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1  Help & Tutorials / General Tutorials / Simple BrawlEx Tutorial! on: February 17, 2018, 05:31:53 PM
Hey, everyone! I learned this information from two people: PrettyFlacko928 and also ALM5252, so a huge thanks to them! Cheesy

But anyways, I originally consolidated the info from both of these people's tutorials into one simple text tutorial for my own uses for my project, Project Recolor, but I figured you guys might find this info useful, since everyone seems to have trouble with BrawlEx. So, without further ado, here's the simplest tutorial ever about how to use BrawlEx!



IMPORTANT NOTE: As Far As I Know, ONLY the Following Characters Can Be Cloned:
Mario, Peach, Link, Ganondorf, Lucario, Pikachu, Jigglypuff, Lucas, Marth, Ike, Metaknight, Wolf, Snake, Sonic, and Pit

Also, if you release a BrawlEx pack on BrawlVault, remind downloaders to use AxNextFrame Hook Type when loading through Gecko OS, or else it likely will not work properly!

HOW YOU CAN HELP: If you find that any of these don't work, please post here, or if you know how to get other characters working, please post here! I need your guys' help with this!!!

You can also help by providing general knowledge, such as how to .rel port characters to other characters for the regular fighters, because a lot of BrawlEx pack-makers might want to do this! I know I do!  Happy Face

* = Do ONLY ONCE(If Doing All Character Adding Simultaneously)

In this example, I am naming the cloned character "Goku".

1) BrawlEx Clone Tool

   A) *Open BrawlEx Clone Tool*
   B) *Select the pf Folder*
   C) Add a Clone
   D) Write Down Clone ID(e.g. 3F)
    E) Change Clone Name to Desired Name(e.g. "Goku")

2) .rel Files

   A) *Open "_Rel Files"*
   B) Copy the .rel of the Character You're Copying into the Module Folder in pf
   C) Open the .rel in BrawlBox 0.71
   D) Open Section[8] in Memory Viewer
   E) Change the number that's immediately after the 3 '00's to the correct Clone ID(e.g. 3F)
   F) Rename .rel to "ft_charactername.rel"(e.g. "ft_goku.rel")

3) In the fighter folder, add a folder(e.g. "goku") for the fighter, and then add the necessary
   (Renamed) files in said folder(e.g. "FitGoku.pac", "FitGoku00.pac", "FitGoku00.pcs",
   "FitGokuSpy00.pac", "FitGokuSpy00.pcs", "FitGokuMotionEtc.pac", etc.)

4) Brawl Config Utility Tool

   A) *Open Brawl Config Utility Tool*
   B) *Open "CSSRoster.dat"*
   C) *Up the number 1 per character added*
   D) Scroll down to the bottom, click on the 00 Next to "Mario" and change it to the
      Clone ID(e.g. 3F)
   E) ***OPTIONAL: Drag and Drop Characters to Re-Order Them on the CSS***
   F) ***OPTIONAL: Use the Above ^ Method to Delete (Unused) Characters from the CSS***

5) Add CSPs and RSPs

   A) *Open the Sc_Selcharacter.pac*
   B) Export the CSP BRRES of the character being copied
   C) Import the BRRES, and change the ID to 110 + X, where X = the Clone Number
      (First One Starting at 0)
      (Example: 110 for the first clone, 111 for the second clone, etc.)
      ***(For simplicity, I'll call this [110 + X] the "Clone Number")***
   D) Expand the BRRES, and change the numbers in the names to (Clone Number)Y,
      where Y is the index(Starting at 1)
      (Example: For Clone Number(Character) 110, change MenSelchrFaceB.161(Marth Clone)
      to 1101, the next one to 1102, etc.)
   E) Replace the CSPs(As CMPR), and Change the Compression of the BRRES to ExtendedLZ77
   F) Export the BRRES, Open it in BrawlBox, and Change the Compression to None
   G) Place the Exported BRRES in "menu"->"common"->"char_bust_tex"
   H) Rename the Exported BRRES to "MenSelchrFaceB(Clone Number)0.brres"

