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151  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 1.33578% divergence: Triple Miko! on: October 23, 2013, 06:27:28 PM
Download for the second model :
http://bowlroll.net/up/dl4473
Password : prism

There was a link in your link, Calypso :p
152  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 1.33578% divergence: Triple Miko! on: October 23, 2013, 03:31:52 PM
if I incluided layla, theou would be 4, not 3 :p
I didn't meant with them, but will a Layla import will ever be made ? (I mean, there is Rin, sooo ...)

And speaking of Rin, Rin work for me in game ...
... In Training mode, otherwise, it freeze too .-.

@#!ยง YOU, SATSUKI'S CUUUUURSE ! D:
153  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 1.33578% divergence: Triple Miko! on: October 22, 2013, 11:15:59 PM
C !
Prismriver Sisters ftw
... will this include "Layla" Prismriver ?
154  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 1.99662% divergence: welp on: October 20, 2013, 09:56:40 AM
Well, I'm "critical" for it because If I'm not, I will never improve xD

In fact, I'm really proud of the model itself, but not at all for the textures, I should really try to train on textures and how to make good UVs for them
155  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 1.99662% divergence: welp on: October 20, 2013, 08:44:32 AM
Yeah, I did it, but I suck for texture / UV map, heh ^^"

And with 3ds max that keep crashing for "no reason", it get really annoying to work on anything 3D-related
156  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 1.99662% divergence: welp on: October 20, 2013, 05:13:44 AM
You mean... this ?
157  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 1.99662% divergence: welp on: September 28, 2013, 10:46:06 AM
raise your hand if you want the tsukumo sisters for zelda/sheik this weekend

*Raise hand*

I do, yeah :I
158  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 3.95999% divergence: New and stronger OP, pls read on: September 16, 2013, 01:31:20 PM
Koishi over Sonic sounds weird.

Personally, I can totally see Koishi running arround like a crazy, lol
159  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: September 14, 2013, 04:59:42 PM
The turnip actually use 285 vertices, by using a "2D" face (the whole face is a texture) for the head can also lower the count and by using some optimizing there and there and "optimize" the common3.pac can probably make it work
Also for textures, the turnip use 10 textures (each faces are 64x64 btw, the rest are small textures stretched on the model).
And it also use a model animation and texture animation file which could be deleted

Soooo ... with some work, it could work, but the biggest part is still optimizing the model itself
160  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: September 14, 2013, 03:58:17 PM
For Sekibanki's turnips/head

Heya, did I heard something related to the Common3.pac file here ? *cough*

The Turnips are part of the "Common3.pac" file, which mean, items files (Yaaay)
Replacing the turnips here isn't much of a problem, but (if it's being done) the head should have the lowest filesize possible (which mean low-res textures and a more low-poly like model), if it isn't low enough, it won't cause lag, but the game won't start at all

It will also make every Peach costume throw heads at you (... Well, I won't really be complaining for that one, lol)


well touhou brawl hacking has been growing up lately (even though dao doesnt agree on that :I)
Tell DAO to come back to SSBB hacking and show us how it can be better, then :I
*Run away*

EDIT: Oh btw, I found a Seija model, interested ?
161  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: September 06, 2013, 12:51:56 PM
guys I have an idea..
as we are all touhou fans, lets make a small touhou family!
pick the csp of the original post in this thread and set it as your avatar! this will show we are united ewe

That's ... purely evil .-.

There is so many great characters, trying to pick up only one is ... impossible ._.

Also, it MUST be one of your CSP ? Or any Alphes-like art is alright ?
If that's the case, I'll take Rin Satsuki .-.
162  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: September 04, 2013, 11:13:17 PM
also EX Rumia looks more adult than regular Rumia to me

For that, you can make a mix between "EX" Rumia and the Adult Rumia (from Osana Reimu)


(and it would also be a nice match against ACirno)

163  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: September 04, 2013, 02:54:26 PM
Instead of EX Rumia OR Rumia, why not both?

Instead of EX Rumia Or Rumia Or both, why not Rumia with EX Rumia being the FS Eyes ?
... Well, I hope that something like that is possible
164  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: September 04, 2013, 01:19:17 AM
By "Rumia with a sword", do you mean "Ex-Rumia" ?

Also, I agree for Rumia over Ganon
165  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: August 30, 2013, 04:22:44 AM
I explained everything in a PM, just for not going off topic on this thread :p
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