Here you'll find all the data collected by people regarding certain aspects of PSA. Be it GFX, Subactions, bones or anything else, if someone posted it you can find it on one of these lists. If you find something that isn't listed here, please post it, it will make everything easier.
WalkSlow: walk slow WalkMiddle: walk middle WalkFast: walk fast WalkBrake: brake while walking
Dash: initial dash Run: run RunBrake: brake while running
Turn: turn TurnRun: turn while runnning TurnRunBrake: turn and brake while running
Squat: crouch
Normal Attack animations
Attack11, Attack12, Attack13 : neutral A combo (ie. punch-punch-kick) AttackDash : dash attack AttackS3: Forward tilt if theres no angled (F-tilt) AttackS3Hi : up Forward tilt (up F-tilt) AttackS3S : middle Forward tilt (middle F-tilt) AttackS3Lw : down Forward tilt (down F-tilt) AttackHi3 : Up tilt (U-tilt) AttackLw3 : Down tilt (D-tilt)
AttackS4Start : Initate Forward smash AttackS4S : Forward smash AttackS4Hold : charge Forward smash AttackHi4Start : Initate Up smash AttackHi4 : Up smash AttackHi4Hold : charge Up smash AttackLw4Start : Initate Down smash AttackLw4 : Down smash AttackLw4Hold : charge Down smash
AttackAirN : Neutral aerial (N-air) AttackAirF : Forward aerial (F-air) AttackAirB : Back aerial (B-air) AttackAirHi : Up aerial (U-air) AttackAirLw : Down aerial (D-air)
LandingAirN: landing from N-air LandingAirF: landing from F-air LandingAirB: landing from B-air LandingAirHi: landing from U-air LandingAirLw: landing from D-air
AttackDash: dash attack
CliffAttackQuick : Ledge Attack below 100% CliffClimbQuick : getting Up without attacking form the ledge below 100% CliffEscapeQuick : Pressing R/L/shield button to roll from the ledge below 100% CliffJumpQuick1/2/3... : Jumping up form the ledge below 100% CliffAttackSlow : Attacking from the ledge above 100% CliffClimbSlow : getting Up without attacking form the ledge above 100% CliffEscapeSlow : Pressing R/L/shield button to roll from the ledge above 100% CliffJumpSlow1/2/3... : Jumping up form the ledge above 100%
Special Attack animations
Special: their name change depending on the character, but they are all B attacks N: neutral B (ie. SpecialN) Hi: up B (ie. SpecialHi) S: side B (ie. SpecialS) Lw: down B (ie. SpecialLw) Air: any B attack in the air (ie. SpecialAirS = side B in the air) depending on the character, there will be something after "Special" and it's direction. "SpecialAirNShoot" would be neutral B while in the air and shooting
Final: using a final smash FinalAir: using a final smash in the air some characters will have extra stuff after "Final"
ItemBig: growing after taking a mushroom ItemSmall: shrinking after taking a poison mushroom
GFX
Here's the list of all the Graphic Effects. #1 to 87 can be used by any character. Click on the numbers next to the names to see a preview, or look at this video that shows all the effects!
