If I wanted to add Beyonetta with a custom moveset, would it be possible to replace GigaBowser?
It would be cool because since Giga Bowser isn't tourney legal anyway, replacing him with another character would be fun.
What I'm thinking:
1. Rename FitBayonetta to FitGKoopa, FitBayonettaMotion to FitGKoopaMotion, etc. and replace files (don't know what I'd do about FitGKoopaDark or FitGKoopaFake though).
The model would be replaced with the Bayonetta import that goes over Zero Suit.
2. At this point, is there a .rel file I would need to import as well?
3. Also for sound effects, could I go into Group ID 22 Koopa's sound effects and replace sounds with Bayonetta voice clips?
TL;DR I want a way for folks to hold a shoulder button on Bowser and play Bayonetta (via Zero Suit Samus) with a custom moveset. Possible? Thanks in advance.
David you are not the center of the world : ) Post Merge: November 19, 2016, 07:11:26 PMCould you please all dont talk if you just have nothing to say? Im not sure for the leaked content and i didnt insulted your packs even if they smell bad so thank Post Merge: November 19, 2016, 07:17:13 PMIts just a project of 2 years and David if you feel "cool" by thinking your pack is the best of the world you sre very wrong and its why i hate your personality so much and all of you think about yourself before thinking about me. David do yoi know why your pack is the second popular and rnot the first? You forgot about the fun of making pack, you just think about being the best, i am really happy people understood that and did not voted for you Post Merge: November 19, 2016, 07:19:17 PMOh and i saw what you did all to my discord server? Its fun to harass people just because they're hated? You must have sad lives. Thanks to people who think it will be a good idea leave your suggestion below
Hey Cless,
Well I'm sorry you feel that way, and find it odd that you find a public forum a decent place to discuss this. I'd be happy to talk about this to you directly if you're interested.
To echo what Segtendo said a bit, I think the negative reaction to this thread is due to your unabashedness regarding using leaked content. I think making a thread about your modpack is fine. I only commented because I saw striking similarities to LXP in terms of build goals. It seemed ironic because LXP is a build you seem to criticize.
If I'm the reason you don't like LXP, I suggest you change your mind about it because I am no longer directly working on the project. So hopefully that will change your mind.
Hey, not following this thread at all, but I'm LOVING your gunslinger PSA. What I've done is grabbed the Bayonetta model and applied your ZSS gunslinger PSA and combined them, which works very well. But of course, I'm sure you get messages about this, it doesn't work particularly well with PM.
Are you ever attempted to make a Project-M specific version? If you did, it would blow my socks off.
Also I figured this out, can be marked as "solved." You use Mewtwo2000's ASL tool, and click "Stages ->" so it says "Modules->" and then create alt .rels from there.
I don't know if you will be able to do so, but I recomend you to learn how to PSA and edit the characters' PSAs so they aren't 100% PM's. That would increase the people's interest for this project and that would make it different to the dozens of PM edits out there.
That's not something I plan to do, but thanks for the recommendation!
I like what's going on here, and my friends are enjoying it as well.
Something I noticed. Why are Roy's stock icons at the results screen Wario?
I didn't notice that...well anyway, to both of you: I've updated the build for 3.6, hope you enjoy it! Check out the new trailer if you haven't already! (version 1.1 already in the works)
So using Mewtwo2000's ASL tool, I've successfully added a multitude of alternate stages, however they generally refer to the same rel. Is there a way to specify a new .rel from which each alt stage refers? For example, let's say I want to keep Flat Zone 2 and have it reference the st_gw.rel module, but I want to add the Flat Zone (1) stage from Brawl Vault that uses a st_final.rel file. Could I add Flat Zone 1 as STGGW_Z.PAC and create a Final Destination-based st_gw_Z.rel to compliment it?
I'm asking because I've noticed in Project M 3.6, there are several new rels with _Z endings that some alt stages reference.
Pardon my ignorance, SJS, but are you not making Battle Portraits anymore to go alongside your CSS portraits? I can make them myself, but what just wondering!
If I wanted to add Beyonetta with a custom moveset, would it be possible to replace GigaBowser?
It would be cool because since Giga Bowser isn't tourney legal anyway, replacing him with another character would be fun.
