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1  Help & Tutorials / Help / Re: Replay UI Location on: August 11, 2018, 04:04:50 PM
Seems to also happen with custom stages. Yeah, might as well not even modify this file.
2  Help & Tutorials / Help / Re: Replay UI Location on: August 11, 2018, 02:00:06 AM
I noticed not even Legacy XP or Project M tried. I would imagine it's like the Corps stock code (which the vBrawl version you sent worked BTW, thanks) and how it fixed an issue with the game not reading files. I might try to ask a few coders to see what can be done.
3  Help & Tutorials / Help / Re: Replay UI Location on: August 11, 2018, 12:00:58 AM
Alright, so I just finished adding Pat0 for my new characters and adding new images but it didn't work.
However, I can tell the file loaded because the textures I replaced (not added) show up.
So it doesn't let me add new character images, but I can edit anything already there. (When I say 'does not work', it just acts as if I never added the new Pat0)
4  Help & Tutorials / Help / Re: Replay UI Location on: August 10, 2018, 10:18:47 PM
Hm... What about the names next to stages?
5  Help & Tutorials / Help / Re: Replay UI Location on: August 10, 2018, 09:59:29 PM
Thanks, this is exactly what I am looking for. Do you know the file size limit for it?
6  Help & Tutorials / Help / Replay UI Location on: August 10, 2018, 07:46:32 PM
Where is the UI for the replay menu? (Fighter icons, stage icons in the replay menu)
7  Help & Tutorials / Help / Re: DIagonal KO Explosion Problem on: August 10, 2018, 07:44:37 PM
8  Help & Tutorials / Help / Re: Custom characters impossible to play with on: July 28, 2018, 01:54:55 PM
Hm... Alright, I might be able to try and solve this.

First of all, did you do all the UI correctly? Try setting the EX character's cosmetic ID to an already-existing character's like Mario's and seeing if the issue persists.

If that doesn't work, make sure your EX character has a .rel, and that your .rel was properly edited to work with the character's ID.
9  Help & Tutorials / Help / Re: All-Star Mode Limit Issue on: July 28, 2018, 01:52:44 PM
I should add additional information here...

I'm not trying to add more slots to bypass the 5 stage/character cap on each folder by adding more slots, I am actually trying to replace empty slots with characters.

So, my process is I copy another character's data over to an empty slot, then I change the character ID to my new one. This works for replacing four empty slots, but replacing a fifth empty slot causes the issue. Yes, I've made SURE I copied over the difficulty data and settings, and checked twice for all characters. I can tell this isn't a character issue since changing the fifth replaced empty slot to a character that still works causes the crash still.
10  Help & Tutorials / Help / Re: DIagonal KO Explosion Problem on: July 28, 2018, 01:48:30 PM
Great! If you need anything else, just ask and I'll see if I know how to do it.
I don't know much about PM as I'm a vBrawl modder, but generally small tweaks like this are code-based.
Albeit some tweaks PM makes don't really make sense to me, and I kind of agree with you on this one, why do this to the Blast Zones? It looks stupid IMO and I'm glad I could help you get the better mechanics back.
11  Help & Tutorials / Help / Re: DIagonal KO Explosion Problem on: July 27, 2018, 07:33:13 PM
3300 - Ceiling Corner Blast KO X Range Multiplier [0.2->0.01]
04B8854C 3C23D70A

Remove this code from the code set.
12  Help & Tutorials / Help / Re: BrawlBox image importing problem on: July 23, 2018, 04:27:05 PM
Try to use a different BBox version. 0.78 is fairly buggy.
13  Help & Tutorials / Help / Re: Loading Collisions in a stage (please read!) on: July 23, 2018, 04:26:21 PM
My idea for the main platform would be making a main collision tied to the central platform via bones, and then animate that platform to go under the stage. And then when you're ready for it to pick up the fighters, animate it to go back through the stage to the playable area.
14  Help & Tutorials / Help / Re: How do you port animations from Melee to Brawl? on: July 23, 2018, 04:24:07 PM
Well I mean... Animations. like an example for their use is for porting characters not in Brawl, such as Young Link, or ones that are different like Marth's sharper looking throws. There's a definite use for them that has nothing to do with what you're saying.

...I can't really answer the question at hand though, since as far as I know there's still no way to port them, and all Melee-ish animations that do exist were recreated and not ported. Sorry.
Well, that and this person is allowed to mod the game he paid for however he wants. Seriously, Laser, chill.
15  Help & Tutorials / Help / All-Star Mode Limit Issue on: July 23, 2018, 04:17:12 PM
Hey, so. I'm trying to add characters from my build to All-Star, but there's a rather large issue.
Any time I add more than four characters to the mode, it crashes. No matter who they they are (even vBrawl) or what series they're spread across, upon trying to add a fifth character to All-Star mode, the game mode will stop working upon clearing the first stage. Instead of going to the resting area for the first time, it hangs on the clear screen.

Note this has nothing to do with the cap of 5 characters per group. This is adding characters to All-Star mode in general, as a whole.

I really need a way to fix this so any help is appreciated.
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