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181  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! on: June 12, 2013, 12:51:33 PM
... !
That's a good thing !

Actually, I was planning to maybe try something like that ("Try" because I don't have any knowledge into PSA)

I made some item model, I made the Axe / Shovel and was planned to make a new attack using the Megaphone (for a Smash attack for example)
I also thought the Axe could used into a "vertical slash" type attack, using his two hand, when the axe touch the ground, there would be few frames of vulnerability. (Axe "stuck" in the ground)

Thoses model in question are low-poly as possible since I wanted to make them on the character itself (And there is a looot of item in total, so I thought I should do them low-poly), but if it's needed, I can try to remake them better :


182  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.21154% divergence: kanatenmurich on: June 08, 2013, 02:51:43 PM
... What about a PC-98 Alice and Yuuka ? :I
Also, need Sekibanki :3

For fanmade char', the only ones who come to my mind is that "Hakurei Miko" and "Adult Rumia" ... Dat Hakurei Miko over Captain Falcon / Ganondorf would be badass , btw

You should do another Yuuka (plz)
The one you have doesn't work (properly) over Wolf.  (I tried it, it's funny)

It was made for the Vegeta PSA, if I remember correctly

183  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.21154% divergence: kanatenmurich on: June 02, 2013, 09:58:16 AM
Wait, what ?
You mean, single bind in Brawl Box or in 3ds max ? I did it in 3ds Max, I took the polygon, make it a separate object and then rig it with only one bone ... xD

And for that "invisible" glitch, I know that can sound ... stupid, but did you try to ... re-export the .dae file and re-import it ?
184  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.21154% divergence: kanatenmurich on: June 02, 2013, 04:14:36 AM
Kyooooumaa ! D:

I just realised something now for your Toyos--... qldjaljsd, Miko import, both of them (13 and 13.5)

But since just pointing the errors could seems rude, I (tried to?) fixed them
(Left = original / Right = edited)



I couldn't fix the glitch on the sword's shealth ... .-.


Sword or stick, but both of them in the same hand ...? xD
I removed the sword, since it's in the sheath and Miko use more often her "stick" anyway

Here is the mdl0, if you want : https://www.dropbox.com/s/nfh93byydclhfo9/MikoFixed.mdl0
(I can't try it in game, but it should work, it was only vertex edited + one polygon removed)

Now, time to do some Miko recolor Kirby Dance
Oh, and nice work on your imports, as alway

EDIT : I had to edit it in 3ds max for that belt-like thingy, it looked weird in the animations so I just single binded it to WaistN
185  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 01, 2013, 03:20:45 PM
I hav a link import too!
*Kyouko import screenshot here*
Yay ! \o/
It look pretty good, but you should maybe edit the mouth, to make it entirely closed
Also, still no solution for Wakasagihime's glitch ? :/
186  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.21154% divergence: kanatenmurich on: June 01, 2013, 03:05:02 AM
Wow, a Touhou 14 import already ? That was fast ! xD

Also, here is the link for Miko's cape : https://www.dropbox.com/s/ixxvqme03bv3iq0/Miko%27s%20cape.rar
I wanted to fix the textures from the whole model, but since the head's UV was messed up, I ended it by just putting the cape in the .max file ... :x
(I also did a recolor for the cape, a red one, I think this should be her "FS eyes")
187  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.21154% divergence: kanatenmurich on: May 31, 2013, 04:54:10 PM
Oh, by the way, I don't know if you are still looking for a cape, for Miko, but I found this :
188  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.21154% divergence: kanatenmurich on: May 31, 2013, 01:23:20 PM
You're welcome, Also I had to merge few texture and resize some of the UV, maybe some places will look somewhat weird

people makes lots of samus without clothes, [censored] pls I made samus without skin (?)
... Oh god, my sides, too much laugh

But ... I ... dunno ? But it's sure gonna be disturbing to play with that in game xD
IMO, you should just leave it on this thread (at least for now)
189  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.21154% divergence: kanatenmurich on: May 31, 2013, 01:05:47 PM
No problem, here it is : https://www.dropbox.com/s/uy35fsmy9719uni/Yoshika%20model.rar

And about the recolor', I have to redo the band's verticles edit, it was more for testing purpose than anything else (And I didn't paid attention, I ended with modifying her arm with it ... .-.), but yeah, as alway, I'll collab' you when it will be released xD
190  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.21154% divergence: kanatenmurich on: May 31, 2013, 11:59:41 AM
I have bad news about yoshika: the model I got is a .pmx so I converted it to .pmd to be able to import it to 3ds max as I do with the other .pmx models but the importing gave me script errors D: so until I find another yoshika model, there will be no yoshika by now...


Hehe, look like I can help ? :3

And for Futo, I'll wait for you to release it on the BV, and then I'll re-download it + recolor and then upload it
(In case there is few changes)
191  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.21154% divergence: kanatenmurich on: May 31, 2013, 03:14:01 AM



Also, for some reasons, Byaky' recolors look ... somewhat weird (not sure if only Brawlbox or not), so ... on hold for now  Im srs here

And nice work with all of those import, really nice Futo, except ... one thing (not a really bad, though), before the release, you should make those thing on her sleeves and boots kinda like this :

*epik vertex skillz*
192  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: MarioDK´s CSP/BPs Thread: Request Open, added Bowser CSP/BPs on: May 28, 2013, 01:44:25 PM
They look pretty good, maybe a little too dark, IMO, but they are still good !
Who will be next after Peach ? And are you gonna make "new" CSP for PSA ? (For example Shadow, Mewtwo, Geno ...etc)
193  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.21154% divergence: kanatenmurich on: May 28, 2013, 11:30:19 AM
Another Request could you made some:
Elsword ModelTexture Hacks?

Inb4Kyouma'sMasterSpark

Also, by the way, I did Byakuren's recolor (again, TH13.5), I will try to do with her hat and her jewelery thing around her neck and then release it
194  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.21154% divergence: kanatenmurich on: May 26, 2013, 11:30:37 AM
For the cape, the best solution (I think) will be to take a Brawl character's cape texture (like Marth, for example) and do some edit, in both texture and UV mapping

I can try, if you want, but I can't promise anything
195  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.21154% divergence: kanatenmurich on: May 26, 2013, 09:59:36 AM
thanks LJSTAR! Btw, where did you get 13.5?
No problem, and I think you can found it easily, if you can't, send me a PM and I'll send you the link

I havent finished the lucario one! xD so im leaving that one behind and starting a new one for pit
dasda I want to play th 14 ;A;
Oh, sorry 'bout that, since you work pretty fast, I thought the Lucario one was almost finished ^^"
And for TH14 Demo, I got a link too, but I didn't tested it (The DL is sloooooow :I), same thing, if you can't found it, send me a PM and I'll send you the link

By the way, I hope you don't mind, I did some recolor of Nitori (TH13.5 ones)
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