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16  Super Smash Bros. Brawl Hacking / Stages / Re: Syvkal's Workshop on: July 22, 2014, 03:54:27 AM
Thought I may as well post my new program here, I'm quite proud of it Tongue

Out of date/Retired
Brawlbox to Dolphin Quick Inject


Made a thread for it too, hope you like it Azn
17  Super Smash Bros. Brawl Hacking / Programming / Brawlbox to Dolphin Quick Inject V1.1.2 on: July 22, 2014, 03:29:15 AM
Brawlbox to Dolphin Quick Inject
Version: 1.1.2


A quick and (hopefully) easy to use program for injecting files or folders into your virtual SD Card.

I'd appreciate any and all error reports. Hope you like it!
(Also, if the program is too fast for anyone's computer I would gladly help setup the Delay timers)

Updates:

  • Version 1.1.2 - Bug fix for folder injection (also sped up process)
  • Version 1.1.1 - Bug fix with SD Path

Bugs:

Don't inject folders (files are fine) from "My Pictures", "My Music" or "My Videos" on the (C:) drive. I made a quick fix for injecting folders from "My Documents", but didn't feel the need to include the other three folders. All other Local Disks should be fine, however, please report any bugs you encounter especially when injecting folders.

Download:


My Settings:

Everyone's computer is different and I tried to include a reasonable setup as the default file. If you find the script catching at any point you should first try increasing the Delay times (all in ms) inside the Setup.ini file. However, I also wanted to share the settings I use:
Code:
[Delays]
WinImageDefaultKeyDelay=1
WinImageActivateDelay=0
WinImageInject1Delay=0
WinImageInject2Delay=100
WinImageConfirmDelay=0
WinImageNewWindowDelay=0
WinImageCloseDelay=0
WinImageFolderInjectDelay=0
DolphinActivateDelay=0
DolphinOpenDelay=0
DolphinSaveStateDelay=0
Many are probably redundant by now, but  I felt I should leave them in just in case =]
18  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 19, 2014, 08:17:39 PM
i guess.. ill send u the files after the stage is released
Awesome! If I release my edited version I'll make sure to make it a collaboration =]

Also, the stage is coming along nicely. Can't wait to see this version with all the shaders done Azn
19  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 19, 2014, 05:16:35 PM
its a half sphere now

Any chance I could steal your original version that was a full sphere?
I think you might be able to guess what I was planning for this stage... Tongue
20  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 19, 2014, 02:02:25 PM
here's a new... mario galaxy pic! Collab started between me and FQuintanilla14.

Is the main planet still a full sphere?
21  Super Smash Bros. Brawl Hacking / Stages / Re: Stage .rels and you - A New finding involving stage hitbox parameters. on: July 18, 2014, 06:37:55 PM
I've been doing some fiddling with the Brinstar .rel file, thought I'd post my findings here.
Not sure what formatting I should post it as, so I hope you understand my references Tongue

Acid
860 - 04 - 3880000E - Damage
850 - 0C - 38A0006E - Knockback
860 - 08 - 38C0005A - Angle
880 - 08 - 3900003C - Setting to 0 makes it so you are only hit once

And a more important find, you can change the effect type of the hitboxes.

870 - 04 - 38000005 - Fire Effect

This line makes the Acid hitbox apply the fire effect. You can change it for example to 3800000E which applies flower effect.
22  Super Smash Bros. Brawl Hacking / Stages / Re: Syvkal's Workshop on: July 18, 2014, 05:45:27 PM
I was thinking of posting it in the Stage .rel thread, but wasn't sure if it would count as necroposting...

Going to attempt to find a different way to fix the Acid without messing with the .rel file Tongue
23  Super Smash Bros. Brawl Hacking / Stages / Re: Syvkal's Workshop on: July 18, 2014, 05:32:10 PM
Ah yeah, I think I remember seeing that on the Stage Workshop! I could probably use that actually, maybe... Not sure when I'll start on Shadow Moses.

As for Rainbow Cruise, I've been meaning to work on it, but I've been busy with work stuff =/

I did, however, have a mess around with Brinstar. Not entirely sure how I'm going to deal with the Acid... doesn't really want to comply. But here's a fun result of my fiddling:



Yeah... that's the Acid with zero damage and zero knockback... oh and flower effect xD
I wanted to try and add no flinch instead, but it doesn't want to >.<

But I could use this on future stages where I want to change the effect of hitboxes (eg. freezing or electric hitboxes, possibly stun too)
24  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 15, 2014, 05:37:38 AM
heh is that so?

Indeed Tongue Nothing too fancy though Wink

Also, those new screenshots look amazing! O.o
25  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 13, 2014, 04:22:27 AM
Haha I was also going to make a SMG stage, wanted to create something similar to the SSB4 one. I realised that the model was different to the original and wasn't sure where to find the trees... so I gave up Tongue

Can't wait until that's done, I've got lots of plans that I want to try out =]
26  Super Smash Bros. Brawl Hacking / Stages / Re: Syvkal's Workshop on: July 12, 2014, 01:24:45 PM
I like your thread (so organized, not like mine at all lol), and your stages look nice as well.
I'll look forward to your upcoming stages. Smiley
Thank you =] I'll try and keep it organised Tongue