6) Add New Portrait and Name Textures to MiscData[70] and MiscData[30]

   A) For MiscData[70], the Texture for the CSS Icon(CMPR) should be
      "MenSelchrChrFace.(Clone Number + 1)"
   B) For MiscData[70], the Texture for the CSS Name(I4) should be
      "MenSelchrChrNmS.(Clone Number + 1)"
   C) For MiscData[30], the Texture for the CSP Name(I4) should be
      "MenSelchrChrNm.(Clone Number)1"

7) Final Part with the Sc_Selcharacter.pac: Editing the pat0

   A) For MenSelchrCname4_TopN__0
      I) Card010
         a) Name = MenSelchrChrNm.(Clone Number)1
         b) FrameIndex = (Clone Number)1
      II) Card011
         a) Name = MenSelchrChrNm.(Clone Number)1
         b) FrameIndex = (Clone Number)1
   B) For MenSelchrFaceA_TopN__0
      I) Face02
         a) Name = MenSelchrChrFace.(Clone Number + 1)
         b) FrameIndex = (Clone Number)1
      II) Face06
         a) Name = MenSelchrChrNmS.(Clone Number + 1)
         b) FrameIndex = (Clone Number)1
   C) *Export MenSelchrFaceA_TopN__0 and Replace all of the "Face" pat0's below it
      (e.g. MenSelchrFaceB_TopN__0, MenSelchrFaceC_TopN__0, etc.)*

Cool Replace the BPs in the folder for BPs

9) BrawlEx Cosmetic .dat Files

   A) *Open Hex Editor*
   B) Row 00000010, Column 00
   C) Change this number to a Hexadecimal conversion of the (Decimal) Clone Number

10) You're Done! Smiley

If anyone has any questions, comments, or is confused by my wording of something, please don't hesitate to comment below!  Grin
2  Help & Tutorials / General Tutorials / Windhunter's Tutorials: Tutorial Ideas Needed on: January 13, 2017, 11:59:41 AM
This thread's purpose is to get input from you guys on what tutorials I should make next. Any comments, if it's something that I know how to do, I will put in the poll, and it'll be a constant poll, that will change constantly, every time I complete making a tutorial. I will also post when I complete a tutorial and that I'll remove said tutorial from the poll, as it's complete. For a complete list of all my tutorials, they're available here: http://forums.kc-mm.com/index.php?topic=78122

Currently, I'm working on my Importing Models to Brawl with Blender tutorial, and because of school, I won't be able to finish it until (most likely I won't be able to, anyway) summer. So, until then, I need input on what I should make after that tutorial.

So, I need ideas! What kind of tutorials do you guys want next? Smiley
3  Help & Tutorials / General Tutorials / Windhunter's Tutorials on: January 13, 2017, 11:53:31 AM

4  Help & Tutorials / General Tutorials / Copying a Model to a Specific Pose on: July 05, 2016, 05:34:20 PM
So, an important note before this tutorial begins, I did NOT create the Mr. M model or anything; it is just what I'm using as an example for this tutorial.

Another important note is that the nose problem, I didn't notice it at first, and was too lazy to fix, and the right-clicks are not shown in the pics, only for left-clicks.(Most of the circles are left-clicks, though some circles are notes)

There are three models that are used for this tutorial:

Brawl Mario's Model
Brawl Mario's Model, with messed-up textures(Just because I was too lazy to switch it back to the regular textures and everything)
A Model of Mr. M

This is a picture tutorial, which basically covers how to take an existing model, for example, this, and put that model over another model's pose, for example, this posed model, resulting in this. Now what this can be used for, that's up to you, but since it's copying poses, it would likely be used primarily for portraits, but I can't guarantee that.

