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211  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 28, 2011, 12:58:48 PM
*Still waits for Marth, Link, and Metaknight ports*
lol dude slow down. The clone engine is in alpha state, and the holy ft_ike.rel was a gift from our friend PhantomWIngs. Link and metaknight might have not even been touched yet!

That and did PW ever say he was gonna work on another character? And from what I've seen, his method for his work hasn't been revealed
I think he said he was working on a generic rel loader that could theoretically port multiple characters other than ike. However, coding that probably will be difficult and a while away.
212  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Clone Engine Progression on: February 25, 2011, 05:38:54 PM
I'm so happy to see such tremendous progress. I hope PW keeps up the great work and is able to complete the generic module cloning thing and make it able to work over empty char slots.
213  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DasDonkey Team - Akari_Un's Section - I'm Back on: February 25, 2011, 05:26:03 PM
Welcome back!
I love the new wario thing you're working on.
214  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Virt V9's Various Vertexes: Rayman Revamp (Preview) on: February 22, 2011, 09:52:46 PM
Peppy over Wario? For why not over Pikachu for the ear?

And for Blanka, it's better to do this over DK too.

id think peppy over wario because of the basic body shape, blanka over dk does sound right though.
Haha, I'd love to have Peppy in Brawl.
and yeah, Wario needs more quality costumes.
215  Help & Tutorials / Help / Re: HELP MEEEEEEEEEEEEEEEEEEEE please :) on: February 22, 2011, 09:38:14 PM
Try to look at this guide. It explains everything you need to know about setting up and creating hacks.
http://forums.kc-mm.com/index.php?topic=12169.0

By your OP, I'm not sure how much you know about hacking Brawl. Have you installed homebrew, set up a folder directory, have the .gct codes, etc?
216  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DMN666's Kewl Junk!(Now with liek 15% LuckyEva!)Black Rock Shoota out on: February 19, 2011, 04:37:31 PM
The "Soon to be done" character is James Bond from Goldeneye, right?

Anyways, it'd be cool to have Ahsoka from Star Wars. Hope that works out well.
217  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Nuclear Reactor (My final Words in page 39 and reply #584) on: February 14, 2011, 06:16:35 PM
well, at least you're sticking around to do some animation. Cya around.
218  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011) on: February 13, 2011, 04:58:15 PM
Awesome job on pc;sm64! It looks great and I've always wanted this made into a stage.
Do you think you'll make an alternate version with different stage collisions? It'd be a lot of fun.
219  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stages [GREAT BAY in progress, Wily's Castle Preview 2/06] on: February 13, 2011, 04:53:19 PM
Personally, I just highlight it, right click, and it says "Search Bing for ..."
220  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Banjo Wins! on: February 13, 2011, 04:42:43 PM
^Oh, I see.
And the specials: They're pretty good. ^_^ Although personally I'd switch around the Neutral B and Side B.
yep. If you switch the b moves you can make kazooie's egg type change based on the control stick input (if you hold right after neutral b, fire; left, explosive; etc.).

Personally I think the peck attack (where Kazooie comes out 3 times) would be cool for an Up Smash attack, almost like how Link's is, having multiple hits.

For the side-b, that move where Banjo and Kazooie slide forward along the ground (z + b in the game) would be neat. It could even be chargeable, similar to Ike's.
221  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011) on: February 10, 2011, 10:25:47 PM
Very curious about your Spiral Mountain stage. Just have a few questions about it:

1) Where will the stage take place? On top of Spiral Mountain, including the bridge to Grunty's lair?

2) Any chance we'll get updated textures from the XBLA port? Would be nice if the stage textures were improved in some way to prevent the stage from looking a little dated.

Thanks.


1) My original thought was not including the bridge, just the top, so you can see the lair in the background. Anyway, I may be doing an on-bridge version, in which you wouldn't be able to die where grunty's face is...

Don't know yet, I've not started it

2) Even if I got them (something I really doubt), my experience with the stage I'm doing now tells me that a stage with so many polygons and textures for each polygon, would need a big ammount of memory, and they may need a quality reduction. So I don't think so, but don't discard it anyway.

I think a version on the bridge would be nice. You could have it so you can jump on Grunty's face as a platform; probably the front of her hat brim.
here's a nice side view image:

it'd be awesome to make the bridge (left in the image) a fall through platform, and it'd be nice for the stage to extend to the right of the image, where you can walk on the ground (walk off KO boundary), and if possible, swimmable water for the moat (only on the right side).
The smaller bridge on the lower left shouldn't be a fall through platform though; it'd be excessive.

Anyways, I'm looking forward to this when you're able to get around to it. I'm still wondering what your secret stage is...
222  Help & Tutorials / Help / Re: How much is 3DS Max 8 and where can I purchase it? on: February 10, 2011, 09:40:01 PM
yeah, if you have the link, that'd help me a lot too.
I tried using Blender, but I know nothing about how to vertex Brawl's models, and I get error messages when I try to open the files (exported as .mdl0 and converted to .dae using AIS).
223  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview on: February 09, 2011, 05:32:11 PM
good luck on that Hollow.

Anyways SDo0m, nice job on the attack. Looks really awesome.
I'd just suggest you use different effects before the final explosion (and maybe size that down a small bit). It's hard to see the animation during the attack and I think it takes away from the overall effect.
224  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: What should I do, (Poll) on: February 08, 2011, 01:57:36 AM
really? I couldn't find it. I just looked through all 8 pages.

If you're not able to do the vertex, don't worry about it. I need to learn how to do it myself anyways. Idk. I've been a bit busy with school and everything so I haven't done anything in forever.
225  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Zaraki Kenpachi in progress! What do you want next? Vote! on: February 07, 2011, 01:42:42 PM
I'm not sure if you're creating a completely new list of moves than other PSA ideas out there for banjo, but here's some threads that have some good ideas.
http://forums.kc-mm.com/index.php?topic=18816.0
http://forums.kc-mm.com/index.php?topic=17202.0
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