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1726  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Scorpion (Mortal Kombat) *NEED ANIMATORS* on: April 26, 2011, 12:52:00 AM
i can help you animating and psaing:
-AAA combo
-All smashes
.All aerials
-Down B
-Neutral B
-Final Smash
-Dash Attack
1727  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Scorpion (Mortal Kombat) *NEED ANIMATORS* on: April 26, 2011, 12:01:17 AM
looks interesting, i can help you animating
1728  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project TABUU! PSA begun, needs tweaking. WE ALSO NEED SRT0 HELP!!! on: April 24, 2011, 11:50:04 AM
well, ill make a resized version of them over ice climbers and over zelda/shiek
1729  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added on: April 23, 2011, 01:59:18 PM
i have the idea  to make more interesting the final smash
he throw the sphere and when falls the sphere begins attacking and then kid buu makes a kamehameha and
then the sphere explodes Evil
like this
<a href="http://www.youtube.com/watch?v=50ZBpT1i1Xg" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=50ZBpT1i1Xg</a>
1730  Help & Tutorials / Help / Re: Why does my stage not appear, and battlefield still does appear? on: April 22, 2011, 04:24:03 PM
did you put the .rel
1731  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Master and Crazy hand project Revived. NEEDS ANIMATORS!!! on: April 22, 2011, 02:23:49 PM
1.-isnt fixed, later ill fix that
2.-it could work, in bowser jr and shadow mario project this works
3.-ok
1732  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D Video added on: April 22, 2011, 12:55:05 AM
great, good luck Smiley
1733  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D Video added on: April 22, 2011, 12:51:40 AM
nice video!! Grin
have you tried the reverse direction in the turn subaction of the FS?
1734  Help & Tutorials / Help / Re: Need a GFX Editor on: April 21, 2011, 03:31:45 PM
try asking diedhammer98, hes good texture normal and by hexing
1735  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: April 18, 2011, 10:00:45 AM
winter games has mdl0
also, what are the glitches of bowser?
1736  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: DragonBrawl: taking a Break until more Animations for Goku :) on: April 17, 2011, 03:04:50 PM
for kid goku it will be good over the only .rel (ike) or someone with too many articles or external gfx...
because of the articles that needs for kamehameha, powerpole, etc
if its on luigi we only have one article to replace and it will be bad
also im finish the beyond vertex with the collab of mariodk,big bad booya and divineoverlord.
1737  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Danish Mario´s Projects: ShadowKong V6 is out on: April 16, 2011, 05:31:30 PM
i mean for dr mario over ike use this
Ike Specific Information

How to Give Ike a Normal Final Smash
Originally Discovered by Untouch

This guide explains how to avoid that 'pop into the air multi-slash' FS. This can allow for more creative results, and could possibly help in similar Final Smashes of other characters. Yeah.

1. In Action 116, the first action of Ike's FS, delete everything but 14050100: 3-0. That's important.

2. Add these codes to Action 116:
'Change Action: action=122, Requirement: In Air' and
'Change Action: action=122, Requirement: On Ground'

Redundant? Yes. Effective? Very. This helps avoid any uneditable hardcoding.

3. In action 122, delete everything but 14050100: 3-0.

4. Here, if you want, you can code as you normally would. You could probably even code to the other actions of the FS if you'd like.

4b. If you only want the Final Smash to be one step, or if you've reached the final step of your Final Smash, follow this step.

5. In the action you've ended up in [if your FS is one step, you're still in action 122], Put a 'Change Subaction' to a subaction you can trust, one you're sure does not have any secret coding behind it. Subactions 1F1 and 1F2, for example.

6. Change that subaction's animation and coding according to your wishes. =)

7. Check Brawlbox to find out how many frames this subaction's animation has. In your FS subaction, on the last frame [or second-to-last, I think that's safer], put an Asynchronous Timer and after it put these codes:
Change Action: action=0, requirement=On Ground
Change Action: action=E, requirement=In Air

This will remove the FS glow, and leave you standing if on the ground and falling if in the air.

Happy editing!

Miscellaneous Information

- Subactions 1D7 and 1DC have hardcoded 'woosh-woosh' SFX from Ike's Side-B Hold.
- Subactions 1DB has a hardcoded 'clunk' SFX.
- External GFX 00230008 is the dirt Ike's sword kicks up when he stabs the ground.

- Ike Specific Sound Effects:
--- 956 = [Used in Win3]
--- 986 = [Used in Win1]
--- 988 = [Used in Win3]
--- 960 = Probably the yell from Ike's fully charged Neutral B.
--- 96C = "Huuuu" from charging taunt.
--- 96D = "Prepare Yourself!"
--- 96E = Probably the "Haah!" from Ike's Side-B dash.
--- 96F =
--- 170D = Probably the 'chink' from his Down-B counter.

If anyone wants a tutorial of anything seen in our Naruto PSA, plz say so, and it might be done.
1738  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Danish Mario´s Projects: ShadowKong V6 is out on: April 16, 2011, 05:24:53 PM
use .fade method to change ike final smash
1739  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Master and Crazy hand project Revived. NEEDS ANIMATORS!!! on: April 13, 2011, 07:18:42 PM
im psaing this, but first i need the animations done , i have only 1 animator
1740  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Master and Crazy hand project Revived. NEEDS ANIMATORS!!! on: April 13, 2011, 07:00:19 PM
still in progress, needs animations
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