So anyways, the above spoiler is the general tutorial, and the below spoiler is the mini-tutorial, for if the model is glitchy after porting.(See pic in general tutorial for more info on what I mean)

Required Materials:

BrawlBox .76 or later
BrawlBox .71

5  Super Smash Bros. Brawl Hacking / General Hacking Discussion / GCTEdit Info on: October 06, 2015, 06:37:54 AM
Wasn't sure where to post this, but I guess this thread makes the most sense, so...

I've noticed that a while ago, Segtendo had the program GCTEdit turned into an .exe instead of a .jar file, with a working link instead of a dead one, and yet on the Resources Page/Smash Boards thread, the link is dead. So I was wondering if you guys could update that for other people, too.(Hint: I found it in an old post via Google-searching; the link is below)

6  Super Smash Bros. Brawl Hacking / Project Concepts / Project Wolf Link on: June 07, 2015, 05:02:17 PM
*Last Update to This Thread was: July 20, 2018
The thread update was: Adding a new note that Project Wolf Link is now separate from Project Recolor, as PR will now only be the games themselves and not also including Brawl imports, necessarily.

*Please note: The only reason that there are all these spoilers is to keep the post well-organized; if you click on all the spoilers, aside from the pictures(Which are in individual spoilers), it's not very long at all, especially since some of the spoilers have extremely short posts.*

What is this project?

             This project that I am doing is doing the following:

             1) Import Wolf Link into Brawl, with a perfect import(FS eyes, perfect metal, a perfect
             rig, the various faces that he needs, the appropriate objects for his various moves[i.e. If he's
             over Bowser, his "shell" would be Wolf Link spinning], and the appropriate effects.[i.e. If he's
             over Bowser, have the punching-like effect instead of a metal-like effect{i.e. Donkey Kong's
             smash attack effects over Bowser's spinning shell effects}]) I will then(Of course) release him
             on the Brawl Vault. I will NOT make recolors of any kinds for this initial release; however, I WILL
             make recolors later after I finish the whole project. I won't post when the recolors are finished
             on this thread, though; you can keep watch of my sig for that. I will also make him use the voice
             of one of the other Brawl fighters, most likely Wolf, but only his higher-pitched voices.

             2) Post a tutorial on how to make imports just like that using Blender, as that's the tool that I am
             going to use to do this, and a tutorial could help others perfectly import models using Blender.

             3) Rig him over Link for a custom PSA. (He'll look really weird without the PSA, so I will NOT
             recommend using him rigged over Link without the PSA.)

             4) Make the PSA for him over Link.

             5) Make recolors of Wolf Link, both for and not for the PSA.

About updates to this thread, and how to subscribe:

             So, to start out, you can click "Notify" at the top of the thread to subscribe to new
             posts. This will work for the start of the project. I will post progress whenever I do any progress.
             I will also send anyone who said that they wanted to subscribe the info on any new Brawl Vault
             submission. There will be a bunch of these, from the original import, to recolors, to the moveset
             and revisions of the moveset. I will also update the original thread(Aka the OP) with this same
             info, but only at the same time as when I send out the above-mentioned info. How you can be
             listed on my emailing list is as follows:

             1) Posting on this topic that you would like to subsribe(PM)
             2) Posting your email address(Email)

             You MUST specify that you would like to subscribe, though, if you're posting to subscribe. This is
             my only rule on this.

List of stuff to do:

             1A) Getting Link's bones into Blender
             2A) Rigging Wolf Link(And Midna) to Link's bones
             3A) Importing Wolf Link over Link into BrawlBox over Link
             4A) Fixing materials and visibility bones of Wolf Link over Link
             5A) Extras, like metals, FS eyes, expressions, etc.
             6A) Release this import over Link, as well as the tutorial on Blender Importing

             1B) Getting Bowser's/Yoshi's/Ivysaur's bones into Blender
             2B) Rigging Wolf Link(And Midna) to Bowser's/Yoshi's/Ivysaur's bones
             3B) Importing Wolf Link over Bowser/Yoshi/Ivysaur into BrawlBox over Bowser/Yoshi/Ivysaur
             4B) Fixing materials and visibility bones of Wolf Link over Bowser/Yoshi/Ivysaur
             5B) Extras, like metals, FS eyes, expressions, etc.
             6B) Release these imports

