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Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
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on: November 15, 2015, 10:51:39 AM
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i don't know if this is the place to ask but can anyone modify the file patch code to read from the following directories?
root/balancedbrawl/pf (regular file patch 3.5.1) root/brawl-/pf (brawlex file patch 3.5.1b + sound replacement engine 1.20)
if not its okay
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Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
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on: November 09, 2015, 05:27:30 AM
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I can't use the clone tool. it crashes when I load my private/wii/app/rsbe/pf folder. I am using clone engine 2.0.0.0 and css expansion 2.0.0.X. can someone help?
this is the error
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentException: Parameter is not valid. at System.Drawing.Bitmap..ctor(String filename) at WindowsFormsApplication2.MainWindow.LoadClones() at WindowsFormsApplication2.MainWindow.SelectFolderB utton_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlEx Clone Tool Assembly Version: 0.1.0.0 Win32 Version: 0.1.0.0 CodeBase: file:///C:/Users/Joey/Desktop/New%20folder%20(6)/BrawlEx%20Clone%20Tool.exe ---------------------------------------- BrawlLib Assembly Version: 0.18.5113.26520 Win32 Version: 0.18.0.0 CodeBase: file:///C:/Users/Joey/Desktop/New%20folder%20(6)/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34270 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
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on: April 13, 2015, 12:15:22 AM
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can someone get these to work with brawlex? L-Canceling (Shield Canceling) by Phantom Wings 80000000 80623320 80000001 00000000 60000006 00000000 60000003 00000001 4A001000 00000000 4A101001 00000000 36000000 00000032 58010000 00000004 DE000000 80008180 58010000 00000060 DE000000 80008180 92210002 0000007C 58010000 0000007C 58010000 0000002C 92210003 00000004 4A001002 00000000 34000038 00000015 36000038 00000019 4A001003 00000000 10000084 00000080 E2000002 00000000 80100001 00000008 62000000 00000001 E2000003 00000000 80000001 00000000 80100000 00000244 62000000 00000000 E0000000 80008000
SSBM Air Dodge 2.1 [Phantom Wings] 42000000 80000000 80000000 80623320 80000001 00000000 60000006 00000000 80000002 806212BC 4A001000 00000000 36000024 00000007 92210003 00000024 86100003 000001C4 88000002 00000003 4A001002 00000000 92210002 00000000 4A001002 00000000 DE000000 80008180 92210003 00000010 92210004 00000014 86A00003 40000000 86A00004 40000000 60000003 00000001 4A001000 00000000 4A101001 00000000 36000000 00000032 58010000 00000004 DE000000 80008180 58010000 00000060 92210006 0000007C 92210007 00000014 58010000 00000088 92210008 00000058 92210009 00000064 4A001006 00000000 30000038 00000021 4A001007 00000000 36000040 41C00000 4A001006 00000000 58010000 0000002C 58010000 00000004 100000E4 00000001 1000010C 00000001 10000120 00000001 10000134 00000001 10000170 00000001 4A001008 00000000 1400000C 3E300000 4A001007 00000000 36000041 41000000 4A001008 00000000 94210004 0000000C 4A001009 00000000 94210003 00000008 4A001007 00000000 34000041 41000000 4A001009 00000000 14000008 00000000 4A001007 00000000 34000041 41000000 9001000A 00000040 4A000000 805A0100 92210005 00000000 86A00005 3FC00000 8891000A 00000005 E2000002 00000000 4A001006 00000000 32000038 00000021 32000038 0000007F 32000038 00000080 32000038 00000083 58010000 0000002C 58010000 00000004 100000E4 00000000 1000010C 00000000 10000120 00000000 10000134 00000000 10000170 00000000 E2000004 00000000 80100001 00000008 62000000 00000001 E200000F 00000000 80000001 00000000 80100000 00000244 62000000 00000000 C27816DC 00000004 8963FFFC 2C0B0001 40820008 48000010 39600000 9963FFFC 98030000 00000000 E0000000 80008000
when i use them the custom character select screen code doesn't work
Edit: l canceling + brawlex works. wavedash + brawlex works. wavedash + l-canceling + brawlex doesn't work
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Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
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on: February 21, 2015, 11:22:03 AM
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will brawlex be able to clone more than fighters? like remove file size on battle portraits, adding sounds without replacing existing ones, or clone items? the last one I want to know because I have a fighter that shoots gooey bombs but the texture is replaced.
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