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31  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 10, 2014, 01:46:21 PM
Well, technically, she does have a weapon
https://www.youtube.com/watch?v=Ixt1lRt4f6k
That's the reason why I was saying that Ike would be fitting for it, but it's just my opinion
32  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 10, 2014, 11:49:33 AM
What, no way, that'd be creepy Laugh She'll go over Peach of course Grin
I think Ike would be really fitting for her... ._.
33  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 01, 2014, 05:03:27 PM
I want to confirm a rumour about Smash 3DS: is it true that they use higher-poly models for when you're paused and zoomed in?
Yup, it's true
And I think KTH's model are the "higher-poly" ones
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's™: SSB4 Shulk Beta V1 Bugfix OUT on: October 15, 2014, 06:41:01 AM
I've made a pack with CSP/BP (from SSB4), CSS, hud name and game icon
Even if the 8th CSP/BP is the armor-less one, I've made a place holder "green team" recolor for it

https://www.dropbox.com/s/1cpjojv9zlhy9qt/Shulk.rar

Screens :
Costumes :


Close-up on the new eye texture
35  Super Smash Bros. Brawl Hacking / Model Imports / Re: KnightMario's sweet models: Just Some 3DS Stuff on: October 07, 2014, 12:04:19 AM
Oh, I see, understandable then
Well, in this case, which step would be the last one before you could send me the files ? The Decrypted RomFS ?
36  Super Smash Bros. Brawl Hacking / Model Imports / Re: KnightMario's sweet models: Just Some 3DS Stuff on: October 06, 2014, 10:55:10 AM
For 3DS game rip, if I understand it right, there is only one thing that must be done on the console itself, right ? The rest can be done on a PC ?

I wanted to rip Cave Story 3D models a while ago but the problem is that I don't own a 3DS...
If I can give you the rom file could you just do the 3ds thing and send the result back to me so I can do the rest myself ? (I'm not really sure myself about which model could be interesting in that game, that's why I would like to see for myself)
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk Beta V1 OUT on: October 04, 2014, 12:01:26 PM
Wat


I don't know how to explain that, a gif will explain it better :
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk Beta V1 OUT on: October 04, 2014, 06:05:43 AM
So, I tried it a little bit and I just realized how the side B is pretty OP ._.

Particularly if you do a short hop and then backslash, you can hit the opponent two time and dealing 42% to him
Also, an odd thing I've noticed, if the opponent is right behind you when the air backslash landing animation is done, he'll be taking a hit right before Shulk switch back to his "wait" animation

I like the smash attack, just need the beam to make them better, but they are pretty good looking ! (the up one looks a bit weird tho)
Also, just an idea for the down smash, how about making it spin only once or twice when the smash is not completely charged ?
39  Super Smash Bros. Brawl Hacking / Programming / Re: Pay me to program for you. Would this work? on: October 03, 2014, 01:25:13 PM
Just by curiosity, How much would it be for a undo/redo command for vertex editing in Brawl Box ?
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: October 01, 2014, 03:00:31 AM
nice recolors! Smiley
Thanks !

so ya.. he wants to use vis0 for faces now... :c
Well, wouldn't it be easier to edit the face in 3ds Max and add it to the .pac/.pcs with BrawlBox ? (Merging object or something like that)
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 30, 2014, 03:04:56 PM
The Monado's beam is blue is most of the attack (except for the Backslash and Airslash where the beam is red)

And last two recolors are made :
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 30, 2014, 10:57:07 AM
I tried to find it but no luck...
And it isn't in the same file as the Monado
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 30, 2014, 09:38:43 AM
How about the Beam Sword's ?
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 30, 2014, 06:51:04 AM
His recolors are on this Famitsu page:


Those were the "small screenshot" that I was talking about

Want me to help you with the recolors? Tongue

I don't think that'll be really necessary, only two more recolor left to do and it should be quick to make them :p


Anyway, two more recolors :
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 30, 2014, 05:01:31 AM

Thanks ! But I use them as a reference already, the problem is that I can't really see what's bellow for his shorts or shoes

I also have the pic with small screenshot of every recolor for him, but it's pretty small, I can't really see the details on it (but it'll be very helpful)
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