             1C) Add the appropriate effects(Including sounds) in BrawlBox/PSA to the character's
                          animations, for the imports(NOT for the full PSA; this is only for the normal import to
                          make it realistic)
             2C) Re-release all 4 imports with the effects
             3C) Make recolors(Project Recolor, including model edit "recolors") for Wolf Link for all 4
             4C) Release these recolors

             1D) Make the full PSA and release it
             2D) Release Project Wolf Link full package, with all 4 imports and the PSA, including all default recolors
             3D) Start the Project Recolor(Official) thread(NO LONGER RELATED)
             4D) Continue with Project Recolor(NOT RELATED); if you would like to
                          know in advance, though, I have a summary of the entire project below

Why Blender?

             Because there are others like me who want to use programs that are 100% free,
             non-time-limited, and non-pirated to import models to Brawl.

Why Wolf Link?

             Because Wolf Link is one of my all-time favorite characters, and nobody has made
             a correct import of him yet, especially not a perfect import!

Details about the import

             Note: I will also include non-default versions, with the opposite Midna case.(For
             example, those with Midna normally, in the alt version, will not have Midna, and vice versa);
             idea by Accalia, so I will give credit. Smiley

             If he's over Yoshi:

                         Rig Style: Wolf Link's 4 legs over Yoshi's 2 legs, and Midna's arms over
                                       Yoshi's arms
                          With or without Midna on his back the entire time: With Midna
                          Egg Form(Dodging and Side-B): Wolf Link curled up into a ball, with Midna in her
                                       shadow form in the background if possible; if not, then just simply not there
                          Tongue(Grabbing and B): Midna's orange hand(See Spoiler Below)
                          Down B: Remove the stars
                          Up B: Make the egg a Sol(See Spoiler Below)
                          Final Smash: Turn his Final Smash into having a Shadow Kargarok(See Spoiler Below)
                                       carry him, instead of a winged Yoshi, and make the fireballs a punch-like
                                       effect in looks and sound

Shadow Kargarok


             If he's over Bowser:
                         Rig Style: Wolf Link T-Posed over Bowser(His front two legs being over
                                       Bowser's arms)
                          With or without Midna on his back the entire time: Without Midna
                          Shell Form(Many attacks and his dodge): Wolf Link spinning
                          Metal-like effects(i.e. His Down-Smash): Punch-like effect instead
                          B: Change from fire to punch-like effects
                          Final Smash: Transforms into, instead of Giga Bowser, a giant version of Wolf Link with
                                       Midna on top using the Fused Shadows for power


             If he's over Ivysaur:
                         Rig Style: Wolf Link's 4 legs over Ivysaur's 4 legs, with 2 of Midna's
                                       orange hands(See Spoiler Below) over Ivysaur's vine, and Midna's Fused
                                       Shadow(Helmet on her) over Ivsysaur's plant on his back
                          With or without Midna on his back the entire time: With Midna
                          Up-Smash: Make orange
                          Down-Smash: Make shockwave orange
                          Aerial Up-A: Make orange
                          Aerial Down-A: Make orange
                          Side-B: Make a Sol(See Spoiler Below)
                          B: Make the missile things that he shoots up orange
                          Final Smash: Have Wolf Link over Charizard, and Ivysaur and Squirtle invisible, while
                                       making the beam that they shoot orange, and instead of saying "It's super
                                       effective!", instead "Midna uses the awesome powers of the Fused Shadow!"

Sol(Picture reference for above descriptions)

Midna's orange hand(Picture reference for above descriptions)

Details about the PSA

             For the full PSA of Wolf Link over Link, * means that I will edit what that move
             does, and not just the animation; all other moves will only have edited animations, and hitboxes
             if applicable.