What I'm thinking:
1. Rename FitBayonetta to FitGKoopa, FitBayonettaMotion to FitGKoopaMotion, etc. and replace files (don't know what I'd do about FitGKoopaDark or FitGKoopaFake though).
The model would be replaced with the Bayonetta import that goes over Zero Suit.
2. At this point, is there a .rel file I would need to import as well?
3. Also for sound effects, could I go into Group ID 22 Koopa's sound effects and replace sounds with Bayonetta voice clips?
TL;DR I want a way for folks to hold a shoulder button on Bowser and play Bayonetta (via Zero Suit Samus) with a custom moveset. Possible? Thanks in advance.
What is Smash Bros. Legacy M? Primary Goal: bring the finest Nintendo-related mods and music to one finely-crafted build without compromising a competitive Project M experience. This means all gameplay mechanics and tournament-legal stages are untouched, while additional content has been added. We think you'll love it.
So what's in it? So far, we've gathered a whopping 90+ new stages (including secret stages), 90+ new character skins, and have put together over 120+ music tracks. Alternate costumes are chosen conservatively - we only included skins that we really loved, and weren't completely untrue to the character. Every character on the roster at least has one special costume.
Is this build competitively sound? Yes. Both the physics engine and tournament-legal stages are untouched.
Any "outside" material? The 3rd party content we included we chose carefully and still consider their inclusion to fit the mood of Super Smash Bros. The stages from Bayonetta and Kingdom Hearts remain in this build, as well as a classic Banjo-Kazooie stage.
Will this build freeze on the My Music menu like some of the other mods? Only if you select an expansion stage slot. But don't worry - we've made it very clear in the UI and on the menu which stage not to choose. No need to fret!
Is this build done? With it being a 1.0 version and all, how could it be? I plan on releasing more updates to this build down the road. A few goals: continue to improve the UI by adding high quality and unique character portraits. Every single skin has a CSS portrait, a battle portrait, a stock icon, and a result portrait. Remove anything that significantly detracts from keeping this build competitively viable. Essentially, the ongoing aim with every update will be to deliver consistency and stability (tweaking UI, bug fixes, other improvements).
Are you open to suggestions? Most certainly. I'm all ears!
Standardize portraits and stock icons (same pose, or at least as few different poses as possible)
Recreate stage selection HUD to be even clearer
Create addons to this build in "DLC" packs (new music packs, themed costume packs, etc.)
Find creative ways to add secrets like Easter eggs (makes it more fun!)
Known issues
Some game series icons don't match the corresponding stagesFIXED in Build 1.0.
Some of the stage titles don't match up with the stage on Random Stage Selection ScreenFIXED in Build 1.0.
Some music tracks are a either too quiet or too loud.FIXEDin Build 1.0.
A few BPs aren't matched correctly to their corresponding skins.FIXEDin Build 1.0.
Game will freeze if you choose "DON'T PRESS A" stages in the My Music menu.
Instructions:
Materials needed:
2GB non-SDHC SD card
Nintendo Wii (or Wii U) and one Wii Remote
A copy of Super Smash Bros. Brawl
Instructions (hackless):
Run Brawl and be sure that you have deleted any and all custom stages.
Format your SD card and be sure it's formatted to FAT32.
Simply extract the folders from the zip file provided in the download, and place them in the root of your SD card (in other words copy and paste the files from your PC to the card).
After inserting your SD card into your Wii, launch Brawl, and go to Stage Builder. If done correctly, the screen should freak out for a second, and then you should get to a screen that looks like this:
From here select play, wait for a bit, and Smash Bros. Legacy Project M should launch from there.
[Update:] Some users are reported that it says the SD card doesn't have enough room. If this is the case, try reformatting in FAT32 and trying again. If that still doesn't work, refer to project/pf/sound/strm/_COMPLETE SONG LIST.txt and delete some songs. If the game's audio sounds strange, try reformatting your SD card. If the game freezes, make sure your SD card is unlocked, and double-check to make sure it is a 2GB non-SDHC card. Also, make sure before you attempt to launch PM that every single custom stage is deleted from Brawl and your SD card.
Please read the SmashBoards post for more details and up-to-date information.