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1  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 29, 2017, 05:33:26 PM
its been a while since ive been here but has any progress been made on the clone engine? also do we still have to replace boss sfx to have custom fighter sfx?
2  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: November 15, 2015, 10:51:39 AM
i don't know if this is the place to ask but can anyone modify the file patch code to read from the following directories?

root/balancedbrawl/pf (regular file patch 3.5.1)
root/brawl-/pf (brawlex file patch 3.5.1b + sound replacement engine 1.20)

if not its okay
3  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: November 09, 2015, 05:27:30 AM
I can't use the clone tool. it crashes when I load my private/wii/app/rsbe/pf folder. I am using clone engine 2.0.0.0 and css expansion 2.0.0.X. can someone help?

this is the error

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Parameter is not valid.
   at System.Drawing.Bitmap..ctor(String filename)
   at WindowsFormsApplication2.MainWindow.LoadClones()
   at WindowsFormsApplication2.MainWindow.SelectFolderB utton_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlEx Clone Tool
    Assembly Version: 0.1.0.0
    Win32 Version: 0.1.0.0
    CodeBase: file:///C:/Users/Joey/Desktop/New%20folder%20(6)/BrawlEx%20Clone%20Tool.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.18.5113.26520
    Win32 Version: 0.18.0.0
    CodeBase: file:///C:/Users/Joey/Desktop/New%20folder%20(6)/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34270 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



4  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 13, 2015, 12:15:22 AM
can someone get these to work with brawlex?
L-Canceling (Shield Canceling) by Phantom Wings
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
58010000 0000007C
58010000 0000002C
92210003 00000004
4A001002 00000000
34000038 00000015
36000038 00000019
4A001003 00000000
10000084 00000080
E2000002 00000000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

SSBM Air Dodge 2.1 [Phantom Wings]
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000

when i use them the custom character select screen code doesn't work

Edit: l canceling + brawlex works. wavedash + brawlex works. wavedash + l-canceling + brawlex doesn't work
5  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 22, 2015, 08:08:50 AM
sorry pw. I did not mean to sound like a bother. I was merely curious if those features would be possible. you are amazing for simply giving us the clone engine period. so major thanks from me and the entire brawl community
6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 21, 2015, 11:22:03 AM
will brawlex be able to clone more than fighters? like remove file size on battle portraits, adding sounds without replacing existing ones, or clone items? the last one I want to know because I have a fighter that shoots gooey bombs but the texture is replaced.
7  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension 1.1[Reinsertion support] on: February 17, 2015, 08:53:42 AM
i finally got it to work. VERY IMPORTANT: MAKE SURE YOUR CIOS IS INSTALLED AT BASE 56. i originally had mine in 37. now it works like a dream. it even works with d2x v10 r53 alt.
8  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension 1.1[Reinsertion support] on: November 10, 2014, 01:22:12 PM
I've tried everything Cyprus. I tried neogamma r9 beta56, usb loader gx svn1232, wiiflow 4.2.1, cfg loader v70 mod 78 nightly build. the only thing I haven't tried is darkcorp with riivolution and from what I read that doesn't even work.
9  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension 1.1[Reinsertion support] on: October 28, 2014, 08:15:13 AM
i give up. anyone who got it working on a usb loader please upload your gct and usb loader settings file. Angry
10  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension 1.1[Reinsertion support] on: October 28, 2014, 05:57:36 AM
as far as my luck went no.
11  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension 1.1[Reinsertion support] on: October 26, 2014, 03:32:36 PM
this is a stupid thought I had but does it matter the actual sdhc card? mine is a 16 gig micro sd in an adapter. and changing the hook type did nothing for me. thanks for trying to help.
12  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension 1.1[Reinsertion support] on: October 24, 2014, 07:03:30 AM
my wii is 4.3u. its one of the older gamecube compatible models. I have d2x v10 beta 53 alt over 249 in base 37. both the loader and the game load from ios 249. my usb loader gx version is r1232
13  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension 1.1[Reinsertion support] on: October 23, 2014, 04:34:29 PM
no putting the extension code first does nothing different. I know the patch code is working because load times are ungodly for an iso on a usb loader. but for whatever reason the extension code won't work. I also got a fresh brawl iso this time around. ntsc-u.
14  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension 1.1[Reinsertion support] on: October 22, 2014, 06:22:18 AM
i am clearly retarded as I can't get this to work in a usb loader. I have the file patch and the extension codes but the don't  work. ocarina is on for brawl specifically on usb loader gx. if it makes a difference I have some hard textures on the iso with wiicrubber. 
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