             Side-Smash: The two attacks that he does in Twilight Princess, where he lunges forward biting,
                          and then a second button press(In this case, -> + A) does the same thing, but to the
                          other side
             *Up-Smash: Similar in animation to Bowser's Aerial Up-A, only on the ground instead
             Down-Smash: Similar in animation to Yoshi's Down-Smash
             *A: Similar in animation to Pikachu's A
             Side(Tilt)-A: Attacks with one paw
             Down(Tilt)-A: Similar in animation to Yoshi's Down(Tilt)-A
             Run-and then-A: Wolf Link jumps forward, like in Twilight Princess, only without the sticking to
                          other players/enemies and attacking
             Up(Tilt)-A: Bites into the air, slightly forward
             *Aerial A: Similar in animation to Ivysaur's Aerial A
             *Aerial Back-A: Midna's orange hand punches backwards
             *Aerial Forward-A: Midna's orange hand punches angularly downward(Similar animations to
                          Ivysaur's Aerial Forward-A)
             Aerial Up-A: Midna's orange hand punches upwardly
             *Aerial Down-A: Similar in animation to Bowser's Down-B
             *B: Wolf Link will dig once, and most of the time he will only find a Rupee, which won't do
                          anything, but he will occasionally find a heart, which will heal him 7% health
Also, his Down-B can be some king of dig move which he can generate an item

So I had an idea to integrate both my original idea for his B, with the idea of having random Brawl items also have a chance to show up, similarly to the blocks that you attack on the Super Mario Bros. stage. Also, I like The Demon Link's idea:
I have an idea for B. There would be a 60% chance of digging a rupee, 30% of digging a heart, and 10% of digging three hearts.

             *Side-B(Easter Egg): Basically, a revamp of Wolf Link's sticking to enemies and biting them:
Also for the dash attack, maybe when Wolf Link Jumps, and the person instantly holds the Grab Button, Wolf Link will cling on to the character and the pummel (Press A while character is grabbed) will be Wolf Link biting
...Maybe it could work as a side B
...I also think that it could make a great easter egg...

             *Down-B: Transform into Link(I need suggestions as to which CSS slot to replace with Link,
                          though; and yes, this is to have both Link and Wolf Link as selectable)
             *Alternative Down-B(This Down-B will be for a non-transforming version): Wolf Link does a spin
                          attack, like he does in-game when you hold down B and then release(When you don't
                          have Midna on your back)
             *Up-B: Midna and Wolf Link teleport, similarly to the way they do in Twilight Princess
             Grabbing: Midna's orange hand grabs the other characters
             Up-Taunt: Wolf Link howls
             Down-Taunt: Wolf Link crouches, looking from left to right
             Side-Taunt: Wolf Link sits peacefully, with a smile on his face(He'll look like he does in Twilight
                          Princess when he gets to see Zelda for the first time)
             *Final Smash: You do the same thing as in Twilight Princess, when you're using Midna and are
                          charging B, including jumping to targets after targeting them, and having them go
                          flying(You're invincible while channeling the move, but opponents do have time to get
                          out of the way)

In the game, during twlight or other times, Midna goes far away from wolf link and wolf link jumps all the way to her. Maybe that could be the Up Special for your Wolf Link!

(if u played the game, u know what I mean)

How you can help

             Here are the ways that you can help:

             1) Help me with animations, if I need help. I do want help knowing where the tutorials I need
                          are. I will specify on my updates when I'll need help with this. I might need help doing
                          the actual animations for the full PSA, in addition.

             2) You can vote for who you want Wolf Link over the most, as well as provide suggestions as to
                          whom to replace with Link on the roster(See the PSA description)! Grin

             You can provide suggestions as to whom to replace with Link on the roster(See the PSA
                          description)! Grin


What character is it going to be over?

             He's going to be over whomever is selected in the poll(Unless there's an extremely
             large amount of one option and only like 1 of another), and since I want his Down-B to
             transform into Link, but his PSA will be based primarily off of Link's, his PSA will be over Link,
             and I'll .rel port him over a useless character, and I'd like people's opinions as to whom to
             replace. I'm sure not many people play as R.O.B., so I'll make him replace R.O.B. unless I get
             other input.(I'll still replace R.O.B.; I'll just simply add additional optional .rels)

Could you possibly make a project M version of it too??

