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1  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 19, 2021, 11:53:16 AM
Hey, so, I have a question about Legacy XP specifically

I'm making a custom modpack, and I was able to add a slot for Knuckles, so I tried to add a slot for Dante. Once I got all of Dante's files in, I booted up to the CSS and saw that the slots for Knuckles and Dante are completely overlapped, and I can only select Knuckles. Does anyone know how to solve this issue?
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: April 30, 2016, 10:07:53 AM
~sighs~

Rest in Peace:

Project Super Smash 4

2014-2016

No matter what I do, I can't keep a single project alive...  Oh shi~
3  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Back in Action! (For Now) on: March 15, 2016, 04:37:39 PM
Requests!

Pikachu: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204823

Luigi: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209903

Lucas: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210041

Pit: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209120

Thanks! Smiley
4  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 11, 2015, 08:28:10 PM
I got it now! Thank you!  Happy Face
5  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 11, 2015, 07:41:15 PM
Yes, edit the "Victory Fanfare" portion of a character's slot config file.

Is there a specific name I have to give it?
6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 11, 2015, 06:38:47 PM
Does anyone know if I can implement custom victory themes for clones?
7  Help & Tutorials / Help / Smash bros. 1st-Person Mode? on: August 26, 2015, 09:42:02 AM
Hey, guys, I was wondering if it was possible to create a first person mode over one of the modes in the Special Brawl, to kind of recreate whats seen in this video:

8  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Smash Masters! on: August 11, 2015, 11:42:28 AM
  Hey, guys, long time no see! I have Zoroark implemented into SM with the new BrawlEx CSS Expansion! Does anyone here know the ropes of creating a good moveset? I have an idea for Zoroarks Neutral Special: Illusion. He takes the form of another character on the stage, and steals their moveset, until he takes any form of damage. Stage hazards, Fox's Blaster, you name it, any damage taken in another form will turn him back into Zoroark. Anything else to add?
9  Help & Tutorials / Help / Does the Clone Engine work with any stage expansions? on: August 09, 2015, 12:22:44 PM
If so, please leave a link here. I've been trying to add it, and I must be doing something wrong. Or, they're not compatible. Tongue Thanks in advance!
10  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes on: July 21, 2015, 08:40:51 PM
How would PM's Clone Engine work? Would it be similar to BrawlEx?
11  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes on: July 21, 2015, 07:22:46 PM
I used both the Turbo Mode and All-Star Versus codes and they work fine (Most of the time)
12  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes on: July 21, 2015, 05:33:29 PM
Is it one of these two?

L+R+A during Stage Select goes to CSS V2 (GC & CC) [ds22, Magus]
* C26DCC9C 0000000B
* 2C000001 4082004C
* 38000000 39600000
* 3D80805C 398CACC0
* 846C0040 546005EF
* 41820014 54600673
* 4182000C 546006B5
* 40820018 396B0001
* 2C0B0008 40A2FFDC
* 38000001 48000008
* 38000000 2C000002
* 60000000 00000000

Custom Stage Select Screen [Spunit, Phantom Wings, SOJ]
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF68C 38840002
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 040AF6E8 3860FFFF
* 040AF59C 3860000C
* 060B91C8 00000018
* BFA10014 7CDF3378
* 7CBE2B78 7C7D1B78
* 2D05FFFF 418A0014
* 006B929C 00000015
* 066B99D8 00000015
* 040D140A 0307160C
* 0E28151C 1E172000
* 0F011A23 18000000
* 006B92A4 00000015
* 066B9A58 00000015
* 24051208 1B110B1D
* 21192213 26022B06
* 10091F25 27000000
* 06407AAC 00000058
* 01010202 03030404
* 05050606 07070808
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17131814
* 19151C16 1D171E18
* 1F19201A 211B221C
* 231D241E 251F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3B0064 0707373C

I'm guessing the "L+R+A" Code is the one that load the alternate stages?
13  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes on: July 20, 2015, 09:48:57 AM
Any way you could upload the Alt. Stage Loader code?
14  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Smash Masters! on: June 09, 2015, 11:10:47 AM
Zoroark -CONTINUED
Pummel - Bites his opponent, strong but slow.
FThrow - Throws his opponent forward with his mouth.
UThrow - Throws his opponent upwards and slashes them with both claws.
DThrow - Throws his opponent to the ground, crosses his arms and stomps on them. Decent knockback that sends opponents upwards, can follow up.

NSpecial - (Small - 20sec, Medium - 10sec, Large - 5sec) Hone Claws - Increases damage/knockback as long as speed. The longer you hold, the greater the buffs.
FSpecial - A powerful claw attack that has great priority. Similar to Bowser's.
USpecial - Honestly couldn't think of anything...
DSpecial - Fury Swipes - Very similar to Sonic's Homing Attack, when Zoroark's enemy is near, Zoroark homes in to do weak, fast, but rapid swipes that does decent damage not low knockback.

Final Smash - Night Daze - Can't really go in specifics, but I feel you should search it up in Zoroark's Moveset. It's something you could be really innovative about.

P.S - I actually have a lot of fun thinking about movesets for characters, I just wish I could actually animate them.

Once again, I don't have anything to help me create any custom PSAs. But, I'm loving the ideas!
15  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Smash Masters! on: June 08, 2015, 01:21:25 PM
Zoroark
Jab - Two to three claw attacks, similar to Wolf.
Dash Attack - A quick lunge forward the "uppercuts" the opponent sending them upwards as long as backwards. Not too strong in knockback so can be follow-up'd.
FTilt - A quick kick that sends the opponent forward, similar to Falco's. But a decent kill move.
UTilt - A strong punch that sends opponents straight upwards. Kill move at high percents.
DTilt - A sweep kick that sends the opponent slightly upwards, similar to Roy's DTilt. Can follow up.

FSmash - A quick drop kick that leaves off a dark aura effect. Main kill move.
USmash - A "jumping headbutt" that sends the opponent upwards. Has good priority.
DSmash - An upside down 360 spin that hits at all sides. Similar to Sonic's PM

NAir - Curls up into a ball and spins rapidly. Decent kill move near blast zones.
FAir - Diddy Kong's FAir.
BAir - Spins and kicks behind him. Like Marth and Roy's Bair this turns them completely around.
DAir - Uses both hands to smash the opponent downwards. Strong spike.

My mind is dead right now, I'll think of more later. Hopefully these make the final cut!





Sounds good to me! If I knew how to put these all into a moveset, I would do it right now! But, I don't know how to. Sad But, good thinking!
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