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1  Help & Tutorials / Programming Tutorials / Re: [Intermediate] Custom My Music + Custom My Music Title Usage on: October 12, 2017, 05:44:30 AM
The hope is that it will. The codes for Custom My Music Titles WERE updated to work with CSE 3.0, but there doesn't seem to be a change with the engine codes themselves. Considerably odd, in my opinion.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 12, 2017, 05:38:47 AM
Charming work as always. I always enjoy the little details that go into the work, and having played with these iterations I can also say they play as good as they look.
3  Help & Tutorials / Help / Re: HELP: Green Beans or Mash 'Taters? on: September 26, 2017, 03:55:01 PM
lmfao
4  Help & Tutorials / Programming Tutorials / Re: [Intermediate] Custom My Music + Custom My Music Title Usage on: September 13, 2017, 03:21:25 PM
And you said EVERY CMM Setting code was required. Does this mean that you need the setting code for EVERY stage in order to avoid crashes, or just setting codes for stages you want to affect?
5  Help & Tutorials / Programming Tutorials / Re: [Intermediate] Custom My Music + Custom My Music Title Usage on: September 13, 2017, 06:42:00 AM
This is a wonderful tutorial and I'm looking forward to tinkering with it (granted I have a lot of deleting and rewriting to do) but I have a question.

CMM:Custom My Music [JOJI]: Each stage of the CMM Setting Codes must be used, or the game will crash. This code also breaks My Music for non modded play.

CMM:Custom My Music (Not crash.Ver) [JOJI]: This code doesn't have the crashing issue, nor does it break My Music for non-modded play, but the My Music settings are not saved.

CMM:Custom My Music V2 [JOJI]: I'm not sure if v2 has the same issues as v1, but v2 enables My Music settings being saved. From what I'm understanding, it saves where Names are stored, but its settings are deleted if you make more than 107 Names. I'm not sure what it means when it says Names though.

Now you say that we're able to pick one of the three codes to use, but it would be counterproductive to pick dated codes or codes that aren't as refined. Which code did you use for your experiment, and by extension, which would you recommend?
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: December 16, 2016, 06:23:40 AM
Lovely work as always. <3
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 22, 2016, 08:28:41 AM
I know no one cares anymore, but Smash 4 Lucina/Marth are released.

Now you know that's a lie.

I care and I'm using your Lucy. Nice work as always!
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: August 29, 2016, 02:41:42 PM
Well the question about the updated models for Scorpion went ignored, so what's up with the poll? Is that gonna end anytime soon?
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: August 13, 2016, 05:20:10 AM
Hey Cali, this might be a silly question but I want to ask now that Sub-Zero is almost done: I dunno how long it'll take for you to get to the Scorpion update, so would it be possible for you to release the old moveset with the newer models? That way people can have both characters, with matching appearances and alternate costumes, lag free.

If not I understand, but it's something to consider. I'm sure a lot of people would like at least a model update, if not a full one, alongside Sub-Zero.
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: File Patch Code 4.1 release on: June 15, 2016, 10:55:46 PM
So we'd have to keep the new soundbanks we make in the .brsar, instead of extracting them as .sawnds? I guess that also means injecting pre-existing .sawnds too if we wanna keep whichever sfx mods we all have in use.
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Farewell brawl modding!! Multi-release goodbye! 03/31/16 on: April 18, 2016, 07:04:44 PM
ur the 1 that did the boneset for it? from what i can tell.. its a modified boneset from pit.. just with added bones and all.

Yeah, but you know how that rig came about in the first place. And you know the circumstances behind it. And you got PAID to rig it? Like where does that begin to make sense?

Of course I would be lying if I said I expected more of you.
12  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M 4.0? on: March 02, 2016, 04:29:15 PM
I wanted to continue this because I was an expert at making brawl/project m packs.

Really now?
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 19, 2016, 04:46:46 PM
They aren't even close. His animations were of the same quality of those made in 2013.

I have to say that what Cali just said in that last post is what this is all about. The effort. Cali is DEFINITELY not able to animate at Smash 4 quality. But he IS able to animate. He puts in effort.

You yourself certainly can't animate at that quality either, and no, no one said you could. You put in effort as well. Has your work improved? Maybe it has. It could certainly be better, that's for sure.

Trashing Cali about the quality of his animations, giving him "tough love"? Those do not make for improvement. It's kinda annoying and kinda rude. Instead, HELP him if you see things that need to be improved. ACTUALLY help. Show off whatever skill you say you have, and produce some cool content.

That aside I'm still excited for Bass and I can see nothing but good coming from future projects regardless of whatever standards are being implied.
14  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Creating 3D Models and textures on: February 14, 2016, 03:10:53 PM
Looks like Pikachu's Thunder is in FitPikachuMotionEtc. You gotta go into the last ModelData[0] inside of FitPikachuEtc, and the TextureData[0] above that has the textures for the electricity.

Model:


Texture:


Mess around with the stuff there and see what you can do.
15  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Creating 3D Models and textures on: February 14, 2016, 02:24:23 PM
You're welcome. c:
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