             Yup! It's already part of the plan! Smiley

In the game, during twlight or other times, Midna goes far away from wolf link and wolf link jumps all the way to her. Maybe that could be the Up Special for your Wolf Link!

(if u played the game, u know what I mean)

             I know exactly what you mean. And, though I disagree with that being a better Up-B than my
             current idea, I do like that idea for the regular two basic jumps. So, I added that to the moveset
             list, as well as a note to credit you for the idea.

Project Recolor Summary

             Project Recolor is going to be a project where, I will create any non-existing character imports of the highest-in-demand characters(existing imports will have an asterisk in the poll), by having you guys vote for who you want; I will have a poll like this for every game, TV show, etc. in the world, starting with well-known games and leading to who-knows-where. I will reset the poll for every one of these, too, and I will additionally have voting for if you guys want movesets for each of these, or if you want only the imports(This will be in the same poll). The most popular votes will be included in the official Project Recolor, where I will give each import, including existing imports, various kinds of recolors, model edits, and stuff like that, depending on what character it is(And I have literally over a hundred different options, too). For example, Wolf Link would get "Brawl-Styled Recolors", as it fits him, but he wouldn't get "Shredder Import", because the character Shredder doesn't fit Wolf Link's movements. I will also have versions of Project Recolor: NAME Edition, where NAME is the name of the game or whatnot, and it has the same Project Recolor recolors, but for every single character; for example, Project Recolor: Super Smash Bros. Brawl Edition will include the Brawl Vault downloads of Project Recolor for Brawl's fighters, and it will also include, for example, recolors and model edits of assist trophies, SSE characters, and even stage background characters. If you have any questions about Project Recolor, ask them here, and if it's something that I should include in the FAQ in the official Project Recolor thread(Whenever I create it), I will include it in this FAQ, and when I transfer over (most of) the data from this thread to the Project Recolor thread, I will also transfer over the FAQ questions that are relevant to after Project Wolf Link is finished.

                          Wolf Link and Midna
7  Help & Tutorials / Help / Project M Hackless on USB? on: May 05, 2015, 11:24:41 AM
So I was wondering if there's any way to load Project M(Customized Hackless Version) on the Wii with a USB drive instead of an SD card. Does anyone know anything about this, like if the USB Loader works with it or anything?
8  Help & Tutorials / Help / Need Help with Project M on Dolphin on: April 20, 2015, 07:13:58 PM
So here's what happened. I have an NTSC .iso of Brawl that I uploaded to my computer to my Wii, and I have Dolphin. Now here is what I did, trying to install Project M on Dolphin:

I got both 4.0 and 4.0.2 versions, trying each of the following steps on each of the two Dolphins.
I set Brawl as the Default Iso
I created the sd.raw and modified it successfully to include the latest "Homebrew Option ZIP (Full Set)" from
                ProjectMGame. I then put it in the directory My Documents -> "Dolphin Emulator" -> "Wii".
I downloaded the program from this URL: http://wiibrew.org/wiki/Gecko_OS
I opened the boot.elf with Dolphin, and then set the HookType to "AXNextFrame", clicked the thing that
                saves the changes, and then pressed 'B' to go back to the menu.
But, when I click on "Launch Game", it says that there's no disc. Did I miss something, or do something
9  Help & Tutorials / Help / Need help with Wii Scrubber[Solved] on: March 17, 2015, 08:30:58 AM
I'm not sure if this is in the right board or not, but I need help with Wii Scrubber.
Here's the case:

