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16  Help & Tutorials / Texture and Portrait Tutorials / Re: How to Organize the CSS with the BrawlEx CSS Expansion on: June 15, 2015, 09:54:26 PM
Will this work for Project M? You know, with Mewtwo and Roy?
17  Super Smash Bros. Brawl Hacking / Stages / Re-sizing stages on: May 19, 2015, 06:42:23 PM
Hey! This is AlGeorgeRomo.

I am preparing plenty of stuff for SSBMR 2.0, and one of the things I want to change is the size of some stages. For example, Peach's Castle HD in Project M 3.6 seems a little too big (IMO). I'd like to shrink it down to maybe 66% or even 50% its original size

How exactly would I do that? Like, I changed the scale of some bones in BrawlBox, and it does shrink the stage. However, the collisions remain the same. What's the proper way of re-sizing a stage? Thank you.
18  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: Mar 07, 2015) on: March 09, 2015, 12:46:19 AM
I've noticed that you changed the textures on Ness' trophy in the Classic Mode video. Are you gonna make trophies of ever character with their respective csp poses?


No... At least not yet. I would need someone to change the models for me. For now, I just gave the Melee Remastered textures to the trophies of characters that retain their Brawl models. Characters like Zelda, Link, DK, etc. will keep their regular trophies.

Post Merge: March 09, 2015, 01:03:20 AM
I was wondering if you could do a few things for this, can you make a version without changing the all-star mode to be like melee's adventure mode, as well as twilight princess zelda remastered? .....

1. If you don't want Melee Adventure just use Project M's common2.pac (though that will remove the expanded Classic Mode.
2. I will make the changes you as for (making the All Star battles have at least 2 opponents), but I won't release another version of SSBMR with that.
3. I won't remaster the Brawl versions of Wolf, Link, Zelda, Sheik, Ganon, Fox, or Falco.
A) I'm trying to keep all characters Meleefied.
B) The textures for the Brawl Zelda Fighters are a major pain in the butt to modify
4. I already remastered Brawl Toon Link. You can get him in my P:M version of Melee Toon Link. It's a special edition that includes 5 Young Link and 4 Toon Link recolors. I'm not making a full Toon Link pack. 
19  Super Smash Bros. Brawl Hacking / Programming / SSBMR 2.0: Metal and Giant Characters in All-Star on: March 01, 2015, 08:55:47 PM

Visit and Like my Facebook Page

Hey there! AlGeorgeRomo here. I am working in Super Smash Bros. Melee Remastered, and it's close to complete. Anyway, I modified All-Star to follow the fight sequences in Melee's Adventure Mode. I'm calling this mode "Melee Adventure." You'll first fight a team of Yoshis, then Peach and Dr. Mario, and so on and so forth until the final battle with Giga Bowser.



The only thing that I can't do is add tiny, metal, or giant characters. I want to have a fight against 2 Tiny DKs, a Giant DK, Giant Bowser, and Metal Mario and Luigi. I know it's possible to modify these aspects (I think in common2.pac) by changing some values, but I have no experience in coding, and everything I've tried leads to nothing.
Would someone be kind enough to make these changes for me?

If you accept, please send me a private message, and I'll give you further details. Thank you, and have a great day.
20  Help & Tutorials / Texture and Portrait Tutorials / Re: AlGeorgeRomo: Tutorial on making custom CSPs on: March 01, 2015, 08:15:17 PM
Would you ever make a CSP pack for the default Project M and Brawl Costumes, or release the PSD and Brawlbox pose?

Nope. I won't share that.

oye primo, deberias intentar usar un programa para renderizar, estoy seguro que podrias hacer cosas impresionantes

Eso es lo que he querido hacer, al igual que importar o customizar modelos para Brawl. Pero mi laptop ya tiene unos añitos, y cuando corro 3ds Max o AutoCad, se calienta y todo se pone lento. Espero pronto conseguirme una mas moderna.
21  Help & Tutorials / Texture and Portrait Tutorials / AlGeorgeRomo: Tutorial on making custom CSPs on: February 24, 2015, 08:33:26 PM
How to make your own CSPs and Battle Portraits

Hello there! This is AlGeorgeRomo. Many of you have asked me how I make my CSPs and what programs I use. And since the process is too long to put it in a single message, I made a tutorial to show you how you can make your own CSPs.