Value / Effect 1 Generic Hit 1 2 Generic Hit 2 3 Fire Hit 4 Lightning Hit 5 Slash Hit 6 Slash Wave Hit 7 Heavy Landing 8 Light Landing 9 Flash A Wind B Flat Circle Smoke C Spherical Smoke D Normal Dash Smoke E Normal Jump Type Smoke F Lower Part of a Starting Smoke Tornado 10 Shine 11 Light Flash 12 Small Explosion w/ Smoke 13 Lightning (1) (2) 14 Huge Shield (L,R Shield) 15 Small Dust 16 Shield (When you shield at perfect timing) 17 Red SHOOPDAWOOP (kinda, it's the red explosion when you die off the bottom) 18 explosion 19 Small Fire Explosion with Smoke 1A White Dash Smoke 1B Small Falling Smoke 1C Big White Dash Smoke 1D White Blast with Orange-Yellow Circle Around It 1E Three White Circles and One Big White Circle Around the Three Smaller Ones 1F Green to Blue Sphere 20 Small blue bubble that pops (1) 21 Dust (1) 22 White Smoke (1) 23 Medium Size Fire Explosion with Smoke (1) 24 Normal Jump Graphic 25 Cooler Jump Style Graphic (1) 26 Sparks (1) 27 Medium dust blast (1) 28 Very Big dust blast (1) 29 Big dust blast 2A White Explosion thing 2B Small Lightning Effect 2C Small Red Vortex Thing 2D Small Orange Dots that make a diamond 2E Small Dot Thing 2F Bubbles 30 Lucario like aura effect 31 Light Line 32 Bright Yellow Orb 33 Smoke 34 Cool vortex Circle Thing 35 Circular Flash 36 Stars (healing visuals) 37 Kirby Star (the effect when you destroy star box in dreamland stage) 38 Pokeball effect (the effect when they are about to come out the ball) 39 Rockslide effect? 3A fire Explosion 3B Better fire explosion 3C Ice Shattering 3D Partyball Confetti 3E Iceberg (When a character gets frozen) 3F Snowflake 40 Frost Smoke 41 Fire explosion (non smoke) 42 Smokeball smoke (changes color too) 43 Circular Lightning 44 Thunder Striking Down 45 Mud (When you get grounded) (dig) 46 Spinning Flat Circle thing 47 Animated Circle type thing (like an unfinished portal you can jump through) 48 Animated Sphere that changes color 49 Flash Fire Flare 4A Dark Circle with flames flowing off 4B Dust Smoke Cloud things 4C Red then Blue Fireworks 4D Bomb-omb explosion 4E Water splash 4F Water 50 Water splash 51 Purple Burst 52 Dark Orb 53 Fire Sun (permanent) 54 Flame Orb 55 Stars (permanent) 56 Blue wave Flash 57 Huge coin 58 Green Laser 59 Green thruster 5A More Stars 5B Kirby Warp star 5C A Lot of Yellow Stars 5D A lot of Small White Stars 5E Infinite loop of bubbles 5F Spinning Circle thing with Lightning on the edges 60 Small Jagged Red Ball With Fire Coming From the Top (Permanent) 61 Shadow Smoke 62 Respawn Platform 63 Small Yellow Sparkles (Permanent) 64 Dark Red Explosion 65 Smart Bomb Grahpic 66 Lots of Wooden Planks 67 Glass Shatter and Green Lines 68 Confetti and Weird White Symbols (Red Blast in Middle) 69 Confetti and Weird White Symbols (Green Blast in Middle) 6A Awesome Ice Effect (Only works one time, Second Use and After is a White Blast) 6B White Sparkles, then a Bunch of Kirby Stars (Permanent Kirby Stars) 6C Circle of Red Sparks (Permanent) 6D Two Red Circles with Lightning Inside 6E Red Circle with Lightning Inside 6F Oval-esque Light (Green|White|Light Blue) Then Fades to the Left 70 Huge Vertical Ring of Fire 71 Oval-esque Light (Colors Change From Top to Bottom, From Light Blue to Green) 72 Small Glass Shatter 73 Red Ball of Fire 74 White Lines that Form a Cone (Small Part at Bottom) and Green Flakes Appear Halfway Through the Grahpic 75 Circle of Sparkles (Permanent) 76 Random Red Sparkles (Permanent) 77 White Circle Expanding Outwards with a Few Sparkles and Music Notes 78 Random White Sparkles 79 Small White Puff of Smoke 7A White Sphere then Shadow Sphere Inside 7B Circular Splash of Water 7C Big Water Splash That Goes Outward and Up 7D Small White Blast 7E White Sparkles and Kirby Starts (Not Permanent) 7F Big White Circle That Goes Outward, Then Inside of that Another White Circle Appears 80 Glass Shatter 81 Big Electric Blast 82 Small White flashing circle within Big Red flashing circle 83 Permanent Sparkles 84 Permanent (Really Bright) White Ball of Energy 85 Small Red Lightning 86 Cloud of Dust 87 Green Ball of Energy
list by segab, cookieMONster, just2good (lots by him), Kevinrus778 (lots by him too)
External Graphic Effects (Character Specific Effects) If the file# is 1 and the graphic is 02, you would type 00010002 in the value.
Here's a list of the official names of the graphics, but they aren't very descriptive. Better descriptions are under parenthesis (if you want me to add a description to an effect, post here). Also, some might be inaccurate, since some of them are guesses from PhantomWings.
