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31  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: August 25, 2019, 08:08:05 AM
Oi vei, way too much spammage just from when I woke up this morning, do you think you guys could implement KJP's idea for moderation at all? Cause although Brawl Vault is really active, the forums themselves are almost dead cause most people are on Discord, so if we moderate literally every new topic (With a notice somewhere on the main page that we do that so the actual users know), that would actually work
32  Help & Tutorials / Help / Re: Texture issue with LXP on: July 25, 2019, 02:30:12 PM
Because you can't "Save As" a .pac from a .pcs in Brawlbox; you can take a .pac and save as a .pcs, but you can't do it in reverse, because what a pcs file is is a compressed pac file, and "Save As .pcs" compresses it, but "Save As .pac" does NOT UNcompress it, so you need to "Save As" a .pair, and then it'll work
33  Help & Tutorials / Help / Re: Character costume/alt won't load on: July 21, 2019, 12:11:59 AM
You can lower the polycount/vertex count of the model, but the odds are that it's probably because the textures are too hi-res, the easiest way to lower that is to export the textures, and then replace the textures with themselves, and in the import settings, half the dimensions and click Apply, and, if it doesn't need a palette or alpha or anything, also change the format to CMPR

This scaling down is major for filesize reduction for the following reason: Every single pixel in every texture has multiple data, which are location of the pixel in the texture, level of alpha (A 1-byte scale of value), and then the color (Which is done via a 1-byte scale of value for each red, green, and blue value, so 3 bytes in total), a total would be approximately 5 bytes. For every single pixel. Take, for example, a texture that has a resolution of 512x512 (Standard for a lot of the vBrawl costumes), that would be 512x512x5 bytes = 1310720 bytes = 1310 kilobytes = 1.3 megabytes; make this texture half the size, and it actually goes down to 256x256x5 bytes = 327680 bytes = 328 kilobytes, which is much, much smaller in filesize; add the CMPR compression on there, instead of the regular CI8 compression, and you're looking at very few kilobytes
34  Help & Tutorials / Help / Re: Character costume/alt won't load on: July 16, 2019, 03:06:09 PM
You had both FitSonic01.pac and FitSonic01.pcs?
35  Super Smash Bros. Brawl Hacking / Stages / Re: Need Stage Tutorials (No Builder Block Stage Tutorials) on: June 20, 2019, 08:44:05 PM
While collisions are done separately, the actual MDL0s themselves act the same way as characters, with the difference that what parts are rigged to are often weird bones; but take a look at a 3DS Max tutorial, or my Blender tutorial, for model importing for a custom stage
36  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Is My Character Idea Possible? (Rotom) on: March 30, 2019, 02:19:26 PM
Yes, definitely possible, but will take a lot of time; essentially, what you need to do, in addition to everything else normally done with movesets(Including animations), is:

1) Make sure that the total filesize of the costume file is still lower than the original character (i.e. You probably will need to do some optimization on some models and compression on some textures)
2) Do Visibility Bone editing, both creation of Visibility Bones (And setting the different model polygons to these) and coding these Visibility Bones into the moves used
3) (Alternate option from Step (2), but does the exact same thing) Edit the animations to scale the models that you're not currently using for an animation to 0, and the one that you are using for an animation to 1.0 (Regular scale)
37  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: March 27, 2019, 12:09:11 PM
Sure! Here's an idea of a description I had in mind:

Blender: For use with Autodesk FBX Converter to rig and import models. Free alternative to 3DS Max.

Autodesk FBX Converter: For use with Blender; this program is used in conjunction to convert between Blenders fbx format and Brawlbox's/BrawlCrates dae format.
38  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: March 19, 2019, 10:07:15 PM
Something has come to my attention: I don't wish for my tutorial to be "featured" or anything like that, but I've seen a lot of people still thinking that only Max can be used for imports, so I was just wondering if the "Resources" page of kc-mm could update the description of Blender to be the latest, that it can now be used for model imports, and maybe even link to Autodesk's FBX Converter? Besides which, Anim8or is so ridiculously old, the description should at the very least be updated to mention DarkPikachu's UMC for Blender, cause that's at least semi more recent, but if it could be mentioned about the converter, and a link to it, as well as a mention that the .psk files from Brres Viewer are good for the actual rigging itself, I'd be beyond ecstatic! Smiley
39  Super Smash Bros. Brawl Hacking / Programming / Re: Explaining emissive mapping and TEVs on: March 19, 2019, 09:20:49 AM
As always, you continue to impress! Cheesy
40  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: March 11, 2019, 01:34:06 PM
I think that the archiving would be the most important; if it's true that this website won't be up forever, at least a way for the Brawl Vault and for tutorials to have backups somewhere, since almost all of them are available nowhere else, would be a really good idea. It could save people's skins, especially for tutorials like mine that have FAQs, to prevent 5000 messages from random people about why an error is happening, for example
41  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Nicktoons Battle Royale on: February 09, 2019, 06:46:08 PM
So, I won't officially join your team, but I eventually (Likely a few years, lol) will be creating imports and movesets that will highly, very likely be at least some of these characters, which you'd be more than welcome to use! Kirby Dance

Post Merge: February 09, 2019, 06:46:41 PM
P.S. I'm only not joining due to not having the time, tbh, I have so many projects of my own
42  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: A "Hackless" Method That Works With Up To 32 Gig Cards. on: January 09, 2019, 09:24:10 PM
Thanks! Cheesy
43  Help & Tutorials / Help / Re: Brawlbox refuses to start up on: January 06, 2019, 09:52:21 PM
Use Google O_O
44  Help & Tutorials / Help / Re: Brawlbox refuses to start up on: January 05, 2019, 04:12:30 PM
That's one of the stable versions (By stable, I mean that it can run without crashing)

So, that leaves other possibilities, likely one of these two:

- You might need a driver that accidentally got erased from the outage
- You might need the .net framework, if that got erased from the outage
- It could theoretically be something else, but I can't think of what, tbh
45  Help & Tutorials / Help / Re: Brawlbox refuses to start up on: January 04, 2019, 06:35:30 PM
Which Brawlbox version?
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