in with Super Smash Bros., as those characters actually are from series included in Smash Bros. Series."
Whoa, that Luigi looks pretty good. Best feature are the jumpers. May I suggest darkening the clothes a little and give them a bit more saturation. The detail in the jumpers is really neat.
I vertexed the brawl Luigi to Look more like the slimmer Smash 4 design. You can put your textures over him after you are finished.
Darkening the clothes would make him look less like SSBU Luigi, since those colors are directly from the CSP. As for saturation, I don't know what that is. And I appreciate the offer, and feel free to do that(To put the textures on the vertexed hack.), but I'm too lazy to export all those textures, then import them onto that model.
You can also make the dimensions more low-res, like turning a 256x256 into a 128x128 or 64x64 picture, for example, if stages function like characters, and it doesn't bug it because the dimensions are off. I know that with at least some animation file textures, they have to remain a specific size.
I should just look at one of my past works that had transparencies! Why didn't I think of this before!?!?
Just saying, but you could save time of looking through your mods, trying to find a mod with transparency, by just looking at characters like Wolf, or Fox, who definitely have transparency in their textures.
Because I based the goggle recolors off of the CSP that was leaked, which shows goggles in that color. Besides which, it looks cool.
Post Merge: September 12, 2014, 10:57:33 AMI think I'll actually do the recolors first, and since the skin would be the same on all the recolors, you can add the skin texture afterwards.
That's awesome, windhunter7! I might edit the skin a bit though. Did you base your Luigi off of the CSP? That's what I do.
Yes, I did base it off of the CSP! I couldn't really add texture to the skin, though, so all I could do was change the color of it to match the CSP. Would you like to change the skin textures, and then send the changes to me, before I do the recolors?
So I finished the 00 Luigi skin, and here is a screenshot, as well as screenshots of the three Pikachu recolors I did.(In case you didn't see them yet.)