Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages: [1]
1  Super Smash Bros. Brawl Hacking / Programming / Project Ex programming issue (help needed) on: August 31, 2014, 10:35:52 AM
As stated above there is a problem. The doesn't crash or anything but when I load up Project EX (the one that combines Brawl Ex with Project M) none of my previous CSP and CSS icons load up in the Project M Fight or Training screen. Also, I added 2 new characters and they don't appear either. Not even the Skull Kid which was provided was with the package appears. Everything CSP and CSS wise is in the common5 in the private/wii/app/rsbe/pf/system. The previous models that I had transferred over and so did the BPs so I'm stumped at the moment.

I was wondering, do I have to make a Project M folder (like with the real Project M) and put the fighter,module,system ect. in there in order for things to load up?

I would appreciate any help. Thanks

*I have tried to rectify the problem myself but failed everytime. Can I just send what I have so far to someone willing to help me out? All I need is an email address so I can send my files to you (anyone wiling to reply for a solution). Thanks a BUNCH*
2  Super Smash Bros. Brawl Hacking / Programming / Adding new characters, assistance please on: August 20, 2014, 12:59:08 PM
I have no experience with this stuff but I was trying to add new characters like Greninja, Wii Fit Trainer, Little Mac and other SSB Wii U/3DS characters to my roster in Project M. I'm not sure what to use but I don't want to replace any characters I already have. Any tools and editing material will be helpful to note in a reply back to me thanks. *A guide for the tools etc would be cool*
3  Help & Tutorials / Help / Re: .rel coding help on: April 13, 2014, 09:52:17 AM
I probably should have noted that I am using Project M 3.02, not regular Brawl so would there be a problem with that? If not, then I would like to ask this, when loaded, the RSBE01 is said to be "unrecognized Code", is that normal? and when I type in the new code it is completely parsed (I'm assuming it was typed okay) so when saving do I click remember code then save as? Furthermore, do I have to click the "Save GCT with" so the check mark is gone or something? Also, SoundBank Mod Codes go in the RSBE01 also?
Thanks for the time and info and sorry if I'm being a little noobish
4  Help & Tutorials / Help / Re: .rel coding help on: April 10, 2014, 01:34:02 PM
well I tried to save the codes in the RSBE01.gct using BrawlBox v0.71, opened code manager and typed in the codes, but when I clicked on File -> save it would not save over my old .gct file (the modified date did not change) is that how it is suppose to be?
5  Help & Tutorials / Help / .rel coding help on: April 09, 2014, 02:49:37 PM
Just a quick question here, I have .rel files for the Lucina PSA 1.5 King Dedede and under the READ ME, it says I need to add in codes to something but I don't know where to do that at. Does anyone know where the codes must be typed in at. If someone could tell me a step by step process of where to type the codes I would appreciate it.

Lucina over King Dedede
---------------------------------

No Entry Data King Dedede
00AD8050 00000000

No Result Data King Dedede
00AD8088 00000000

King Dedede has no U12
04B0B970 00000000

King Dedede has no RapidJab
04B0B948 00000000

King Dedede has 1 Multi-Jump
04B0B954 00000001

Soundbank Mod King Dedede -> Marth
4A000000 80AD89E0
14000080 00000013
E0000000 80008000
6  Help & Tutorials / Help / Boss Battle Import Help on: March 27, 2014, 11:10:27 AM
Not sure if this is in the right spot to post this but oh well. Anyway, I have a boss import of Pete Piranha but I don't know where to put it on my sd card. It is the Guard Armor Boss Pac file but I found it in stages, so should I put it in the stage/melee folder? If there are any folders that I have to make to put it in can someone tell me step by step what to do? Thanks
7  Super Smash Bros. Brawl Hacking / Music & SFX / Adding character SAWND files into Project M on: March 25, 2014, 10:38:08 PM
I know this is a newbie question, but does anyone know how to add . SAWND files onto an SD card so that way it will play over when I'm playing Project M on my Wii? I looked and saw that there were .SAWND files already in the sfx folder but I'm not sure what the new file would have to say in order for it to play over a previous on. (for example, I'm Using Vegeta over Wolf, I have the SAWND file for Vegeta, but I don't know what it should say for it to play over Wolf. Would it have to say  10.SAWND, 132.Sawnd or something in the sfx folder? )

I would like to know if there was/is a list of all SSBB character SAWND files on like a website so all I would have to do is type in the correct name for the file for a specific character.

I know this was a bit wordy, but I appreciate any who can help me out, Thank You  
Pages: [1]