000 Stand 001 Walk 002 003 Start Dash 004 Run 005 Stop 006 Turn 1 007 Turn 2 008 Stop Turn 009 00A Start Jump 00B Jump 00C Second Jump 00E Fall 1 00F Fall 2 010 Fall Dissabled 011 Enter Crouch 012 Crouch 013 Crawl Forwards 014 Crawl Backwards 015 Exit Crouch 016 Land 1 017 Land 2 018 arial-atk lag 019 Land Dissabled 01A Enter Shield 01B Shield 01C Exit Shield 01D shield stun 01E Dodge (AA note: is actually the Spotdodge) 01F Roll Forward 020 Roll Back 021 Air Dodge 022 Spotdodge (AA addition, broken) 023 Spotdodge (AA addition, broken) 024 N Attack(and Combo) 025 Rapid jab? (AA addition) 026 R Attack 027 S Attack 028 U Attack 029 D Attack
Eternal Yoshi clarification: 02A Side Smash Windup 02B Side Smash Charge 02C Side Smash Attack 02D Down Smash Windup 02E Down Smash Charge 02F Down Smash Attack 030 Up Smash Windup 031 Up Smash Charge 032 Up Smash Attack
033 Air Attack(All) 034 Grab 035 Grabbing Enemy 036 Dash Grab (AA addition) 037 Holding Enemy (AA addition) 038 Pivot Grab (AA addition) 039 Hold 03A Grab Attack 03B Release 03C Throw 03D Grabed 03E Held 03F Held Damage 040 Escape 041 jump break (AA added) 042 Thrown 043 odd slightly duck downward (AA added) ??? 044 odd landing animation (AA added) ??? 045 Hitstun 046 Hit ground 047 Hit wall 048 Hit ceiling 049 Tumble 04A Hit ground (tumble) 04B Hit wall (tumble) 04C Hit ceiling (tumble) 04D Lying 04E tech roll from lying on ground (AA added) 04F struggle on ground a bit (AA added) 050 tech roll from lying on ground (AA added) 051 get up 052 tech roll from lying on ground (AA added) 053 get up attack (AA added) 054 bounce on ground (AA added, speed up to remove jab locks) 055 hit ground hard (AA added) 056 broken shield that flies up (AA added) 057 hit ground hard with broken shield (AA added) 058 hit ground softly with broken shield (AA added) 059 get up from lying on ground with broken shield (AA added) 05A shield broken dizziness (AA added) 05B recover from broken shield (AA added) 05C fall asleep (AA added) 05D something in the middle of sleep (AA added) 05E wake up from sleep (AA added) 05F stunned from Deku Nut (AA added, mistaken for Mewtwo's Disable state haha) 060 tech (gound) 061 tech roll 062 tech (wall) 063 tech jump 064 tech (ceiling) 065 run into a wall (AA added) 066 strange compress thing (AA added) ??? 067 footstool the enemy (AA added) 068 face the screen (AA added, can still do moves toward screen, WAY too cool) ??? 069 odd really quick landing effect (AA added) ??? 06A t-pose's Toon Link briefly then landing effect (AA added) ??? 06B Mr. Game & Watch tpose's briefly and is then all black, no outline (AA added) ??? 06C t-pose's Meta Knight briefly and then landing effect with eye glimmer (AA added) ??? 06D quick jerk and then landing effect (AA added) ??? 06E get footstooled on ground (AA added) 06F brief odd thing (AA added) ??? [helpless fall state in air] 070 get footstooled in air (AA added) 071 flop down hard on ground (AA added) ??? [spinning helpless after being footstooled in air?] 072 soft landing effect (AA added) ??? [falls really fast in air] 073 soft landing effect (AA added) ??? [in air, puts you in fall2 state with aerial jumps restored] 074 ledge grab 075 ledge hange 076 soft landing effect, probably some ledge action (AA added) ??? 077 on ground for one frame, probably a ledge action (AA added) ??? 078 soft landing effect, probably a ledge action (AA added) ??? 079 ledge jump 07A ledge jump, perhaps 100% plus (AA added) 07B interesting pose for 1 frame, probably a ledge action (AA added) ??? 07C begins a dash (AA added) ??? 07D begins a dash (AA added) ??? 07E lands on ground hard (AA added) ??? 07F freezes the game when Meta Knight tries it (AA added) ??? 080 some sort of landing effect (AA added) ??? 