What programs to use
I use BrawlBox v0.73 to pose the model. To edit the portraits I use (and strongly recommend) Photoshop, but you can also use The Gimp.

Getting started
Open BrawlBox and preview the model.



Now, position the camera so that the model looks like this.



This angle is perfect because of the lighting. Go to the top bar, and save the camera.



Now, each time you preview a character model, the camera will start from that position. Next, go to “Options”, “All Settings”, and “Export”.



You MUST do this. BrawlBox, or even you may accidentally clear the camera coordinates, which will completely ruin your future portraits. If this happens, you can import these settings, select “Reset Camera” and the camera will return to the custom position.



Models appear white in BrawlBox
Some objects, or even the whole model may appear white in BrawlBox instead of rendering its regular textures.



This is how you fix it. Expand the model menu and go to materials.



Expand the menu for a texture and select it. To your right there are a bunch of words and numbers, but these are the ones you need.



You must change “MinFilter” to “Linear.”



Now, the model will show its regular textures. Do this for the rest of the materials. You don’t need to change the materials that end with “ExtMtl.”



Not all materials will be white, but check just in case.



Removing unnecessary objects and textures
Objects like Sonic’s ball, Mario’s facial expressions, or Peach’s blood instruments, are not needed for your CSPs (unless you want them). To remove polygons, go to the model, and expand the “Objects” folder.



If you scroll down, you will see the polygons to your right. Press “ctrl + delete” to delete that object. You may get a message that says “Do you want to remove this object’s vertex node?” Just choose “Yes.”



*NOTE: Make sure you save often. Deleting certain polygons may cause BrawlBox to crash. Some characters have way too many objects, and losing that progress will be tedious.

Just like objects, there are some textures, like Toon Link’s facial expressions that you don’t need for your CSPs. To delete these, expand the TextureData[0] menu, and press “ctrl + delete” to delete the selected texture.



Posing the model
Here comes the second hardest part. Preview the model, and open the bottom, top, and right bars.



Make the bones visible. Now, start posing!



*POSING TIPS:
The model may look too small on the viewer. Simply select the “TopN” and change the scale until you get the size you want.



If there are some textures that you don’t want to see in the CSP, open the left bar, and un-check such texture.



And there you go! Your model is posed, and ready to become a portrait.



Editing the portrait
This is where Photoshop comes into play, and this is easily the most complicated part. Take a screenshot of your render (maximize the model viewer window for more detail), and paste it to a Photoshop or Gimp document.



Delete the background.



Add a new layer. Here, you will put the eyes, the pupils, or any other details that do not render in BrawlBox.



There are many ways to fix the eyes. The way I do is take a screenshot of the pupils, and position them so that they look correct.



Add another layer. Here, you will put shadows. Use smooth brushes, and other tools to make the shadows. You need a little bit of skill for this part. With the selection tool, select an area to lock edges. For example, Mario’s face and cap need 2 different tones of shade.



Do this until you are satisfied with the results. Adjust the transparency, smoothness, and all that stuff. Save the document.



Add another layer, and this time to add shines and highlights. Select the white color and start painting.
Save the document again. You don’t want to lose all that work!
Do some final details, like color correction, smooth shadows, eye highlights, etc. There you go! Your portrait is finished!



Making the CSPs
Apply the textures to your model, and take screenshots of your recolors and costumes. Paste them into the Photoshop or Gimp document as a different layer.



Now, save each costume picture as a PNG document.



Open a new Photoshop or Gimp document, but this time use the dimensions of a Brawl CSP. Open your PNG pictures, and copy & paste them into the new document.



Select all layers, and use the transform tool to re-size them.



*NOTE: I strongly recommend you to lock the dimensions so that the portrait keeps its original proportions. Then, before you finish the transformation, unlock the dimensions.



This will allow you to shrink a future render EXACTLY as the rest of your costumes.



Save this as a Photoshop or Gimp document.



Now, save each costume as a PNG file. These will go to your common5.pac file. There! You have your CSPs.



Making the battle portraits
You will repeat the same process as when you made the CSPs, but this time a little different. Open a new Photoshop or Gimp document, but this time in the dimensions of a Brawl Battle Portrait. Open all your CSPs, and copy & paste them. Re-size them however you want (using the same technique I mentioned before), and save this as a separate Photoshop or Gimp document.



