i mean for dr mario over ike use this
Ike Specific Information
How to Give Ike a Normal Final Smash
Originally Discovered by Untouch
This guide explains how to avoid that 'pop into the air multi-slash' FS. This can allow for more creative results, and could possibly help in similar Final Smashes of other characters. Yeah.
1. In Action 116, the first action of Ike's FS, delete everything but 14050100: 3-0. That's important.
2. Add these codes to Action 116:
'Change Action: action=122, Requirement: In Air' and
'Change Action: action=122, Requirement: On Ground'
Redundant? Yes. Effective? Very. This helps avoid any uneditable hardcoding.
3. In action 122, delete everything but 14050100: 3-0.
4. Here, if you want, you can code as you normally would. You could probably even code to the other actions of the FS if you'd like.
4b. If you only want the Final Smash to be one step, or if you've reached the final step of your Final Smash, follow this step.
5. In the action you've ended up in [if your FS is one step, you're still in action 122], Put a 'Change Subaction' to a subaction you can trust, one you're sure does not have any secret coding behind it. Subactions 1F1 and 1F2, for example.
6. Change that subaction's animation and coding according to your wishes. =)
7. Check Brawlbox to find out how many frames this subaction's animation has. In your FS subaction, on the last frame [or second-to-last, I think that's safer], put an Asynchronous Timer and after it put these codes:
Change Action: action=0, requirement=On Ground
Change Action: action=E, requirement=In Air
This will remove the FS glow, and leave you standing if on the ground and falling if in the air.
Happy editing!
Miscellaneous Information
- Subactions 1D7 and 1DC have hardcoded 'woosh-woosh' SFX from Ike's Side-B Hold.
- Subactions 1DB has a hardcoded 'clunk' SFX.
- External GFX 00230008 is the dirt Ike's sword kicks up when he stabs the ground.
- Ike Specific Sound Effects:
--- 956 = [Used in Win3]
--- 986 = [Used in Win1]
--- 988 = [Used in Win3]
--- 960 = Probably the yell from Ike's fully charged Neutral B.
--- 96C = "Huuuu" from charging taunt.
--- 96D = "Prepare Yourself!"
--- 96E = Probably the "Haah!" from Ike's Side-B dash.
--- 96F =
--- 170D = Probably the 'chink' from his Down-B counter.
If anyone wants a tutorial of anything seen in our Naruto PSA, plz say so, and it might be done.