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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: March 29, 2014, 12:56:24 PM
Did I mention my english Chrom .wavs? I believe I have all of them now... All I need is to amplify them and put them in the correct spots in order to make them notable in the game, as I was saying before. I heard something about a list in the first Chrom demo post.
English Chrom .wavs are legit, if anyone wants to look. I recorded them from the game, and they are good quality.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: March 29, 2014, 10:31:15 AM
I heard something about sawnd... I actually tried to make the sawnd with my english wavs, but don't know the order. I also heard that the sawnd wasn't working when it was made... for me, it works, it's just too low (which can be fixed) and I don't know the sawnd order. So if I knew that, I could help with the Chrom sawnd. (I've been stalking this thread, btw)
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 09, 2014, 11:35:44 AM
I'm wondering, how do I get the Wii to even read the moveset? It keeps Ike's moves, everything else seems to work fine though. I think it has to do with the double .pac in the filename (not sure if everyone is getting that). I tried deleting one of the .pac, but that didn't do anything. And when I tried extracting it, that folder doesn't show. (it might be this linux, I can't use my pc until it's fixed) Is this just me?
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: February 23, 2014, 11:31:48 AM
Since you left the link out... her transition from entry to idle animation is funky. She goes into Marth's original pose into the new one, without any sort of animation, it just jumps to the idle animation. I can't help with it, but maybe she needs a new entry? Or an edit?
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