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16  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 30, 2012, 08:50:56 PM
Looks like a human Knuckles... heh
17  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 29, 2012, 01:58:30 PM
okay, after my very best effort i think i done it, but...
i just can't put the colors of the model...
they look a really mess!!
i don´k now what to do...
i must replace the "textures (NW4R)" or just rename the images??
help please!!!
The texture was applied in 3ds max before you exported, right?
After you imported the model in BrawlBox, right click on TextureData[0], and do Import > Texture.
Pick the same texture that was applied to the model in 3ds max, don't rename it.
Leave the options to default (should be CMPR) and click Okay.
You should see the texture appear in the Textures(NW4R) folder along with the original textures.
Delete (ctrl+del) all the unused textures from there.

If the texture looks all weird in-game after that, it's because you didn't uncheck Remap materials when importing the model in BrawlBox.

(if this is clear enough and it works for you I'll add it to the OP)
18  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 28, 2012, 05:24:22 PM
You two probably need a rigging tutorial, not a model importing tutorial. The model importing parts are really clear and imaged.
And honestly, I learned how to rig using this tutorial. I had no idea how rigging worked before.
19  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: May 27, 2012, 08:49:51 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26617
I would like this submission to be removed because this user did not get permission from Kit and I. Even though the moveset file is not in the download, the ported model over Pit is in the download. I know that the uploader collabed me, But I don't want to remove it without making sure.

done, should be gone now

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26631so, to my understanding, they took two hacks, slapped a new name on it and uploaded them?

Pretty much. If any of the original creators want this submission to be deleted, I'll do it.
20  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 27, 2012, 07:11:56 PM
I am getting the same problem as Swift here big file etc etc freezing on brawl.  My model is from SSF4AE
Do what ExorcistRain said for the textures, and if that doesn't work, you'll have to optimise the model by merging vertices.
SSF4 is a PC/PS3 game and probably has a lot of polygons on character models. There's a reason it isn't on Wii lol

This goes for anyone else trying to rip a model from a PC game and having problems. Try to pick an old game or a game where characters aren't too detailed, otherwise you're gonna have extra job.
21  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 27, 2012, 07:08:07 PM
Well That's, More or Less, Exactly how he looked in the first Ratchet and Clank Game.

oh lol you're right

He does look like a dog in that specific game.. ugh. He just looks bad imo.
22  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 27, 2012, 05:55:41 PM
Time to get pumped


The face reminds me of a dog. Ratchet looks more like a feline. I dunno how I'd do it though, I've never modeled faces.
Make the irises more cartoony too, and probably smaller. We shouldn't see the lines in the green (compare it to Mario's eyes in Brawl)
23  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 24, 2012, 11:49:31 PM
Funny you should say that. These are his exact proportions from the actual game.

And yep, he will go over fox
seriously? I was comparing with pics ingame on google.. Can I see him from the side? Maybe it's just the perspective?
24  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 24, 2012, 07:36:00 PM
Nothing like listening to the R&C OST while working on this model.



I just have to finish the right leg, mirror it, then work on the head some more.

The tail looks too big and not long enough, imo. You might wanna make the base of the gloves smaller too.
Other than that it looks good.
You'll rig him over Fox?
25  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 23, 2012, 08:44:01 PM
26  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 20, 2012, 10:12:40 PM
New problem. I finished rigging and now I exported and the mdl0 had all my textures into one big texture. So I went back and found that the materials were assigned in one slot. I deleted this slot and started adding the correct texture to each object, but the put material to scene button was grayed out. I tried it again, same thing. I created a new object and tried to assign one of the included textures, it was STILL grayed out. What's the matter? Google isn't helping.

click that button on the left to assign a texture, then click that button on the right to make it show up in viewport.
27  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 11, 2012, 05:37:52 PM




those boobs don't look very natural, even under a tunic...
28  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 08, 2012, 08:14:51 PM
How did you fix that?
I´m having the same error with 3ds max 2010 and 2011.
I downloaded the service packs and the plugin from the op.
But always If I try to import my dae´s I get the same errors you got.

Please help
oh I didn't fix it, FallenKing gave me a working dae instead. I guess you should PM him asking for the dae of the character you want.
I made it through the whole process normally with 3ds max 2012 after that.
29  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 06, 2012, 09:39:36 PM

Dear god Brawl hacking is easy now. Back in my days...
I'm gonna work some more on the rig now that I know everything works.

Thanks guys!
30  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 05, 2012, 08:27:36 PM
When trying to delete Tails' tails in 3ds max 2010, the skeleton would go away with it.
But not in 2012, so I worked with 2012.

I ported Veigar from League of Legends on Lucas, rigged it (didn't bother with the fingers for now) and exported it. It was almost too easy.

Everything seems to work, except the texture. What do I do now? It's not written in the op.

When I first spawned:


When I respawned after 1 death:


In BrawlBox when I preview the model, it's textured properly but looks dark.
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