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226  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KTH's P$A : Tails! on: March 11, 2012, 04:11:52 PM
just wondering since i dont know taills that well the n-B he generates a megaman/Samus hand canon like?

Yep, it act like an hand/arm canon, but it can't be charged
227  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D on: February 24, 2012, 04:44:11 PM
Wow, Thanks a lot guys  Laugh

The front of the canon is also done :



I think the model is pretty much finished but ... I don't know, When I do 3D modeling I'm alway like "I finished" and the day after "I should add this or that !" so ...  Laugh
228  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D on: February 24, 2012, 04:20:26 PM
I tried to improve my Canon model, .... I hope there isn't to many verticles ...

229  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Geno The WoodDoll from Super Mario RPG: Almost ready for Beta :D on: February 24, 2012, 11:36:58 AM
For the canon model, I, first, planned to do the canon that is in SMRPG, but ... I think that the canon in the .gif (in the OP) will be better in Brawl so ... I tried to do THAT canon ... (I'm actually trying to redo it, but ... if someone want to do it I'm not going to complain  Awesome Face)
230  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D on: February 15, 2012, 01:02:35 PM
The animation is ... kinda weird, and SDo0m say everything that need to be said

But it look really promising ! ... When are we going to have In Game screen ? *can't wait*
231  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D on: February 13, 2012, 04:09:09 PM
Wow, It's awesome ! ... Can't wait to see a screen of the FS !
(Geno is so badass that he can do the "Kamehameha" )
232  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D on: February 09, 2012, 02:08:17 PM
bad idea to attack it to Geno
it was needed for the canon so the canon can get a texture that fit for the recolours too
anyway i think i know what models i will use for this and hope it will work

I know, attach them to Geno is a bad idea, but I just through that it make it easier to do with the bones and ... that kind of stuff (... And to maybe change the color with the canon for example)
233  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D on: February 09, 2012, 01:48:27 PM
i think its a good canon
for a low filesize one is it and the filesize of the FitrobotXX.pac/pcs canĀ“t be so much higher or it freeze but i got all what i needed inside that already

i will release a Demo to ppl who have helped with this Project(even you cuz of canon model)
and that Demo will have all Attacks done and that stuff but not animted Cape on animations like cliff/landing but that will be done then its released on BV

Actually, I want to help more than just the canon model, but ... I can't do anything but that, so ...

And by the way, I know it's just weird to ask that but, for the Geno FS projectile, Why not using a model and use it with bone to animate it (And attach it to Geno just like the canon) ? Since it's a Circle and a Triangle, it shouldn't take to much space in the file ...?
(... Even if a simple explosion is way easier to do, I know ...)
234  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Geno The WoodDoll from Super Mario RPG: Fixed some "A" attacks now :D on: February 09, 2012, 11:53:15 AM
Wow, I just can't wait for the release ! Are you gonna release a Demo or waiting for the finished PSA ?

(By the way, thanks for using my Canon model, I can't wait to see In Game screen ! x))
... Even if I don't think that my canon model is that great ....
235  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him on: February 04, 2012, 06:21:14 PM
It wasn't what I was talking about, but it look really great !

I was talking about the "Character Aura" that all the character have when they using a spell
Example :
236  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Geno The WoodDoll from Super Mario RPG needing a Team for him on: February 04, 2012, 05:00:40 PM
Geno YAY !
For the moveset, I think that ... Geno boost could maybe ... boost his "agility" and minus his defense
I know it's not really "SMRPG-ish", But I think it could be great in Brawl !
(Or random boost/minus, Atk + / Agi -, Def + / Atk -, Agi + / Def - ...)
(Oh, and will he have the "symbol" that he have when he is making a "Special move" in SMRPG ?)

But anyway, It look really promising ! (... Better than those two other Geno PSA's)

And, Long time ago I've done an Stock Icon for Geno, if it could be useful :
237  Super Smash Bros. Brawl Hacking / Model Imports / Re: Ninka's Imports-Emil almost finished rigging on: November 03, 2011, 10:56:56 AM
Wow ! Emil look really great !
Oh, And have you planned to import other model from Tales of Symphonia 2 ? (Or other games)
238  Super Smash Bros. Brawl Hacking / Model Imports / Re: Ninka's Imports-Fresh from Japan, Emil! on: November 01, 2011, 05:06:01 PM
When you finished Emil over Marth, if you could do it over Ike, it would be great ! Cheesy
But anyway, nice import !
239  Super Smash Bros. Brawl Hacking / Model Imports / Re: Ninka's Imports-Fresh from Japan on: November 01, 2011, 04:51:34 PM
Finally, Someone who import Emil Castagnier !
But ... It would be better if he was on Ike, no ?
240  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Count Bleck [Moveset] on: October 28, 2011, 02:44:54 PM
Nice PSA Thom' !
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