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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: [DiY 3.6 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: August 01, 2015, 02:01:01 PM
Like how the bp for brawlex characters would only show the one for the first costume and how the the pictures you would put for the css wouldn't load but instead show the random box and name

Is this including Mewtwo and Roy?
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: [DiY 3.6 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: July 30, 2015, 08:42:19 PM
The last version had issues with battle portraits and the CSS or at least I have those issues. Will they be resolved in your version?

What issues are you referring to?
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M+ on: October 03, 2014, 02:32:31 PM
Not sure if it was ever answered, but what version of Brawl Ex is this using? There only clones I've gotten to succeed are using modules already in this pack (clones of Mario, Marth, and Pikachu). I try to use a version 1.1 module for Olimar or Lucas and no luck.
From the very first post:
"This pack uses BrawlEX v1.2.0"
4  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M+ on: September 21, 2014, 07:59:51 PM
Good to see progress is happening on this pack! I've been struggling with adding a clone to it, but I assumed it might be something that would be fixed in the next release. Unfortunately this has not been the case, and I'm still having trouble. It must be something I'm doing wrong, but I've been following a ton of Brawlex tutorials. Is there some special method we need to use to add clones that isn't part of regular Brawlex? Has anybody using this pack actually added anyone extra beyond Pichu, Young Link, and the others already included?

My process has mostly been: set up new clone spot (#44) using Sammi Husky's clone tool, then I copy the fighter's module into the module folder, give it the correct id (44) in section 8 and change its module ID to something unusued (the last build I used 148, but this one I used 149). Then I add 44 right before random in the cssroster.dat and create a fighter folder using all stock files from the Brawl ISO, naming the folder and all files within it after what I've edited the fighterconfig file to be named. I think that covers just about everything. I've not tried editing any cosmetics yet, just trying to get a new clone to work. Lately I've been getting a freeze after selecting it on the CSS, whereas before I was getting it on the character's failed entrance animation.

Again, sorry if this is more of a general Brawlex question, but I just noticed the clone's IDs in the clone tool don't really match up with the numbers on their Brawlex config files, so I assumed it was something specific to this pack. Also just interested in case others who've tried it have been able to make it work, so I can narrow the problem down to something I'm doing.

I added Lucina without issue on 0.5. The PSA you're using might just be incompatible with Project M.
5  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M+ on: September 17, 2014, 11:22:10 AM
I hate to ask, but is there an estimate on the next release? I'm having lots of fun with the current build, and even added in my old costumes and stages from my regular build, but even after multiple of my own bug fixes, the build is still extremely glitchy. All I'm saying is, if you already have a lot of the bugs fixed, and sound effects working, and what-have-you, it may just be better to release a version before 1.0 or 0.7, especially if school's going to get in the way. A 0.6 release would be really appreciated. (And it might increase the DLs enough to get you on the front page again Wink)
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