I see you intend to make a balanced Shadow Moses, any plans for it? I started on one a while ago and I had a platform made and ready to go but I got caught up making the Metal Gears appear, so I never finished it. You could use that as a base, if you so desire, your call.
My main plans include keeping the spotlight working for the whole stage (which I believe I know how to do) and making sure it still feels like Shadow Moses, but as for the Metal Gears... I'm probably just going to have a version with and one without. I have a possible idea on how to make them appear similar to the vBrawl version, but it seems like a lot of effort xD

Sure, I'd love to have a look at it, it might influence the direction I was going with the stage Tongue

And yeah, I've seen the competitive version, that's what inspired me to make my own =]
27  Super Smash Bros. Brawl Hacking / Stages / Syvkal's Workshop on: July 12, 2014, 12:37:09 AM

I decided to make a Workshop thread not only to showcase my work, both existing and future, but also to have somewhere to contain all my thoughts regarding vBrawl stages, their mechanics/features and what I might be able to do with them.
I may not have many finished stages (yet), but I hope you still find this thread useful and maybe even help out contributing to my ultimate goal of making every stage viable!



















Miscellaneous/Tools:





Bean Valley/Nimbus Land (Custom Stage)

My attempt at recreating a stage from on of my favourite games ever - Super Mario RPG



It started off well, but I think I got a bit carried away...



I'm going to get round to finishing/remaking this eventually

Jungle Japes (Minor edit)

Just a small edit to close the gaps between the platforms. I'll release this as soon as I can fix the colouring on the stairs...





My list of ideas for possible future projects, not necessarily in any order:
  • Skyworld
  • Mushroomy Kingdom
  • Mario Bros
  • Remake Shadow Moses
  • 75m?
  • Bridge of Eldin?
  • Get back to work on Rumble Falls project

My old uncompleted list:
  • Additional Rainbow Cruise variations?
  • Balance Brinstar
  • Remake Shadow Moses
  • Finish/remake Bean Valley
  • Remake SSE Swamp/Lake
  • Get back to work on stage builder project

Below is my brief review of the vBrawl stages and possible future intentions for each (will update):
StageGood FeaturesBad FeaturesRemake?
75mPlatforms, laddersEverything elseMaybe
Battlefield---
Bridge of EldinDynamic stage layoutWalkoffsMeh
Castle SiegeBreakable platformsWalkoffsNo
Delfino PlazaMultiple sections/layoutsWalkoffsMeh
Distant PlanetLeaf platformsHazardsPM
Final Destination---
Flat Zone 2Trampoline?Hazards, walkoffsNo
Frigate OrpheonStage transitionStage transition?No
Green Hill Zone-EverythingPM
HalberdStage transitionHazardsMaybe
HanenbowPlatform mechanicsHanenbowPM
Luigi's MansionOuter platformsObstructive collisionsDone
Lylat Cruise-Stage movementDone or PM
Mario Bros.?EverythingMaybe
Mario Circuit-Hazards, walkoffsNo
Mushroomy KingdomBreakable boxesMovement, walkoffsMaybe
New Pork CityBreakable platform?, swinging ship?MassiveDone-ish
Norfair-LAVA!PM
PictoChatSpring, ladder, spikes?Everything elseMeh
Pirate ShipRock transition?Bombs, catapult, whirlwindMaybe
Pokémon Stadium 2Transformations, treadmill?Treadmill, air sectionNo
Port Town Aero DiveStage transitionsHazards, walkoffsNo
Rumble FallsSO MANYMovement, spikesYes and PM
Shadow Moses IslandBreakable walls?Enclosed space, walkoffsYes and Done-ish
SkyworldBreakable platforms?Breakable platformsPM
SmashvilleSmashville--
Spear Pillar-EverythingDone and Done
SummitFalling platform, breakable iceEverything elseDone
WarioWare, Inc.-HazardsPM
Yoshi's Island-Shy guys?No
Big Blue-HazardsDone
BrinstarPlatform mechanicsAcid/lavaYes
CorneriaCorneriaWalls?No
Green GreensBreakable boxes?Bombs, applesNo
Jungle Japes-Layout, water?, klaptrapSort of
Onett-Walls, walkoffsMaybe
Pokémon StadiumTransformationsWallsDone
Rainbow CruiseCarpets, seesaw, donut blocksMovementDone
Temple-MassiveNo
Yoshi's Island (Melee)Breakable blocks?LayoutNo
28  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 11, 2014, 06:45:09 AM
For general editing and BRES importing I use v0.73a, for model imports and occasionally bone manipulation I use v0.67b. Seems to be the safest way to things =]
29  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 10, 2014, 07:17:46 PM
Unfortunately, I don't know too much about lighting =/ You could either import the lighting from another stage until you find one you like, or ask someone like Mewtwo2000 for some help Tongue

As for collisions, they're in the MiscData[2] file (Right click -> Preview to start editing them, Alt click to add new collisions, then click on the surfaces to change them to floor/rightwall/leftwall etc.)

Hope that helps somewhat, if not there's most likely some tutorials on the forum somewhere xD
30  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 10, 2014, 06:43:05 PM
How's this then?


Now the question is... how do I put this in the game? Tongue


Looks good! Cheesy
Wait, you can model amazingly, but don't know how to import the models? Haha, I'll try (with my limited knowledge) to help =]
I've never used Maya, but on 3DS Max I usually export the model as a .dae file. Then you can just import it straight to brawlbox, and manually add in all the textures (you may also need to add texture references to the materials). Then just set up collisions and lighting and you're done Tongue
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