081 t-pose -> center of stage -> on rear end for a moment (Subspace teleport?) (AA added) ??? 082 freezes the game when Meta Knight tries it (AA added) ??? 083 big smoke cloud landing effect (AA added) ??? 084 flop on ground and land on stomach (AA added) ??? 085 freezes the game when Toon Link/Mr. Game & Watch does it (AA added) ??? 086 get up from lying on stomach (AA added) 087 Toon Link t-pose's and then lands on the ground softly, Meta Knight makes it look like it's related to gliding (AA added) ??? 088 Toon Link t-pose's and then lands on the ground softly, related to gliding (AA added) ??? 089 trip on rear end, running over banana peel activates this (AA added) 08A related to tripping on rear end, getting hit by Diddy Kong's banana peels inflicts this (AA added) 08B turn around and trip (AA added) 08C fall forward and trip (AA added) 08D on the ground in a tripped state (AA added) 08E get up from tripped state (AA added) 08F attack from tripped state (AA added) 090 roll forward out of tripped state (AA added) 091 roll backward out of tripped state (AA added) 092 climb ladder
B4/B5: surfacing animation (same?) B6: treading water (good health) B7/B8: actively swimming (as in swimming forward) [no evidence B8 is used] B9/BA: turning around in water [no evidence BA is used] BB: floundering (about to drown) BC: drowning
Mario: 00 Cape 01 Fireball 02 Fludd 03 CRASHES GAME
Luigi: 00 Fireball 01 CRASHES GAME
Zerosuit: 01 Stun Shot (B) 02 Whip (looks like a lightsaber) 03 CRASHES GAME
Lucas: 00 Pk Freeze 01 Pk Fire 02 Pk Thunder (IF USED TWICE THE GAME WILL CRASH, DO NOT USE THIS) 03 I dont even know, all I know is that it does 20 damage to your opponent. 04 Snake
Marth: NONE
MK: NONE
Ness: 00 Pk Blast 01 Pk Fire 02 Pk Thunder (IF USED TWICE THE GAME WILL CRASH, DO NOT USE THIS) 03 I dont even know, all I know is that it does 20 damage to your opponent. 04 Yo Yo String 05 Yo Yo
Olimar: 00 Pikmin (THE GAME WILL PROBABLY CRASH IF YOU GET MORE THAN 6) 01 CRASHES GAME
Pikachu: 00 Thunderbolt 01 Lighting (B DOWN) 02 Final Smash Aura WARNING, The screen will shake around and this is irreversible until pikachu dies.
Pit: 00 Bow 01 Arrow 02 CRASHES GAME
Lucario: 00 Aura Ball (B) 01 Aura Attack (B Over)
Link: 00 Arrow 01 Bow 02 Boomerang 03/04 Hookshot 05 Navi (Sticks on your hand until you side taunt) 06 Bomb
Kirby: 00 Hammer (SIDE B) 01 Cutter (UP B) 03 Stone (DOWN B) 05/06/07/08 Cook Kirby CRASHES GAME D Suction (B) E Star (B, spit out instead of swallowed)
Zelda: 00 Fireball (LEFT/RIGHT B) 01 CRASHES GAME 02 CRASHES GAME 03 Bow
Samus: 00 Power Shot (B) (Just stays on your gun barrel, I don't see the point...?) 01 Bomb (DOWN B) GAME CRASHES WHEN SPAMMING A BUNCH OF THESE, DO NOT USE THESE! 02 Missle (SIDE B) Sticks to your barrel FOREVER, even if you die, prevents you from using side b.
Shiek: 00 Ninja Darts (b) 01 Ninja Darts in hand 02 Smoke (Before and After B UP) 03 Chain (Grab, comes out as a big sword) 04 CRASHES GAME 05 Bow
Snake: 00 Land Mine (Down Smash) 01 Missle Silo Thing (Up Smash) 02 Rocket Launcher (Side Smash) 03 Cypher 04 C4 06 Remote Control Missle (Side B) A Missle Launcher (Final Smash) B Missle Shot (Final Smash) D Grenade
If you go in Yoshi's island as Yoshi, against a Snake lvl3 (no PSA movesets), and you don't move, he will suicide 3 times. (maybe more, I was playing with 3 lives)
So I guess it doesn't matter if you have PSA movesets or not, lvl 3 computers are retarded.
this would loop the two Offensive Collisions back and forth, and allow you to stop the loop after about 2 seconds. This is an example that would work in SubAction, but probably not in Specials because of the Offensive Collisions. But loops look like this most of the time.
you can't slow down animations yet, since we can't edit animations.