I made a .iso of my Brawl disc on my computer.
I successfully extracted every single file that's in the partition, including the "__Syst" folder or whatever it's
I replaced like 100-200 or so files with texture hacks.
I know I have to use partitionbuilder.exe, and I know what to input for each part to make the thing for Wii Scrubber, and I know from here what I need to get, but I don't know where or how to get any of those files. I have the game, but I don't know how to get those resources, and I couldn't find out via Google.  
10  Help & Tutorials / Help / Project M Custom CSP Help???[Solved] on: March 14, 2015, 02:38:03 PM
Hi, I really need help with Project M!  Cry
I tried replacing about 3 CSPs in my common5.pac, and the portraits showed up fine in-game, with no freeze. Then, after replacing all the other CSPs, with no additional or removing any CSPs, but only with replacing them, Project M freezes! It also froze even when I reimported the non-CMPR CSPs as CMPR!

I really need to know how to fix this, because, even though I just pick "Random" for characters, my brother doesn't, so he'd need to be able to see the pictures, and also, if I can actually properly replace the CSPs without it freezing, then I can make character packs for Project M like I was planning on, with it fully working!(This one isn't one of the ones I was going to upload, because it's just a bunch of random characters I threw together for my custom build)

Please help! Kirby Dance

My common5.pac that causes freezing
11  Help & Tutorials / Help / Jigglpuff PSA Help on: February 26, 2015, 08:22:10 AM
Hi all! I'm using Nebulon's BrawlEx pack for my own custom(Will be unreleased) pack, and I love this Knuckles over Jigglypuff PSA that I have, only he doesn't have any Jiggly clones. I really want this PSA in my custom build. So is there a way to easily port the PSA over someone else?(Kirby doesn't have clones in his pack, either.) Because I've never ported characters other than this one time I was experimenting, where I didn't change any bones, cause I don't know how; and I especially don't know how to do that with PSAs Kirby Dance
12  Help & Tutorials / Help / Porting Characters[Solved] on: January 01, 2015, 11:37:00 AM
This in the resources here:
is supposed to "For porting stages and characters."

So, I was wondering how to .rel port characters to replace other character slots, since I don't like characters like Wario, but I want a character like Ghirahim to replace him, without having to use a program like BrawlEx.

Post Merge: January 01, 2015, 11:38:33 AM
That, and I want Wario completely GONE, as I don't want him to be selected if I choose "Random" for character select.
13  Help & Tutorials / Help / Brawl Replays Converter on: September 25, 2014, 08:50:29 AM
*Please move this or tell me to move it if it's on the wrong board.*

So I was extremely disappointed just now when I found out that Brawl replays aren't video files. And I found out that lots of people don't like this, and it could be useful to record PSAs, or in-game HUD, so I had an idea: Would it be possible(I know that the second way would be possible if the emulator can play replays in the Brawl ISO) to do one of these two things below to be able to convert the replay to a video file?
Awesome Face

1) If the replay is on the Wii, to code something to put on your SD card that will screencapture from your SD and put it on your SD?

2) (The more likely possible one)To have the replay on your SD card transferred to your computer, put in the temp directory of the C drive, along with a modified Brawl ISO(So that only the Replays section actually has anything in it) and Dolphin, and have a program with a code to auto-open the ISO in Dolphin, auto-click "Play" and auto-record the screen to a video?(For this, I would be able to do it, but it would take a long time)

Don't ask for ISOs or ROMs
14  Help & Tutorials / Help / Are Stages Compatible?(Please Read) on: September 16, 2014, 10:04:16 AM
StarStack is a PAL user, and he's been having diffiulty with stages on the vault, having them freeze his Wii. Are some stages incompatible with PAL users, or is there another explanation?

Topic that he needs help with
15  Help & Tutorials / Help / What is the difference between all the modding types? on: September 08, 2014, 04:44:08 PM
I was just curious; everyone says that Project M, Brawl Minus, Brawl Plus, Hackless Brawl, and any other types are different; I'm curious what the difference is, since I don't seem to run into any issues when using Project M or normal Brawl models for my characters. So what's the difference with all of these types?
 Happy Face

Post Merge: September 08, 2014, 04:45:03 PM
(Answeing the question may be able to help me make my mods compatible with any user.)
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