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76  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: August 01, 2014, 09:46:36 AM
Alright, here are all the animations of Asch
https://www.dropbox.com/s/7p12h0zrpugxxq0/Asch.brres

... And I realized there is more rotation problem than I thought (When exporting into Brawl Box)... few gif for comparison between 3ds Max and Brawl Box:
Asch forgot how to Slag Assault


He also forgot how to Havoc Strike


Wut


Wut²


"Asch the Drunk"
77  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: July 31, 2014, 06:30:47 PM
Weeeeeell, which character should I focus on, then ? Asch I guess ? lol
There is two ways with the TotW:RM2 models and animations

1- Using the ripped model with the boneset + the animation (problem is, there is a movement glitch that you'd have to fix in almost every ripped animation and he would need several custom animation such as swimming, ladder or even for the items)

2 - Recreating the animation from the ripped model/animation, but using the model import of ShadowRockShoota, so you'd have to redo only the attack/wait animation, (it'll probably be a gain of time since there is several animation that you won't have to do)

Either way, I'll try to rip the models and animation as fast as possible
78  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: July 31, 2014, 03:55:26 PM
Yup, model & animation ripped directly from TotW:RM2 by myself :p
(And... a weird movement bug when I exported the animation from 3ds Max to Brawl box, since the... well, weird movement)

Need Asch and few animation of him ? (at least as reference for maybe redoing them, since using the model ripped mean redoing a lot of Brawl's anim, lol)
79  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 26, 2014, 03:01:29 PM
dem plebian stars panties
THESE ARE THE TRUE PANTIES!!

DAT PANTSU IS THE BEST PANTSU EVAAAH
80  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 6.1s, 6.02mr2 on: July 25, 2014, 08:11:40 PM
Well, if every stages from SSB64 and SSBM are here, I think SSB4's stage would be a nice addition, IMO
81  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: July 22, 2014, 04:21:45 PM
I guess Rush is one of the best option for the up B so far, but... "which" Rush ? Rush Coil (like Megaman's up B in SSB4) or maybe something more like Rush Jet ? (to be a bit more original, in my opinion :p)
82  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 22, 2014, 02:25:48 PM
Almost done, just gotta fix his legs and shoulder armor


"Majinken !" "Shuusouraizan !" "Jigenzan !"

Ike is an interesting choice, I would have thought that he would be over Marth, lol (Also, why not using Ike's cape with some retexture on it ?)
83  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: July 22, 2014, 05:32:31 AM
Wow, that was pretty fast ! Grin
It looks pretty nice too, I can't wait to use it in game when you'll release your Roll PSA Cheesy

Oh, by the way, have you found an idea for the Up B / Down B ?
IMO, Megaman's Up B (without the shooting part) could go well for Roll, I mean, Megaman have Rush, Bass have Treble and Roll have Beat, after all Grin
84  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: July 21, 2014, 06:08:25 AM
while the 2 is hard as [censored] but really fun to play, and the 3 is pretty cheap, once you're able to transform, you're almost invincible.
I lost several battles in the 2nd game, I only lost 3 times in SF3.
I don't think the 2 is "that" hard, but it is definitely harder than the third one that's for sure !
SF3's cards and "Noise Change" make the thing more interesting battle wise (IMO), but they are waaaay too overpowered and it breaks all challenge of the game. (Playing the game without a Noise Change nor powerful cards makes the game harder, suddenly)
Burai/Rogue Noise with +50 to Sword cards + no weaknesses, plz (or Gemini Noise that cause paralysis to the opponent with ANY sword card, Sword folder with that noise is purely deadly)
85  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: July 21, 2014, 04:22:55 AM
Well, there is two kind of opinion about Megaman Starforce, either the "It's a nice variation of MMBN series" or "It's like a cheaper version of MMBN", you should give it a try if you haven't already (my favorite would probably be Starforce 3, but yet it is also the easiest game of those three, sadly)

Nice alt for Roll ! Seems like you also added the outline as well Wink
I also realized that I forgot something (again ><), seems like the transparency was deleted when I extracted the texture, it should be fixed here
http://i.imgur.com/cLGgEJ4.png

And speaking of Roll, there is an MMD model of her (MM8 outfit), it's pretty high poly (11k-ish I think), but I thought that I should let you know (maybe for the 3D expression or just if you want one more alt costume based on her MM8 outfit, lol)
http://i.imgur.com/taR1zg9.png
86  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 20, 2014, 01:01:29 PM
"REPLICAAAAAAAAAAAAA!!!!!!!!"
well I already imported Luke so why not?
"I'll make those words your last, REPLICAAAAAAAAAAAAAAAAAAAAAAA"

More Tales of ? Hell yeah ! Grin
87  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: July 18, 2014, 04:25:25 PM
Mhh... I see.
I've always thought that 7 or 8k was enough

And I don't think I've ever seen other models of Protoman, in fact, I only know about the MMD one and the low-poly one from MMBN5DS
88  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: July 18, 2014, 03:31:40 PM
You're welcome Calikingz ! By the way are you gonna make a PSA for each or just alt costume ? lol (I wouldn't mind a .exe PSA)

I've seen that MMD Model before.

I personally think you're better off using GBC and Dot's Megaman. You're going to have to take out too many polys and vertices before it looks good.
I checked and it have 7318 vertices, is that too much ?
89  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: July 15, 2014, 06:12:44 AM
Yay !
Well, MvC could be useful for the tilts attacks I think (and maybe the Roll-Buster for neutral B too)
90  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: July 15, 2014, 05:25:23 AM
Roll for BRAWL!!!!

[/URL]

[ROLL HYPE INTENSIFIES]
I love it already, even if it's just an animation preview Im srs here

I guess her moveset will be based on TvC's one ?
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