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211  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Thoughts on Project M? Demo 2.5 announced! on: December 11, 2012, 06:35:36 PM
So a lot of new stuff has been announced for demo 2.5

Lot's of characters tweeks, new stages, crew mode, audio fade, being able to use Japanese letters, as well as today it was announced that demo 2.5 will be released on the 28th.

Oh and the dev team is teasing 2 new characters on top of squirtle and ivysaur. My money is on Samus and Zero suit samus, but that's just me, might end up being Meta Knight for all I know.
212  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Models and Textures and stuff on: December 11, 2012, 02:18:11 PM
The 2010 3DS max file worked. So it must be my version of 3DS max that was messing with, thanks for the new files!
213  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Models and Textures and stuff on: December 11, 2012, 01:42:25 PM
That would be great, Ninka. Here's the file that I posted in the request section:
http://www.mediafire.com/?bs8xa9mdqdp5uqk

Feel free to work on it whenever you have time.


Hmph, for some reason it's not allowing me to open the max file. Could you possibly re upload the file with the model exported into as a format like DAE? I'm thinking we might have different versions of 3DS max so that's why I can't open it.
214  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Models and Textures and stuff on: December 11, 2012, 01:19:43 PM
Mitsuru looks sooo cash. If no one is interested in rigging her, I'd gladly try my hand at it.

Texture mapping you'd need to find someone else to do that though...
215  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 06, 2012, 04:52:27 PM
Are you by any chance using a program to extract the model? Noesis for example? cause UVs end up upside down when doing so, and normal issues are really easy  to fix.

it's actually a program made specifically for it, the hair textures always come out glitched, having nothing to do with UVs. But Aafyre seems to have the hair under control so we should be all good.
216  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 06, 2012, 02:40:50 PM
Oh yeah.....



Looks pretty awesome so far!
Also I'm having a bit of trouble ripping the model from P3 that you wanted. I personally wouldn't even use it as the hair is pretty messed up normals and textures wise. You'd be better off vertexing or making a new model yourself.
217  Super Smash Bros. Brawl Hacking / Model Imports / Re: WOW! enter brave new frontiers!【Pik custom model importing】MASKED MAN RELEASED!! on: November 27, 2012, 04:55:43 AM
Design looks pretty cool, really like how his face turned out in the concept.
218  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 26, 2012, 01:13:29 PM
Wait, wait. You can properly rip from AC2? As in all models (including areas)? I requested a rip from that game some time ago but got no response. So if it is possible I'd really like to know how.

I want to create a few stages based on AC2.

I know certain stuff has been ripped, for instance the assassin's chamber from AC2 where you could get the altair armor, and all character models are rippable, so one can assume all the other areas can be ripped as well.
219  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 25, 2012, 05:01:25 PM
Its nice... but I'd rather rig the real thing Tongue

Yeah I don't see why it's taking people so long to rip from AC3, As I'm almost certain the engine is only tweaked from AC2, not a completely new one...
220  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 22, 2012, 04:54:42 PM
Was planning to also do that model. Are you just importing it.

Lol, it was mostly a joke, but yeah I just plan on rigging him on Marth's boneset as I kinda actually sorta dig the design once I get past the fact that it is supposed to be dante.
221  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 22, 2012, 04:40:10 PM
Hey guys look, I'm making Dante for smash bros Awesome Face

[censored] you is going to be imported on marth.
222  Super Smash Bros. Brawl Hacking / Model Imports / Re: GBC and Dot's Derp: 8-bit Mario, Neku sakuraba, and Nightmare on: November 22, 2012, 03:16:01 PM
Nightmare would be damn cool on Ike, as I main Nightmare in Soul Calibur, and I main Ike in brawl.
223  Super Smash Bros. Brawl Hacking / Model Imports / Re: Digital World Imports: Team Waffle wins poll on: November 13, 2012, 08:30:01 PM
Oooh, I'm hyped for some War Growlmon on Charizard.

Is Starwaffle going to be doing textures for them?
224  Super Smash Bros. Brawl Hacking / Model Imports / Re: [Of­ficial] Get a load of this! Beyonds love all over your body! on: November 12, 2012, 08:32:02 PM


I have no [censored]ing clue who Pulseman is, but something about him just feels right to me...

Though me not being familiar with him, I have no idea who'd be a good idea to put him over. Not saying i'm going to do him but..

Pulseman is from a Sega Genesis Platformer made by Game freak before they worked on pokemon, he mainly uses electrical attacks, and Pikachu's signature move, volt tackle is based off of Pulseman's Volteccer attack. It'd be cool if you could figure out a way to work him on Pikachu somehow, however proportion wise I'd say pit or luigi.
225  Super Smash Bros. Brawl Hacking / Model Imports / Re: WOWEE! enter brave new frontiers!【Pik custom model importing】 on: November 11, 2012, 06:38:27 PM
Toon Link would be cool just for all the different expressions you could do for Crono, however, I agree with IS in that Ike is a much better fit proportion wise and moveset wise.


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