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16  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DasDonkey Team's Hacks Revived! on: July 17, 2012, 07:16:50 PM
I have the "White Assassin Sheik" hack. You want it?

Also, how about opening up a new account here for reuploading DasDonkey's textures? That way they get all their credit, and you don't have to worry about getting their download count.
Yeah, that'd probably be a good idea. According to the list of members, no one's taken the account name "DasDonkey", so you could just use that.
edit: Suggestion- if Johnlcb wanted to make the account (or at least have access to it), maybe that'd be better, since he was part of the team.
17  Help & Tutorials / Help / Re: help plz on: July 13, 2012, 07:07:53 PM
actually, the partition omits a few folders; rather than having pf\fighter\[etc] it just has \fighter\[etc]

I'd recommend you find a pack on the vault and just download that; then you can easily replace and remove anything you want to change.
If you want, you could try one of the mods at smashmods.com (brawl+, brawl-, bbrawl, P:M).
18  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project: Super Smash Bros. Gold on: July 06, 2012, 08:05:19 PM
Neat idea.
(couldn't help but notice this was your first post): since you're new, if you didn't know, stages can replace any stage desired, if they have the corresponding rel file set up in the module folder. Pretty much what I'm saying is that you shouldn't feel restricted to only have Temple stages over temple, etc. since a final destination one can replace it. Characters are different though.

As for music, I'd suggest one of the following to replace the main theme:
Rozen Satori
Monster Hunter Tri Quest Complete
The results theme from Sonic Colors has good music too, but I can't find it on the vault.
19  Help & Tutorials / Help / Re: Question about the site on: July 06, 2012, 07:41:22 PM
I'll do my best to explain the different types.
Obviously, there's the main categories you see on the vault. Subcategories are listed below the main six (audio, sfx, characters, items, misc, stages)

Audio: this is pretty much self explanatory. Replace any song in the game, including victory taunts (the short theme that plays after you win a match). Make sure non-victory-taunt songs are "looped" so they repeat when you battle on a stage, or are scrolling through the menu. Otherwise, they just stop and there's no music.

Characters: replace character
---Textures: adds a new skin (like the recolors in the original vBrawl) but does not change the shape of a character
---Vertexes/Model edits: changes the shape of a character (such as adding a hat, making a sword longer, etc)
---Imports: pretty much the same thing as a vertex, except that it uses a newer method to put character models into the game (rather than being restricted by factors such as needing the same number of vertexes, brand new models or models from other games can be put into Brawl. Imports must be "rigged" to a skeleton; this is the process of making vertexes follow the bone structure of characters so that they look like they're moving their arm during a moveset.)
---PSAs/Movesets/Motion: These can drastically change characters' attributes and/or animations. While a vertex or import may allow Ike to look like Cloud, a PSA (Project Smash Attack) changes his attacks, weight, animations, speed, and all of that so that he acts like Cloud. While textures, models, and imports are "one-slot" (as in, they only affect red Mario, but not  blue), PSAs and movesets affect all of the color slots of that character. So you essentially decide to get rid of the old character's vBrawl moveset when you replace it with a PSA hack.
---Other: "effects" replace things like Fox's blaster color and the like (applies to all slots), "Final Smashes" replaces final smashes (however, Fox and Falco share the same FS), "KHats"/Kirby Hats replaces the model that goes on top of kirby's head when that character is sucked in (although, Snake and a few others give kirby a new texture, such as a beard). KHats go under the /fighter/Kirby folder though.

Stages: what you play on. Like characters, they can be textured, model edited, and model imported. Stages, like characters, are meant to only work on the stage they were designed for. However, "rel porting" allows stages to replace any other stage slot (or make new slots in the stage roster); a Final Destination based stage can replace the Pikmin stage if a st_final.rel file is placed in the module folder and renamed st_pikmin.rel

Items: replaces items. Textures, models, imports, and occasionally their attributes (item's equivalent of a PSA). Items are all stored in one file however, common5.pac (or is it common3.pac?) which needs to be opened up in Brawlbox to edit and replace individual items.

SFX: Replaces characters voices and other sound effects. Not compatible with Gecko OS users- only Riivolution. (however, personally I prefer Gecko despite this, since Riivo has certain limitations and glitches with other stuff). SFX files require Sawndz to replace.

Misc: This covers stuff like SSE enemies, trophies, menus, stickers, and replacing the intro video (intro video can only be replaced using Riivolution)


Another thing you'll notice in the Vault is the label "wifi-safe". This tells you that a match won't desynch when playing online against someone without a modded brawl; it will also allow you to watch hacked replays with hacks off, without desynch.
Obviously, anything editing movesets or other attributes (such as stage layout/boundaries, items) will desynch matches, but on rare occasion model edits will do so as well (refer to the wifi safe label to find out). If the hack is only a retexture, it's virtually always safe. Other things like audio and menus don't matter since they don't interfere with gameplay.