Save each portrait as a PNG file.



And there you go! You have your Battle Portraits!

Alternate costumes
Now I’ll show you how to make a CSP for an alternate costume in the same pose as your character.  Open the posed model and the alternate model in BrawlBox. Preview the models. Remove polygons, fix textures, correct the whiteness, etc. When your other model is ready, open the right and bottom bar in each model viewer.



Select a joint on both models from the list to the right.



Copy from your posed model and paste to the alternate model. Keep going like that until the last bone. Now your alternate model is ready for its portrait!



Repeat the process to edit it in Photoshop or Gimp.



When you are done giving It shadows and stuff, save the render as a PNG picture. Copy it to the CSP document, and re-size it. Repeat the process of making a CSP and a Battle Portrait.



*NOTE:  if the costume has a larger area than the original, just crop it to fit the dimensions of the original render. If the costume has a smaller area, draw a black square on 2 separate corners.



That way, when transforming it, the figure will keep the dimensions of the original render.



You are now finished!
Now you know how to make your own custom CSPs and BPs for your hacks and costumes. Thank you for reading, and I hope this has helped you.
22  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: Jan 22, 2015) on: January 26, 2015, 10:03:02 PM
Project M Samus remastered doesn't have the Dark Suit recolor, but has the fusion suit recolor. Welp!

It's fixed now. Thanks for letting me know Cheesy
23  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: Jan 22, 2015) on: January 24, 2015, 09:45:18 PM
I'm getting a little anxious for its release too! Mainly because I do not know how to add the melee sound effects to my build without screwing things up :L

I will release the Brawl SFX version first, and the Melee SFX version some time later; the guy who makes the Melee SFX hasn't finished all Melee characters.

24  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: Jan 14, 2015) on: January 18, 2015, 10:16:23 PM
Will you post a release date for your SMBMR 2.0? I just can't wait!

I don't have one yet. I'm almost done, though.
25  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Super Smash Bros. Melee Remastered Demo v1.5 (UPDATE: Oct 20, 2014) on: January 15, 2015, 05:54:51 PM
Nope. I won't make a Challenger Approaching screen. In Project M, all fighters are unlocked, regardless of whether you have or don't have them unlocked on the disc. (I think. I'm not sure if 3.5 does this anymore)
26  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Super Smash Bros. Melee Remastered Demo v1.5 (UPDATE: Oct 20, 2014) on: January 05, 2015, 02:10:46 PM
Will this release be compatible with 3.5's PAL release?

I will try to see if I can make a SSBMR demo with the PAL version. I hope that the costumes and stages won't interfere.
27  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: Dec 29, 2014) on: December 29, 2014, 04:42:23 PM
I GO TO GREAT EXTENT TO PROVE A STRANGER WRONG BECAUSE I HAVE NO LIFE!! That is the internet in a nutshell.


...
Wow... Looking at all these makes me realize how spot-on the textures are. A round of applause for AlGeorgeRomo!


^.^ Thank you!
28  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: Nov 2, 2014) on: November 12, 2014, 05:30:13 PM
!!!CAUTION¡¡¡ SPANISH LENGUAGE (me da pereza escribir en ingles aorita...)
@Algerogeromo me encanta tu remasterizacion melee y te lo e dicho muchas veces, y grasias por lo que haces, te queda fantastico, me siento mal de que agas esta vercion y que Project m salga en dos dias (el trailer de hoy da la fecha para 14 de este mes) me encantaria quye ambos fueran compatibles, buen trabajo sigue asi.

XD jaja, no se si te hayas dado cuenta, pero uso Project M para mi SSBMR. osea que si son compatibles. Vi el trailer, y ya quiero que sea viernes!!! Cheesy
Gracias por tus halagos :3 Les tengo varias sorpresas para el siguiente demo Wink
29  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: YoeiX Thread! : Listening Ideas For Future Costumes! :D on: November 05, 2014, 02:42:47 PM
Nice work!  AWESOME 2.0!
30  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: Nov 2, 2014) on: November 03, 2014, 10:23:46 PM
I got a question to ask you. If you're using your melee toon link remastered texture for 2.0, what are you planning to use to replace those additional outset recolors PM are adding?

I've been working on remastering regular Toon Link and his Outset colors, though I'm not entirely sure of how I'm going to do that.
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