This is more for setting up a hacked Brawl, but it still explains several things.
http://forums.kc-mm.com/index.php?topic=12169.0

feel free to ask any other questions.
20  Super Smash Bros. Brawl Hacking / Model Imports / Re: Flygon's Colorful Channel. Update, go to page 11 on: July 06, 2012, 06:51:00 PM
Maybe you didnt notice but I took vacations, so tomorrow I will continue my stuff, shrek, funky kong and SM64 penguin are finished and I still need to fix Pianta's arms and finish Wave but I guess now she will go over sheik and over falco.

Also I have to make Storm (Not from X-Man but well, maybe I can also make her) classic aiai and Katniss also I have to finish Amy over Sonic, Big over DDD, Knux over Wolf and Sonic over Sonic

You should know that I got the first 150 pokemon models from battle revolution so you can expect a LOT of pawgeemanz, suggestions are accepted

And to finish about the IC I already finished Team smash and Classic Sonic/Tails but where can I get a ribbon for piplup's necklace?

And to finish again I would love making Bugs over Fox, Lucas/Daffy over Falco, Willy E. Coyote over Wolf, Tom over Lucario and Jerry over ... Ness?
But this would be a wishlist because I dont have their models, unless someone...
Awesome! I'd love to see some proper Looney Tunes characters. Wily E Coyote over Wolf would be hilarious. Maybe for Jerry he could be over Pikachu? Although, I guess Ness's moveset would fit him well, randomly pulling out a bat and all.
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Bust a Move! on: July 06, 2012, 06:37:39 PM
No idea to be honest.
Banjo-Kazooie perhaps? =)

Anyways, can't wait for Deadpool. I'm glad to hear you're putting your own twist on the moveset rather than a direct copy from some other game.
22  Help & Tutorials / Help / Re: Hacking SSBB assistance on: July 05, 2012, 09:22:28 PM
when you download a stage, it's categorized by which stage it's supposed to replace. If you place it over anywhere that isn't that particular stage, you need a rel file.
23  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 05, 2012, 05:54:48 PM
Making a stage on top of a train; most of it's going to be from scratch.

See here for more info:
http://forums.kc-mm.com/index.php?topic=40427.msg958898#msg958898
24  Help & Tutorials / Help / Re: Hacking SSBB assistance on: July 05, 2012, 02:05:06 PM
Do you know if any of the stages you're trying to use require modules (aka .rel files)? For example, a stage that is meant to be placed over final destination will usually freeze if it replaces Big Blue, if it lacks a module.
25  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released] on: July 05, 2012, 12:45:33 PM
*teaser video*

[SSBB hack] - Bowser In the Sky (Second Preview)

*dissapears back into the darkness*

Looks like an awesome stage.

I do have some suggestions for it (or maybe an alternate). Although it wouldn't be as true to the original stage in SM64, I think for gameplay's purposes, it would help improve the stage.
I feel as if the rotating platforms should be fall-through, because it's going to be difficult to navigate through them (it might take a double jump); because of this, it'd be easy to charge up a smash attack and kill your opponent while they're simply trying to jump on over.
There's quite a big gap between the two gray platforms to the left of the rotating ones. Maybe an additional platform (that visually fits in with the stage) could be added? I just think that it'd be unfair to characters like Ganon that would always end up using an up-b simply to navigate between the two. Actually, looking back at the video, I suppose it's manageable. So nevermind that point.

Finally, I'd definitely think it'd be cool to see this stage with an alternate or updated background. Kinda how Rainbow Cruise had some green valleys below the playing field (in SM64 it was just a sky), it'd be interesting to see a newer interpretation of the stage's background with more visually appealing elements. A simple background port would work nicely.
26  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: July 05, 2012, 12:26:02 PM
I propose BlackJax has a specific award for all the stuff he's done with Brawlbox.

Another possibility would be to have an award specifically for those that have made monumental achievements/contributions to Brawl Hacking- including PW, and some others.
27  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 05, 2012, 12:22:47 PM
The skirt is easy. The cape is being a [censored] though Im srs here


Post Merge: July 04, 2012, 06:28:43 PM
Vader will be released tomorrow... if he works.




Does anyone wanna help me try to make him look more shiny in this pic?

Vader looks freakin sweet! Nice job with him. I assume he's over Ganon? Or is it Ike?
28  Help & Tutorials / Help / Re: Quick question on stage hacking!! on: June 30, 2012, 07:23:16 PM
I don't believe so. I know that Mewtwo2000 has some stages with 2d animations in the background, but each frame is manually edited to appear/disappear at the right time.... which would take forever to make if you had a large number of frames.
29  Super Smash Bros. Brawl Hacking / Model Imports / Re: GBC and Dot's Derp: Banjo and vile previews =) on: June 30, 2012, 04:01:45 PM
banjo/kazooie looks good.
I like that you did a mix between the N64 concept art and the 360 model. My only critique.. besides the eyes... is that banjo looks rather tall. Or is that something that'll be fixed once he's rigged to Mario?
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: (3/11)Kit's Animation Station on: June 29, 2012, 06:57:59 PM
loving the animation. Very smooth; I love the subtle way the head bobs.
One question: do you think the sword would look better if it rotated/swung a bit? Currently it's only moving up and down.
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